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World in Flames Updates

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  • World in Flames Updates

    The February updates:
    V1.1.5 – February 24, 2014
    Additional Content
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    Added Tutorial #13 Production Planning.
    V1.1.4 – February 24, 2014
    Bug Fixes
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    Fixed a problem so units can now trace Supply overseas (optional rule Limited Overseas Supply: ON) to a secondary supply source using convoys belonging to a cooperating major power. This change affects German units in northern Africa which need to use Italian convoys in the Eastern Med to reach a German HQ in Salonika when the Eastern Med and Italian Coast do not have Axis convoys present.
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    Fixed a problem with supply overseas (optional rule Limited Overseas Supply: ON) where cooperating major powers were not being checked for overseas supply paths under certain circumstances, leaving HQs and units out of supply. This change affects Italian HQs in northern Africa which need to use Italian convoys in the Eastern Med to reach the port of Athens and rail lines there from leading to a primary supply source in Italy. In this example, the Eastern Med and Italian Coast do not have Axis convoys present.
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    Fixed a problem with using the Caspian Sea for an overseas supply path when playing with the optional rule Limited Overseas Supply.
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    Fixed a problem with the Commonwealth being out of supply in Morocco when using Limited Overseas Supply and the only Allied convoys in Cape St. Vincent are owned by the French.
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    Reviewed and made modifications to the Overseas Supply routines. These changes affect a few situations where units were shown out of supply erroneously.
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    Fixed a bug in the supply search algorithm so the calculation time is one or two orders of magnitude less.
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    Fixed a supply bug where a unit belonging to a minor country was able to trace a supply path through an enemy zone of control when the major power controlling the minor country was not at war with the enemy unit. For instance, with Persia controlled by France and Japan at war with the former but not at war with the latter, a Persian unit had been erroneously able to trace a supply path through a Japanese ZOC.
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    Expanded the search space for supply rail paths. This fixed a problem with units far south in South America not being able to reach ports on the northern coast of South America and from there reach an overseas primary supply source.
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    Reduced the time to recalculate supply in some situations when an HQ unit is moved.
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    For NetPlay ran tests to check on US Entry. The DOW subphase US Entry no longer occurs during Barbarossa, which is correct. The end of turn US Entry Phase generates US Entry markers correctly and lets the US player select US Entry options correctly. If anyone is still having trouble with this in NetPlay, he should create a new post on the problem in the Tech Support forum.
    •
    For NetPlay fixed a problem where air-to-air combat was not being processed except for ground strikes and naval air combat. The code for the other 7 air missions has now been changed so the air-to-air combat form appears on both computers and both players can interact it with as the combat is resolved.
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    For NetPlay fixed a problem so land units that are selected by the player to be destroyed or disorganized now have those effects applied to the units.
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    Enabled destroying naval units at sea which have to return to base when there are no ports available. If returning to base merely exceeds stacking limits of naval/land/air units, the naval units at sea are permitted to return to base. Then the player has to correct the overstacking by deciding which units to destroy at the end of the phase/subphase. However, if the overstacking is because of Foreign Troop Commitment Limits or non-cooperation with units already in the port, then the naval units cannot return to the port and must be destroyed "at sea".
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    Fixed a problem in the Guadalcanal scenario where the Naval Repair form would appear multiple times for each major power that had damaged naval units. Eventually that would cause a non-fatal error. Now the form appears once for each major power, permitting each of them to select one unit to repair.
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    Fixed a problem with the End-the-Phase button being enabled during the return-to-base subphase following a naval air combat with surviving air units. Clicking on the End-of-Phase button could cause a lot of trouble if the air units had not been returned to base. For instance, carrier air units would remain ‘flying' in the sea area section box instead of returning to their carriers. At the end of the turn, during the Return to Base phase, only the carriers would be able to return to base and the carrier air units would remain "at sea". The End-of- Phase button is now disabled until after all the air units have returned to base.
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    When surprise points might be used in a Port Attack or Naval Air Combat, the change to a different deciding major power is no longer made when there is nothing to decide. For instance, even though there may still be surprise points available, if the decision was to Avoid Combat, or if only 1 surprise point remains, then there is no need to change the deciding major power. That's because nothing can be done with only 1 surprise point or after deciding to avoid combat.
    Cosmetic
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    Fixed a cosmetic error where the phase displayed in the Main form did not return to Naval Movement after a Naval Interception is declined and the moving side decided to stay in the sea area.
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    Fixed the Initiative form display during non-Initiative phases so it shows which side is the current phasing side. Previously under those circumstances it would show which side had won the initiative.
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    Moved a prompt in the Reform Units form so the text does not overlie the third available division for reforming a corps/army. This was purely cosmetic.
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    Added row and column numbers to the Return from Whence popup menu item label.
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    Fixed a problem in ground support so defending artillery units that are providing ground support from an adjacent hex are now shown in the Air Attack form as units adding factors to the defense. Previously the unit's factors were correctly added to the defense but the source of the ground support was unclear since the defending artillery units were not shown.
    V1.1.3 – February 10, 2014
    Bug Fixes
    •
    For NetPlay fixed the problem with the Neutrality Pact sometimes being unresponsive during the Entry phase at the end of the turn.
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    Fixed a problem in Limited Overseas Supply where individual units belonging to major powers were not taking advantage of convoys owned by cooperating major powers to trace a supply path through sea areas. This was causing German units in North Africa to be OOS.
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    Corrected a non-fatal error in updating the Naval Review Details form when loading a unit onto a naval transport (of any type). Made similar changes when that form is displayed under a couple dozen other circumstances during game play. This could even occur at times when restoring a saved game.
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    Fixed a problem in Air Landing when the transported unit had to disembark from its air transport during the return to base subphase.
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    Fixed a couple of problems with carrier air units performing port attacks. These same problems may have occurred with naval air combats. Basically, (1) when a carrier air unit was aborted due to air-to-air combat, it was not immediately returning to its carrier, and (2) if carrier based bombers were cleared through because no enemy fighters remained, then those cleared through bombers may have been forced to return to base with carrier based fighters.
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    Fixed the problem with port attacks where bombers were not delivering their attacks on the enemy naval units. This was a new problem that had been caused by a code change to deal with land based bombers in naval combat that voluntarily aborted from an air-to-air combat (they remain in the sea area section box but do not deliver an attack on the enemy naval units in the sea area). For port attacks, aborted land based air units immediately return to base; any attacking land based air units flying in the hex during the subphase Air Attack deliver their payload onto the naval units in the port. Different branching logic was required for these two cases.
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    Changed the check for the presence of the Air-to-air Combat form from whether it has a nil value to whether the flag indicating it exists is set. Usually these are in sync but when restoring a saved game, the flag is set, but not necessarily the assigned value set to nil. This lapse was causing non-fatal errors when returning carrier air units back to their carriers after a port attack if there had been no air-to-air combat as part of the port attack. This is an obscure bug but 5 players ran into this problem in January. Note that the game restored without difficulty but left the possibility of non-fatal error as a hang-fire when continuing to play the game.
    •
    Fixed the problem where if declarations of war were made on both major and minor countries, then the program asked for the major powers on which war had just been declared to be aligned. This problem was caused by recent changes made to support multiple DOW’s on the same minor country by multiple major powers in the same impulse.
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    Fixed a problem where out of supply units were being required to fulfill standard overrun requirements when the only enemy land unit in the hex was a supply unit.
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    Changed when the calculation of the number of destroyed units is made during land combat resolution. It now occurs after the losses for failed invasions have been subtracted from the number of destroyed units yet to be selected.
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    Eliminated the possibility of using a transported air unit as the initiating unit for a naval combat.
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    Fixed a problem with aborting naval transports using the Naval Abort Queue when the transport was carrying an air unit.
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    Restored the recently disabled functionality of the Reorganize All button in the Use Oil form.
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    Fixed a problem with reforming units during the Reform phase when playing with Unlimited Breakdown.
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    Fixed a problem with restoring some (older?) saved games during the Reinforcement phase where the Setup Tray wasn’t appearing.
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    Added a check to avoid a non-fatal error when swapping in Siberians. I was unable to reproduce this problem, but the additional check should avoid it in the future.
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    Added a check when placing partisans on the map during the partisan phase. This is purely precautionary and probably doesn’t affect anything.
    Cosmetic
    •
    Edited the description of the optional rule to extend the end of the game so it correctly states that the latest possible end is Nov/Dec 1952.
    •
    Replaced the warning message for Air Rebase attempts which would cause overstacking so it reports that the air units would be overstacked. Previously it had reported that the hex was out of range.

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