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how to armor modern ships?

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  • how to armor modern ships?

    so whenever armor is brought up here or any where else for that matter, people freak out and talk about how it would be too expensive to put 12" of armored steel on a ship, and how missiles still wouldn't be bothered by it...but here's the thing...there might be other ways of 'armoring' the ship itself just incase it's actual defenses fail/miss/are overwhelmed.

    lets look at tanks and armored vehicles of the modern era...the shaped charge in RPGs and modern tank rounds meant that there wasn't any feasible way to armor a tank against a peer in a reasonable manner under the traditional methods, so what did we do? we added reactive armor, and grating/fencing to the outsides of the vehicles.

    as i understand it shaped charges are fairly easily defeated by spaced armor, though admittedly my understanding is pretty much nonexistent...but if it's true, for an anti-ship missile, how much spaced would be needed between layers? if one space and two layers is unrealistic, could a grating/fence style system 8" in front of 1/4" steel which is in turn then 8" in front of 5" of armored steel work?

    could we put reactive armor on the superstructure at the very least?

    what other options have been applied on land based vehicles that we might look at to apply to ships?
    the answer is on the floor- john roseberry

    A tiger dies and leaves his fur,
    A man dies and leaves his name,
    A teacher dies and teaches death.
    Seikchi Toguchi 1917-1998

  • #2
    An interesting topic and it's suprising nobody has brought the matter up previously: what happens if decoys fail and the guns miss ?
    Perhaps some sort of ceramic layer,like Chobham armour ?
    "I dogmatise and am contradicted, and in this conflict of opinions and sentiments I find delight".
    Samuel Johnson.

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    • #3
      Originally posted by BELGRAVE View Post
      An interesting topic and it's suprising nobody has brought the matter up previously: what happens if decoys fail and the guns miss ?
      Perhaps some sort of ceramic layer,like Chobham armour ?
      a lot of people like to focus on if armor will keep a ship combat effective/capable but i'm more worried about keeping the sailors inside combat effective/capable. if a radar/sensor is damaged or destroyed rendering a mission kill, replacing said sensor should be fairly easy and quick once you get into port. compared to fixing a giant hole, and any associated water or fire damage inside the ship, along with replacing the loss of knowledge and experience in the fleet...it'll take longer to get an all new chief than it will to build any ship in the inventory.
      the answer is on the floor- john roseberry

      A tiger dies and leaves his fur,
      A man dies and leaves his name,
      A teacher dies and teaches death.
      Seikchi Toguchi 1917-1998

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      • #4
        I'm gonna say it, naval armor is dead. With hypersonic anti-ship missiles coming online soon, capable of delivering fatal strikes that we have yet to develop counters, armor is not going to help much. Unless there have been some serious advances in materials science to equip the required armor to survive these new missile and kinetic weapons without unnecessarily burdening or affecting the ship's range, speed, and maneuverability, ships will continue to be big easy targets.

        Perhaps we need to shift from armor to stealth and speed. Have ships that do not produce radar signatures, that integrate visual cloaking with almost negligible heat or electronic signatures. Applying the Romulan strategy. You can't hit what you can't see or detect.

        As far as weapons, we need to continue to improve anti-ship missile technology where we can more accurately and efficiently engage any type of threat whether it be PDCs, anti-ship missiles, kinetic projectiles, lasers, what have you. What we need is a layered defense where many small ships can specialize in different capabilities as a fail-safe so that we're not putting all our eggs in one basket.

        You could have your sacrificial ships (could be unmanned), whose mission is to broadcast to the enemy, deceptively, that they're bigger than they and to hit them. Within the defensive layers of ships, are ships dedicated to warning, tracking and jamming threats (although other ships would have this capability as well), long-range anti-ballistic missile ships, medium-range ABM ships, kinetic defensive weapons ships, directed energy weapon ships, close-range defense ships using short-range missiles, PDCs, decoys, and flares. All of these could be made more stealthy to a degree to where the enemy would be surprised by the failure of their advanced missiles to hit the main target and maybe attribute it to a malfunction rather than a multi-layered defense. In other words, the main ship, probably the carrier, which cannot be feasibly "cloaked" is the bait, if the enemy ignores the sacrificial ships.

        Once fired and tracked, a submarine can then launch its response at the locations of where those threats originated. The premise is that one ship cannot do it all or it becomes unnecessarily complex and large requiring a large crew making it a valuable target. There would be redundancies so that a fleet wouldn't rely on just one ship of each type, although smaller task forces probably would. You could station one ship of each type in each direction. Depending on defensive requirements the ships would be sized accordingly from corvettes all the way up to cruisers.
        The Europa Barbarorum II team [M2TW] needs YOUR HELP NOW HERE!

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