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Please post your thoughts on these two concepts for OpenSource wargames

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  • Please post your thoughts on these two concepts for OpenSource wargames

    If you have a couple of minutes...

    I'm considering two very different designs for WEGO wargame, for implementation as an OpenSource Project.

    One is basically a Combat Mission aline game, but starting from what CMx1 did developing to larger multiplayer games (opposite direction of CMx2).

    The second one is an operational wargame with a twist. Dupoe - the "Dual Purpose Operations Examiner". A simulation system that can be used both
    • for operational experiments (read: to play a game).
    • or as an illustration tool where a military operation is displayed in a pre-defined presentation - but still tracks all the combat factors that it would in game mode, so that you can use it for reality checks.


    I posted a ton of details and I would like to see your comments. I posted on our sister site (they still are, right?) gamesquad:
    http://www.gamesquad.com/forums/showthread.php?t=73919

  • #2
    One is basically a Combat Mission aline game, but starting from what CMx1 did developing to larger multiplayer games (opposite direction of CMx2).
    Not really enough information, but if it's a dynamic campaign for a CM type game then consider me interested.

    I don't understand 2.
    The great unmentionable evil at the center of our culture is monotheism. From a barbaric Bronze age text known as the Old Testament, three anti-human religions have evolved.

    - Gore Vidal

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    • #3
      Before you can put a dynamic campaign on top of a tactical game you gotta have a tactical game first.

      There is a ton of info on the second proposal at the link I posted. It will become clearer after you read some of it.

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      • #4
        Bored with 3d games that never live up to the hopes.

        Operational topics might be possible, but I think WW2 has been mostly used up where current computer technology is concerned. Thus my interest is greatly diminished.

        I'm waiting for a revolution in computer interface options where online board gaming is concerned.

        Want to impress me, make a better mousetrap for playing board games online.
        Life is change. Built models for decades.
        Not sure anyone here actually knows the real me.
        I didn't for a long time either.

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        • #5
          Not going to happen, I'm afraid

          Whichever design I pick, I want strong fog of war, compositional units like TOAW has, autonomously reacting units in WEGO mode (via SOPs) and a couple other computer-only gizmos.

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          • #6
            Go for the operational game imo

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            • #7
              All right, chaps, I need a honest answer.

              Dupoe is a dual-purpose system: game/simulation and also an illustration tool that displays preprogrammed movements and still tracks supply, losses etc.

              Is there anybody here who thinks that the latter capability is cool/needed/useful/desirable, as in worth the huge amount of work? I have only seen people who like Dupoe for the game part so far.

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              • #8
                As a teaching tool, I actually think you will have greater success employing a decent board game.

                Might seem like a backward step and low tech, but occasionally it needs to be realized that sometimes using a computer is like using a sledgehammer to hammer a tack.
                Life is change. Built models for decades.
                Not sure anyone here actually knows the real me.
                I didn't for a long time either.

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