Announcement

Collapse
No announcement yet.

Naval, Coastal, WWII

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Naval, Coastal, WWII

    Does anyone know any PC games particularly suitable for simulating the actions of naval coastal forces in WWII?

    You know actions involving MTBs/PT Boats/E-Boats, armed trawlers and the like where the heaviest warship likely to be involved is a Destroyer.

  • #2
    Originally posted by Gooner View Post
    Does anyone know any PC games particularly suitable for simulating the actions of naval coastal forces in WWII?

    You know actions involving MTBs/PT Boats/E-Boats, armed trawlers and the like where the heaviest warship likely to be involved is a Destroyer.
    Sounds like you need to look at the WW2 Database conversion for one of the Harpoon games. They arent turnbased though, and I am not sure about their status.
    "The secret of war lies in the communications" - Napoleon Bonaparte

    Comment


    • #3
      This game is due to arrive someday. Find info on it over at
      Subsim.com forums: "PT Boats: Knights of the Sea"

      JIM
      If you're not taking losses, you're not doing enough.
      RAdm. Kelly Turner, USN

      ***************************************

      www.fairtax.org

      Comment


      • #4
        Destroyer Command keeps it small. Though Knights of the Sea is probably your best bet. There was also the DOS-based PT109. None of these are turn-based games though (given where this was posted).
        If voting could really change things, it would be illegal.

        Comment


        • #5
          That Knights of Sea looks the business, not quite what I had in mind but I'll deffo be getting a copy.

          Seems strange that there are no PC games of this type considering that coastal actions seem very popular in miniatures naval wargaming.

          Comment


          • #6
            Keep watch of our upcoming Navies at War and Warship Combat Dreadnoughts and Battleships v2.0.

            http://www.navalwarfare.net

            Thanks.
            Christopher Dean
            Director of Operations
            NWS ONLINE COMBAT GAMING STORE
            Land, air, sea, and space/fantasy combat!
            http://www.nws-online.net
            NAVAL WARFARE SIMULATIONS
            http://www.navalwarfare.net

            Comment


            • #7
              Originally posted by Warship NWS View Post
              Keep watch of our upcoming Navies at War and Warship Combat Dreadnoughts and Battleships v2.0.

              http://www.navalwarfare.net
              I downloaded the WCDB demo (for the second time probably; I seem to remember it from a while back). Not sure what to make of it. I suspect one would have to be a real naval war fan to enjoy this game -- unless it's one of those that sneaks up and grows on you.

              Funny -- the manual justifies its not being a map-based game on the grounds that real-life commanders rarely know just where all their own ships are located. That sounds plausible; it makes me think this might be a pretty realistic commander's-viewpoint kind of wargame. But then it turns out the player gives extremely detailed fire orders to each and every ship, even telling each set of guns what type of ammo to fire and how carefully to aim. Do real-life commanders do that? I don't think so.

              Still, from what I can tell (and I can't tell much, being pretty much ignorant of naval warfare), the game is well researched and works OK. The interface takes some getting used to, though.

              One thing I like about naval wargames is that ships can generally take a lot of damage -- of various kinds -- without being destroyed. And the different kinds of damage have their effects: a turret might be knocked out, in which case firepower is decreased; steering might be affected, reducing maneuverability; and so forth. That sort of thing happens all too seldom in other kinds of combat games (sometimes a man or tank or squad can be all shot to pieces and still move and fire as if it were in perfect shape), but it seems to be the norm in naval wargames.
              --Patrick Carroll


              "Do all you have agreed to do, and do not encroach on other persons or their property." (Richard Maybury)

              Comment


              • #8
                Thanks for trying out the WCDB naval wargame Patrick. Let me know if you have any questions at all or any constructive feedback, you should try the full game as the demo only scratches the surface of the variety of game play options.
                Christopher Dean
                Director of Operations
                NWS ONLINE COMBAT GAMING STORE
                Land, air, sea, and space/fantasy combat!
                http://www.nws-online.net
                NAVAL WARFARE SIMULATIONS
                http://www.navalwarfare.net

                Comment


                • #9
                  Funny -- the manual justifies its not being a map-based game on the grounds that real-life commanders rarely know just where all their own ships are located. That sounds plausible; it makes me think this might be a pretty realistic commander's-viewpoint kind of wargame. But then it turns out the player gives extremely detailed fire orders to each and every ship, even telling each set of guns what type of ammo to fire and how carefully to aim. Do real-life commanders do that? I don't think so.
                  There is a balance here.. playability and realism detail vs fun factor. Personaly I like to pick the ROF, shell types, and other targeting parameters but if you want more of the engage and maneuver perspective of a typical admiral turn off the more detailed gunnery targeting and ammo selection options.
                  Christopher Dean
                  Director of Operations
                  NWS ONLINE COMBAT GAMING STORE
                  Land, air, sea, and space/fantasy combat!
                  http://www.nws-online.net
                  NAVAL WARFARE SIMULATIONS
                  http://www.navalwarfare.net

                  Comment

                  Latest Topics

                  Collapse

                  Working...
                  X