Announcement

Collapse
No announcement yet.

Command: Modern Air/Naval Operations news & updates

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by Arnold J Rimmer View Post
    You must try Rule the Waves.
    Join us. You will be assimilated...
    http://yhst-12000246778232.stores.ya...t/ruwaddo.html
    Sadly I know zilch about ships of the 1900-25 era (sniffle)

    Comment


    • #32
      Originally posted by Poor Old Spike View Post
      Sadly I know zilch about ships of the 1900-25 era (sniffle)
      You probably know more about 1900-25 era warships than the MNO developers know about modern aircraft.

      The Steam and Iron databases are completely open and you can modify them to your heart's content. Of course, I am sure that you would not be stupid enough to make all the units move at the same speed.

      Personally, I am not a fan of Rule the Waves. In RtW, IMO, the player is in the role of the Minister of War. I prefer Steam and Iron, where the player is in the role of First Sea Lord. In other words, you primarily command the ships and fight the battles in SaI. RtW focuses a great deal more on production, diplomacy, and research.



      Even better, there is a FREE demo available, so that you decide for yourself if the game is good or not. No need to waste money on a turkey like MNO to find out the truth.

      http://www.navalwarfare.net/files/SAI/NWS_SAI_DEMO.zip
      ScenShare Guidelines:

      1) Enjoy creating it
      2) Enjoy playing it
      3) Enjoy sharing it
      4) Enjoy helping others create them

      The PlayersDB - The Harpoon Community's #1 Choice.

      FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

      Comment


      • #33
        Originally posted by Herman Hum View Post
        You probably know more about 1900-25 era warships than the MNO developers know about modern aircraft.

        The Steam and Iron databases are completely open and you can modify them to your heart's content. Of course, I am sure that you would not be stupid enough to make all the units move at the same speed.

        Personally, I am not a fan of Rule the Waves. In RtW, IMO, the player is in the role of the Minister of War. I prefer Steam and Iron, where the player is in the role of First Sea Lord. In other words, you primarily command the ships and fight the battles in SaI. RtW focuses a great deal more on production, diplomacy, and research.



        Even better, there is a FREE demo available, so that you decide for yourself if the game is good or not. No need to waste money on a turkey like MNO to find out the truth.

        http://www.navalwarfare.net/files/SAI/NWS_SAI_DEMO.zip
        Heretic! Burn him!

        Actually, in RtW you are both. The difference is that you design the ships you command; otherwise they use identical engines.

        It is amazing to design your ships, lead them into battle, and discover that your planning was desperately flawed.

        As it was with my CL-borne torpedo volley approach.

        On the other hand, seeing your designs whip [email protected]@ is hard to top.
        Any man can hold his place when the bands play and women throw flowers; it is when the enemy presses close and metal shears through the ranks that one can acertain which are soldiers, and which are not.

        Comment


        • #34
          Originally posted by Poor Old Spike View Post
          Sadly I know zilch about ships of the 1900-25 era (sniffle)
          Neither did I.

          You learn fast in RtW. One big surface engagement will quickly teach you why more ammo is better.

          Plus the design software won't let you build engineeringly unsound vessels, and will alert you to details like forgetting ammo storage or the latest target directors.

          It's pretty simple in terms of learning curve, but it is addictive once you get situated. The AI is tough but fair.

          Craven plays better than I do; he has won as Japan, which is probably the most demanding nation to play.
          Any man can hold his place when the bands play and women throw flowers; it is when the enemy presses close and metal shears through the ranks that one can acertain which are soldiers, and which are not.

          Comment


          • #35
            Originally posted by Poor Old Spike View Post
            Ah, that NWS/NWP!
            Yes I looked at their site a while back and read up on the Fleet Command mod but decided to give it a miss because it looked too complicated to install and run for me, I'm just a wargame-trophy-winning neanderthal, not a computer geek..
            One need not be a computer geek, just attention to detail is the key. Ruthless repetition. I personally think you are just a fan of someone doing the install work for you, which beckons another term...

            As far as a computer geek, I would argue the contrary, if you are so immersed into the CM series and ARMA, to the point of knowing the strengths and weaknesses, it is not tactical sense derived from real world experience, but rather computer immersion and repeated failed tactics, or computer geek me thinks.

            Comment


            • #36
              Climb down the hatch ladder and join the ranks of The Silent Service

              Command. Modern Air/Naval Operations. Complete.
              http://www.warfaresims.com/Command

              Comment


              • #37
                Whhhhhoo hooooo...bout time !!!! Well almost..

                Comment


                • #38
                  Interesting title indeed! Looking forward to it.

                  Comment


                  • #39
                    CMANO Update to 1.13.7

                    http://www.matrixgames.com/forums/tm.asp?m=4428944

                    Guaranteed to be up posted in 30 minutes or less by the Apple Dumpling crew....

                    Comment


                    • #40
                      LOL, here's your Apple.....so petty.

                      Comment


                      • #41
                        The scenarios of The Silent Service - Part 1

















                        Command. Modern Air/Naval Operations. Complete.
                        http://www.warfaresims.com/Command

                        Comment


                        • #42
                          The Silent Service rises from the depths on March 1st
                          http://store.steampowered.com/app/78...ilent_Service/

                          Launch trailer: http://www.youtube.com/watch?v=wikzTukjK4o
                          Command. Modern Air/Naval Operations. Complete.
                          http://www.warfaresims.com/Command

                          Comment


                          • #43
                            I have Fleet Command, Harpoon UE, and Command. I actually find myself playing in all these sims.

                            Command is finally catching up to Harpoon.

                            They are finally working out the bugs.

                            Comment


                            • #44
                              The scenarios of The Silent Service - Part 2

                              Command. Modern Air/Naval Operations. Complete.
                              http://www.warfaresims.com/Command

                              Comment


                              • #45
                                Command: The Silent Service is out!

                                Command. Modern Air/Naval Operations. Complete.
                                http://www.warfaresims.com/Command

                                Comment

                                Latest Topics

                                Collapse

                                Working...
                                X