Announcement

Collapse
No announcement yet.

making a free wargame engine (making the same circle again)

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • making a free wargame engine (making the same circle again)

    It will be discussed many times, but worth to ask:

    how many programmers are in the forum, how much work could you put in a free wargame engine in this year, and which prog language do you prefer.
    The project needs:

    programmer: 3-4 ++
    graphic designer: 1-2
    military advisor/statistical expert: 1-2 (we have many I think)
    tester: 2-5 ++

    The style should be a TOAW style game...

    My preferences: visual basic, and I would put 2 days per month, and 5-6 hours per week for bug fixing...

    Not much but the beginning...

    Maybe we could start sponsoring this project by few bucks per month...


    What do you think?
    a brain cell

  • #2
    Matrix Games had grown up by buying one old engine and improving it. See SPWaW. Maybe Norm would sell his engine .

    I wrote a strategy game myself would you like to buy the engine? It was without AI and it was written in C for DOS in 1995...

    I can send it zipped in an e-mail I hope you will not have problems with Hungarian...

    Artur.
    "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

    Comment


    • #3
      Turning the discussion to a more serious direction...

      I really wrote a Strategy program as my diploma work in 1995-96. It was on a scale between Civilization and TOAW. It had cities, resources and units quite similar to TOAW with railroads and air attacks and mixed units terrain effects, alliances etc. etc.

      I started a game engine in JAVA (SWING library) in 1998. I think It strted well but I did not have the motivation to go on with it.

      What I experienced during my work is.

      The BAD things.
      1. Developing a game, especially a strategy game is AWFULLY lot of work.
      2. One should never start doing it alone.
      3. Unfortunately and very sadly today is the time of the 3D wonder games and I fear it is not prophitable to make a hardcore strategy game
      4. I have never programmed AI but it will not be easy I am sure.

      The Good things.
      1.Nowdays you can organize a team which has its members all over the world. You need 3 things to keep them together.
      a. Good internet connection (and a big (e-)mailbox )
      b. Good version control (I have real good experience with CVS.) for managing the code.
      c. A good chat tool for the "meetings"
      2. It is great when it is done
      3. Sorry no more...

      Neutral things.
      1. If you want a serious game you have to may write it in C++ (I say it even though I like JAVA more) VB and JAVA may be also good for a free game but if you want something to come back the I suggest the C++.

      (Laci egy tipp: LordActon egy igazi jo programozo keresd meg hatha vevo ra... A srac szinten magyar, remelem nem olvassa ezt a post-ot... )
      "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

      Comment

      Latest Topics

      Collapse

      Working...
      X