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  • #16
    It's risky but I still go for number 3!
    Publisher
    Armchair General Magazine
    Weider History Group

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    • #17
      Eric you were thinking the exact as I was... We've got the first strike now lets get those carriers!!!
      The meeting of two personalities is like the contact of two chemical substances: if there is any reaction, both are transformed. -Carl Jung

      Hell is other people. -Jean-Paul Sarte

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      • #18
        Originally posted by BarcelonaBlom View Post
        Eric you were thinking the exact as I was... We've got the first strike now lets get those carriers!!!
        Ooorah! Attack, Attack, Attack.

        L'Audace...Toujours L'Audace!

        Publisher
        Armchair General Magazine
        Weider History Group

        Comment


        • #19
          4 and 1 are out... sitting still is just asking for trouble and splitting off your cruisers without air support... well, we saw what happened to the Japanese group didn't we? Yeah they make good bait to draw the enemy out, but you'd be too far away up in the Solomons to cover them when they got hit by the Japanese moving to protect/support their Port Moresby force.

          2 or 3... I'll have to do a bit of gaming to see which works for me. They know you're out there now, so they'll be looking for you. I'm not sure I like the idea of heading to them where they're expecting you (#2), but putting myself between their forces (#3) - though with the element of surprise - doesn't give me warm fuzzies either... I'd give #3 a slight bit over #2 but I need a better look at a map and force dispositions before making a choice.
          If voting could really change things, it would be illegal.

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          • #20
            I agree mostly with Chrisvalla. Options 1 and 4 are bad. But what is the main objective, defending Port Moresby or the Solomons, we need to concentrate on the main objective everything else comes second. As long as we hold Port Moresby we can remain in the area and fight but once it falls we will likely have to fall back.

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            • #21
              Option 1:0
              Option 2:0
              Option 3:2
              Option 4:0

              I still have 2 wavering but the consensus seems to be along the lines of Option 3.
              Another else?
              For despite the silly sayings about violence never settling anything, history IS changed on the battlefield: ask the National Socialist German Workers' Party.
              -Jerry Pournelle-
              Introduction to 'Hammer's Slammers'

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              • #22
                Our goal at this point is not to advance, but to hold which (to me) means hit where you can and run away to fight another day and keep the enemy from keeping to their schedule. That means Port M has to be protected otherwise it's a long way back to Fiji... but giving up Guadacanal lets the Japanese start working on airfields that can hit convoys... medium and high altitude bombers (Bettys) are generally ineffective against ships and the Japanese aren't creative enough to come up with skip-bombing just for this...

                I'm going to go with #2. While #3 certainly has an initial element of surprise, going into the jaws of the enemy doesn't leave room for any margin of error; we'd be closer to their forces and further from our own and unable to support Port M should superior Japanese forces appear and make a strong push to close the campaign while we're otherwise engaged. There's no guarantee (there never is to anything in war) that we can maintain the element of surprise and get in and get out without getting hurt too badly to recover later.

                The Japanese will expect us to fall back before superior forces like all Allied forces so far; we're inferior, timid, afraid, and Americans can't fight... besides, they just captured two more islands from us... that proves and reinforces their superiority right? We also (so far) have shown no mastery of the art of carrier war having called in the surface ships to finish off the Japanese group. There are coast watchers available (and a few subs) to spot the Japanese moving around the eastern New Guinea islands towards Port M (unless they go way out)... I suggest backing off towards Port M and waiting for the enemy to come to us. They still want Port M and they're not going to give up after losing a few cruisers and destroyers. I suggest using their superiority complex against them with top priority being given to finding their carriers. If they want Port M, they're going to have to reinforce their forces and come and take it; if they're skittish after the last engagement (which I don't think they are given their mentality at this point) then they'll leave Port M alone and our goal is accomplished for now. I would recommend sailing further out into the Coral Sea rather than block the path to Port M though... they will be looking (and expecting) some sort of a blocking force, there's no since accomodating them completely. They'll expect a hedgehog around Port M, not carriers hitting them from the South... the biggest risk I see is if they get by and we have to play catch up... but then again, they'll still be concentrating single-mindedly on Port M (for a bit), not their rears...
                If voting could really change things, it would be illegal.

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                • #23
                  I am going with option two as well. As I said before if we lose Port Moresby we lose the region.

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                  • #24
                    Battle of Coral Sea

                    Due to a tie in the system, I'm going to go with Option 2. Sorry guys, but there it is.

                    Following the vicious battle, the codebreakers in Hawaii have informed you that the Japanese have halted Plan MO for 2 days. Moving into the area of Port Moresby, your ships are now far from the Tulagi and Guadalcanal air bases, which have begun launching air strikes at the transportation between the U.S. and Australian bases.
                    Ultra also indicates that the task force of aircraft carriers that was sent to the Solomon Sea to pursue you has brought up nothing, and are returning to Rabaul. Seizing the initiative, you launch scouts from your ships, to the north. After a while, a scout plane reports back in that "Two carriers, three cruisers, and five destroyers." The coordinates are recited twice, and confirmed. With that, you launch your bombers and torpedo-bombers at the enemy ships.

                    A half an hour later, the first wave of bombers reports in.
                    "Zekes, diving in. Hold formation! Hold formation! Release..." at that the radio goes to static. The torpedo bombers report that they launched several torpedoes and bombers have struck the enemy, and you call them to the west, and then to turn south. They have lost about 10 bombers and 13 torpedo-bombers.
                    Another scout reports that one of the enemy carriers is smoking, and the auxiliary ships are in a circular formation.


                    Option 1-Launch another strike. The Japanese still have no idea where you are, and you can strike down two of their greatest assets.
                    Option 2-Withdraw to the south, and leading the Japanese into the area, then strike with all your assets, including land based aircraft.
                    Option 3-Move to Tulagi/Guadalcanal, and strike there. Force the Japanese to keep guessing.
                    Option 4-Stay put, and wait to see about the Japanese attack, and see how you can block them.
                    For despite the silly sayings about violence never settling anything, history IS changed on the battlefield: ask the National Socialist German Workers' Party.
                    -Jerry Pournelle-
                    Introduction to 'Hammer's Slammers'

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                    • #25
                      Option 3. If we are lucky they haven't detected us yet.

                      Option 1 leaves us defenseless beyond the CAP and I want more planes than that.

                      Option 2 is just giving more "Ground" and I doubt they'll take the bait.

                      Option 4 is just being inactive as much as I want to go for it (I've learned a hard lesson to not doing something as opposed to doing something thanks to ACG Magazine).
                      The meeting of two personalities is like the contact of two chemical substances: if there is any reaction, both are transformed. -Carl Jung

                      Hell is other people. -Jean-Paul Sarte

                      Comment


                      • #26
                        As always waiting around is generally a bad thing... no #4. Unless we had no tips, clues, intel, or anything to go on this could be an option.

                        They've gotten a bloody lip and won't blindly charge anywhere now that they know there are American carriers around 'somewhere'... #2 isn't likely to bag anything and it turns the initiative completely over to the enemy. If they come, they're going to bring more with them and we'll still playing in a reactive mode... not good. A 'safe' option, but too safe.

                        #3 you can be sure they wouldn't be expecting this since all of our attention so far has been around Port M's defense. This puts us between their Solomons force and the carriers we just hit... I'm not sure I like the idea of potentially being hit from two sides with one of those sides being of an unknown size. We could just as easily hit their Solomons group and have their carriers hit us with just a CAP up as well and that would leave them their carriers to continue their operation and probably force us to withdraw. More than before they will be looking for us and sailing into their neighborhood might be biting off more than we can chew. I just don't think it's time yet.

                        #1 we get to finish off a known target and set their plans back significantly by removing their carrier assets in the area... the risk, our forces pass and they hit us as we hit them. Our losses were moderate but our carriers are larger and carry more planes; we have better damage control systems in place to absorb an extra non-critical hit or two. We also have radar giving us a slight edge on the defense. After this strike, we'll definitely have to move... that would be the time to flip to the offensive since they will still be regoruping after (hopefully) losing two carriers.

                        I suggest going for the carrier knock out (#1) before going on the offensive, but only because we can't nuke them from orbit... just to be sure.
                        If voting could really change things, it would be illegal.

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                        • #27
                          Once again I agree with chrisvalla.

                          Option four is bad as we give up the initative and leave a known enemy force in front of us without finishing it off.

                          Option two is the same if not worse as we pull back for no reason.

                          Option three is not worth useful either as we leave the most important region right when we have a chance to destroy two enemy carriers and as far as we know they do not know our location.

                          That leaves option one. We go in and finish off the known enemy force then figure out what to do next.

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                          • #28
                            Options

                            Okay, here are the options chosen so far.
                            1:2
                            2:0
                            3:0
                            4:0


                            It looks like option 1 is going to be it. Any 3 people want to swing the vote differently?
                            Will add next chapter later.
                            For despite the silly sayings about violence never settling anything, history IS changed on the battlefield: ask the National Socialist German Workers' Party.
                            -Jerry Pournelle-
                            Introduction to 'Hammer's Slammers'

                            Comment


                            • #29
                              Go for the carriers! Opt 1

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