Hello All,
My name is Ashley and I am the one that moved the forum to its new hosting location. This was done for security reasons and try to keep the forum from going down every other day. I understand that the new forum looks very different from the old one but I promise almost everything you had before you still have it might just be in a different place.

Items that are gone due to a limitation of the new hosting/ forum update:
- Awards
- Flags

As I was going thought your posts I was able to fix a lot fo the issues you were listing. Below is kind of a running list of issues an what is fixed and what I am still working on.

Items that I have fixed from your comments:
- Smilie are now working.
- Color/Theme changes
- Signature are now showing up. (Here is how to edit them
- Ranking is now showing up.
- Private messaging is now working.

Some issues I am still working on are:
- Missing items from the Calendar
- Like button the posts is giving an error.

One other note I have seen a lot is theme/color related items. I know this is important to all of you but at the moment the most important thing was getting you back a functioning forum with as many features I can get you back from before.

Theme/color is something we can change but it the moment I do not have the time and resources to fix all of the issue and design the site. I did do some theme updates yesterday but it is very time consuming. Please just be patient with the forum as we get it back to as close as I can to what you had before.

If anyone has any issues that they are running in to please let me know in the post below. Please give me as much detail as possible .
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New RTS Video Game

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  • New RTS Video Game

    Hello fellow RTS and RTT Fans, do pardon the shameless self promotion ('fraid I couldn't find a "Topic Rules" for postings to see if is a no-no; sorry if it is,) my name is Spider and I'm a Graphic Artist for Mercenary Games and we're developing a game: Vigrior (Vig-ri-or) as an RTS/Maneuver Warfare Game and we invite you to check it out: /projects/mercenary-games/vigrior-maneuver-warfare

  • #2
    Good news friends, from Mercenary-Games!

    The Vigrior Kickstarter page has new updates, ranging from a Downloadable Demo, to an interview with French Gaming-Magazine CanardPC ([] which will be published April 15th), as well as Art Graphics (High-Detail enemy ships and Sketches.)

    Join us at our Kickstarter page to follow our weekly updates.




    • #3
      Great news Gamerz!

      As of May 1st, we'll be releasing our very first PLAYABLE demo for "Fleetcomm: Operation Vigrior!" (the current demo is essentially a fleet editor/tester, not actual gameplay.)

      Mark your calendars, sync your watches, and prepare for lift off!


      • #4
        ... approximately 24 Hours until playable Demo... O_O



        • #5
          This sounds very exciting! Perhaps you could tell us a bit more about the game?
          "I am the Lorax, and I'll yell and I'll shout for the fine things on earth that are on their way out!"

          ~Dr. Seuss, The Lorax

          "The trouble with that it's full of Scots!"


          • #6
            Hello gamerz

            Sorry we couldn't deliver our Demo as we thought we could, but when you have only 2 programmers it can take longer to stitch a game together, and we merely want to make sure that the build is of accptable quality and stable.

            We have a new ETA on our Demo, which is Thursay May 3 at midnight. We would have loved to release this weeks ago, but between our day jobs, school, Kickstarter and of course Programming, things were slower than we anticipated.

            And although our Kickstarter page will be closing May 5th 2:59AM EDT (this saturaday) you can still obtain our demo through if you missed your chance. We do plan to port to Steam at some point, but it doesn't look like we'll be doing that this week or even the following week until we put more content into the game Demo.

            Last edited by SPIDERMercGames; 03 May 12, 04:39.


            • #7
              @Wellinton: By utilizing gameplay mechanics that bind your team's ships into one organized group (and as your progress you get more ships and fleets.) Each ship has two functions, and essentially create a Holy-Trinity. You'll be instantly switching between formations with merely 3 buttons. You can also custom make your own formations and keep them in a "log-book" to use at anytime.


              • #8
                UPDATE for FleetCOMM (formerly Vigrior)

                Hello fellow gamers, some of you might remember me back in March and April promoting FleetCOMM aka Vigrior by Mercenary-Games. While we're still chugging away at the game, we invite you to try our downloadable demo available at our latest kickstarter page:

                Our Demo is bare-bones, but consists of Fleet Editor, Survival mode and custom controls. Take note that in survival mode, the enemy will appear after the first evacuation is done.

                Also, please bear in mind that I won't be monitoring this forum or any forums after this posting because I have a TON of game-dev work ahead of me and I won't be able to make time to answer questions. However you can contact us via our Desura profile :


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