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Combat Command Matrix Edition: - my mini review Part 2

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  • Combat Command Matrix Edition: - my mini review Part 2

    SUPPLY

    A unit traces a supply line to its Battalion HQ, which traces supply to its divisional HQ which traces supply to a hex or hexes on the edge of the map.

    In a traditional wargame, when a unit crosses a hex, even if the hex is not occupied, the hex now changes its ownership to the side that last crossed it. The opponent cannot draw supply through that hex.

    In Combat Command an opponent can still draw supply through that hex. This makes for a very fluid game as units can move back and forth without any great supply concerns.

    The only restrictions on supply are that supply cannot be drawn through a hex occupied by an enemy unit, through the ZOC of an enemy unit or across a major river without a bridge.


    PHASES.
    Each turn is split into phases and each side goes through one phase at a time. Some phases are resolved automatically so that from the players point of view the phases are:

    Movement
    Direct Fire
    Attack Phase
    Advance / Withdrawl phase

    EDITOR

    The scenario editor is very easy to use. Possibly the easiest in wargaming.

    The following screen shots are taken from the editor and I feel are self explanatory.





    The next screen shot is from the Guadacanal scenario



    The next is a portion of the Stalingrad map in the autumn with the units removed from the map



    The next is from the Hurtegon Forest



    A screen shot from Carentan



    And finally one from Bastogne



    CONCLUSION
    This wargame is inexpensive and very simple. It is a joy to play!
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  • #2
    Joe,

    Does game include the early nations and their kit? Can one build Polish, Belgian or French scenarios?

    Cheers
    The Purist

    Words ought to be a little wild, for they are the assault of thoughts on the unthinking - John Maynard Keynes.

    Comment


    • #3
      Yes you can.

      In the editor you can give each unit a name.

      And any variables you wish

      So, you can create units for any country you wish.

      Maybe even a scenario where Japan invades New Zealand!
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      Comment


      • #4
        Thanks again Joe but do the units actually represent French equipment, morale, effectiveness. Or are all coys generic and any one of a particular type (inf, para, mech, for example) or are the actually differentiated by nationality and the weapons that made up a coy?

        I look for realism in any game and an operational one needs to be accurate more so than a strategic.

        Cheers.
        The Purist

        Words ought to be a little wild, for they are the assault of thoughts on the unthinking - John Maynard Keynes.

        Comment


        • #5
          Its a wargame and the units are represented by counters.

          You can give them any variables that you wish.

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