Announcement

Collapse
No announcement yet.

Harpoon for Dummies

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • AAR BlackBuck 1

    My orders were to fly a Vulcan from Ascencion to Port Stanley and hit the runway. the refueling plan was clearly laid out and well planned. I launched 15 Victor tankers and the Vulcan and as planned, refueled the Vulcan 4 times, every time also refueling victors and returning the remaining ones to base. Around refueling point 3, closest to the Argentinian coast, I detected numerous ship contacts (all British) and weak ESM air contacts. They included Boeing 707, P2 Neptuneís and even mirages. Further south, harriers were detected. I classified the mirage as hostile, hoping the harrier would attack it. During refueling, my planes were seen by a 707, but it trailed a Victor and the Vulcan could continue south. After the last refueling, i flew towards the IP East of Port Stanley at vHigh altitude. At 200 nm this revealed a ground radar as well as the cruiser General Belgrano with Radars up. I dropped the Vulcan to vLow altitude and decided to make a low level attack.flying in from the east, at 31 meters, the enemy Radars reaquired me at about 10 nm and I switched on jammers. At 2 nm I dropped all bombs on the runway, and defensive gunfire opened up. Seconds after seeing the runway reduced to STOL, my Vulcan was shot down. I had been fired upon my 35 mm but also by the cruisers big guns!
    Get every ANW scenario ever made for the PlayersDB:

    Complete Harpoon ANW Library

    Comment


    • Good use of the terrain to mask your approach.
      ScenShare Guidelines:

      1) Enjoy creating it
      2) Enjoy playing it
      3) Enjoy sharing it
      4) Enjoy helping others create them

      The PlayersDB - The Harpoon Community's #1 Choice.

      FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

      Comment


      • AAR Black Buck 1 - alternate UK side

        i chose to play the UK Task Force side. my orders were to support BlackBuck by strike missions on Port Stanley as well as recce the defenses.

        Two main problems, HMS Hermes was out of range of the Falklands, and had half my strike harriers embarked. So I planned to fly some of my 4 spare Victors down to execute the longest harrier strike in history, over 900nm using aerial refueling. Second I had no spare bombs embarked for any followed strike, so moved the Munition carriers towards my aircraft carriers for replenishment at sea. Unfortunately I had no helicopters available for cross decking ammo, nor could the returning harriers Land at the Munition ships.

        While my victors were transporting fuel down, my sea harriers were hunting down recce planes. everyone seemed to want a front seat, I even intercepted a Bear D Recce plane!
        Sea harrier recce Planes could not give more details of the Port Stanley defenses, these were too well camouflaged.

        As the Victor overflew Hermes, the three available harriers with 454 kg bombs joined up. hours and two refueling later , they overflew Invincible and were joint by three more harriers. The enormous size of the victor meant it could easily support three harriers.
        the harriers made their attacks from vHigh altitude. As they approached, two warships were detected in Harbour, adding to the aerial defenses, these must just have arrived! The harriers flew around these and attacked from north and south. The Avgas facility was blown up but the few bombs could only damage the apron and ammo dump. Two harriers fell to guns, in spite of flying at 15k altitude (I remember someone saying that in H3, guns can kill satellites, though I never saw it happen).

        Hermes and invincible meanwhile had joint up with their ammo carriers and transferred the next loads of bombs. Those turned out not to be needed though as the fire at Port Stanley finished off the damaged facilities and I was awarded victory. oh, and the Gentlemen from RAF Bomber command Never turned up......typical.
        Get every ANW scenario ever made for the PlayersDB:

        Complete Harpoon ANW Library

        Comment


        • AAR Between Ascension and San Carlos.

          In this hypothetical scen, intel reports an Argentine SAG broken into the Atlantic, trying to intercept a critical escorted supply tanker.

          My tanker was escorted by a missile destroyer and two frigates, and we had 4 helos embarked. These were equipped with radar and optical equipment, so I launched three and rearmed one with AS12s.
          i split off on FF and once it was about 60nm from the HVU, it switched on radars. Apart from the occasional Alouette, I did not detect anything for hours. After numerous helo sorties, I finally found a the typical Argie laughingstock; a potentially superior force around Belgrano, a type 42 and two WW2 upgraded DDs with guns and SSMs, wallowing stationary in the Atlantic. looked like Belgrano engines had failed. I kept my FF just outside missile range and raced my tanker group south undetected. Eventually boredom made me organize a two helo ASM attack on one of the tin cans which damaged her. When my supply ship reached safety and victory had been awarded, Belgrano was still in the Atlantic at 0 knots, and winter was coming.....

          one of yours Herman?
          Get every ANW scenario ever made for the PlayersDB:

          Complete Harpoon ANW Library

          Comment


          • Yes, "Between Ascension and San Carlos" was one of the scenarios originally created for the Harpoon miniatures game. This scenario was played in multi-player and did not exhibit any problems because there was a human player on both sides. I checked the scenario and found that the mission for the Belgrano had been created, but the TF had not been assigned to it. So, the AI did not know what to do and just sat there for your game. Oops! Sorry for the inconvenience.

            The scenario has been fixed and the Library installers have been updated with the corrected scenario. Thanks for the report.
            ScenShare Guidelines:

            1) Enjoy creating it
            2) Enjoy playing it
            3) Enjoy sharing it
            4) Enjoy helping others create them

            The PlayersDB - The Harpoon Community's #1 Choice.

            FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

            Comment


            • AAR Belgrano

              I can be quick about this one. North wood directed me to the wrong place, and although I initially had clear passive sonar bearings on Belgrano, these deteriorated during the day, and in spite of sprint drifting and even using the radar I did not locate the cruiser!

              AAR May Day

              I remember this as one of my favorite scenes (to build), but donít remember any specific tactics of the AI. Reading the orders, I realized that defending the carriers in important, but they are well defended. Defending the unarmed and long supply line is another matter.
              So my strategy was
              1. Execute air strikes early so I have chance of a second strike.
              2. Use the shore bombardment SAG to the max at Stanley, so the harriers can handle the less well defended Good Green
              3. keep a three plan CAP and use the subs as air raid warning
              4. Detach Sheffield as a forward SAM trap, and detach a Leander to provide radar coverage over the supply line, so Harriers can be called in on time.

              as I reconnoiter the defenses of Stanley, a pair of mirages draw first blood by killing my helicopter. In the next hours, turboprops from Stanley and goose green attacked SAG Glamorgan, and the Sea Slug missiles got a real workout. Some of the enemy planes died in sight of my DD and FFs, but my ships were not hurt.
              Mirages proved the harrier CAP, but the harriers prioritized the enemy patrol planes trying to find the supply ships. The harriers did well, but one or two were lost to the fast jets.
              After about 2 hours I organized a 12 plane air strike on Goose Green and Stanley. About half the targets were hit but the ground defenses brought down 4 harriers - 20 percent of my air power.

              on landing I rearmed some of the strikers for air to air. TF Glamorgan was now bombarding the Stanley defenses and targets, while staying out of range of enemy guns. If Iíd had amphibious I could have landed right in the harbour!

              things were going well although planes and helos were occasionally sighted in far off places, but attempts at helicopter searches for argentine fleet units were unsuccessful.

              The main argentine air attack came from 16 planes from 4 airbases, beautifully coordinated for time on target. The harriers got about a third, and the Sea darts and some gunfire got the rest. At this point, I was nearly out of sidewinders, and Decided to patrol the supply lines with gun armed harriers.

              as I was pursuing a distant P2 target, I overflew three Argentine frigates, 30 miles from the supply ships. My one gun armed Leander interposed itself, but it was 5 harriers making strafing attacks that sank the lightly armoires frigates. At the cost of 2 more harriers.

              The second strike down Goose Green finished off the last primary targets, and I was lucky then when the TF ran into a sub, it was Broadsword in contact. She was fast enough to avoid enemy torpedos and the helos finished off the argentine sub. victory was awarded shortly afterwards, I lost 8 harriers and a helo vs 50-odd argentine planes, three frigates and a sub destroyed, on top of about a dozen ground units.
              Get every ANW scenario ever made for the PlayersDB:

              Complete Harpoon ANW Library

              Comment


              • AAR Pebble Island

                The helicopter assault on Pebble island was cancelled when my forward deployed HMS Hermes got word that CV de Mayo was within 200nm of her. I needed 3 hours to arm harriers with iron bombs, meanwhile I ran OCA missions in the relatively small playing field, and got some Sea Kings en route to hidden bay in the falklands to provide recce.

                first I encountered patrol planes and helicopters, intermingled with some super etendards and Skyhawks. I shot down the unarmed planes, but found out that somehow the Argentines had acquires sidewinders. At the end of the recce war I lost one harrier against 12 argentine planes. My Sea Kings radars localized the enemy TF and her escorts.

                Six bomb armed harriers set off and coordinated an attack from North and South on de Mayo. All 18 bombs were dropped, but the pilots were severely distracted by the heavy flak, and only one hit was observed. Some harriers even strafed the enemy, but seconds after bomb release, all six harriers were shot down. Fortunately the CV had sustained damage and I was awarded victory.
                Get every ANW scenario ever made for the PlayersDB:

                Complete Harpoon ANW Library

                Comment


                • The 2nd NEW Harpoon scenario of the year!

                  15.0 Mining Mission




                  "The Russian economy, stressed by the demands of war, confirms its leaders' worst fears. Economists tell the Defense Council that unless the war is a short, victorious one, the economy will collapse."

                  Act III: Battle Chess

                  "Exhausted by the furious pace of combat and the horrific losses, both sides are forced to re-evaluate their basic strategies. Fuel and ammunition are being consumed at fantastic rates, confirming the most pessimistic peacetime estimates.

                  At sea, reinforcement convoys have become vital prizes, to be protected or destroyed. Soviet strategy did not anticipate a long war and made no plans for a sustained campaign in the North Atlantic. Now forced to do so, Soviet attack subs must operate at extreme range in an ocean ringed with hostile bases."

                  "Mines have always been an important method of slowing a naval force and restricting its movements. They have sunk their share of ships, but a mine's greater effect is the effort the enemy has to exert to continue his operations. A suspected minefield has to be investigated by specialist mine-hunting and -sweeping forces. Once the mined area is located, it has to either be swept or avoided. If the area cannot be avoided, the area is closed until it can be swept. Both sides expect the other to mine their ports and other restricted waters. How well they are prepared for that event is another story."

                  Duration: 24 hours

                  This scenario was inspired by the situation described in the "High Tide" compilation from Clash of Arms.This scenario was written for the PlayersDB

                  ***** Flash ***** Flash *****

                  SSSSSS 010000Z24Jul88 SSSSSS

                  1.0 SitRep:

                  Even though the major portion of the Soviet Red Banner Northern Fleet has sortied from its bases, once a vessel has expended its ammunition, it has to return to port to re-arm. This is especially true for the vessels armed with the large, ship-killing surface-to-surface missiles such as the Oscar PLARKs, Kirov, Slava, and Kresta I RKRs and Sovremennyy EMs. The initial series of battles have caused much of the Soviet Navy to now need re-supply.

                  2.0 Intelligence:

                  Several Soviet ships have been photographed enroute to Murmansk.

                  3.0 Orders:

                  NATO high command orders the Northern Fleet port entrances to be mined. One such field is the inlet leading to Murmansk.

                  Penetrate Soviet waters and lay a minefield of twenty Submarine-Launched Mobile Mines (SLMM). Withdraw from the area without being detected. Do not engage Soviet vessels within 10nm of the mined area to avoid drawing attention to your presence on a mining operation. It will take 1 hour within the mine area to lay the weapons.

                  The French submarine, Rubis, will be in support and is available to draw attention away from Providence.

                  4.0 Rules of Engagement:

                  Warning level Red, Weapons Free

                  Avoid engagement with Soviet vessels within 10nm of the mined area.

                  Special weapons NOT <<repeat>> NOT authorized. Report all first use of CBR weapons to NCA via Flash protocol.

                  SSSSSS 010000Z24Jul88 SSSSSS

                  ***** Flash ***** Flash *****

                  Author: Herman Hum

                  15.0 Mining Mission
                  High Tide\Mining.SCN

                  Over 555 scenarios in a single package!

                  Harpoon HUE users can get the:
                  Complete PlayersDB Harpoon HUE Library

                  Harpoon ANW users can get the:
                  Complete PlayersDB Harpoon ANW Library

                  Harpoon3.6.3 users can get the:
                  Complete PlayersDB Harpoon 3.6.3 Library

                  "Harpoon for Dummies" channel

                  PlayersDB for Harpoon on Facebook

                  Frequently Asked Questions

                  FilesOfScenShare


                  ScenShare Guidelines:

                  1) Enjoy creating it
                  2) Enjoy playing it
                  3) Enjoy sharing it
                  4) Enjoy helping others create them

                  The PlayersDB - The Harpoon Community's #1 Choice.

                  FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

                  Comment


                  • A new video for Liberation of Antilles has been added to the YouTube Harpoon for Dummies channel to help Harpoon players navigate the complexities of the game and to deliver the best possible playing experience.

                    You can watch Liberation of Antilles

                    Harpoon3.6.3 users can get the
                    Complete PlayersDB Harpoon 3.6.3 Library

                    Harpoon ANW users can get the
                    Complete PlayersDB Harpoon ANW Library

                    Harpoon HUE users can get the
                    Complete PlayersDB Harpoon HUE Library

                    "Harpoon for Dummies" channel * FAQ * Facebook * HarPlonkHQ
                    ScenShare Guidelines:

                    1) Enjoy creating it
                    2) Enjoy playing it
                    3) Enjoy sharing it
                    4) Enjoy helping others create them

                    The PlayersDB - The Harpoon Community's #1 Choice.

                    FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

                    Comment


                    • Due to changes at Yahoo groups,

                      https://groups.yahoo.com/neo/groups/...ScenShare/info
                      https://groups.yahoo.com/neo/groups/ScenShare/info

                      New content can no longer be uploaded after October 28, 2019.

                      Those seeking to share files can still post them at HarPlonkedHQ.

                      http://www.HarPlonkHQ.com

                      HarPlonkHQ
                      ScenShare Guidelines:

                      1) Enjoy creating it
                      2) Enjoy playing it
                      3) Enjoy sharing it
                      4) Enjoy helping others create them

                      The PlayersDB - The Harpoon Community's #1 Choice.

                      FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

                      Comment


                      • Due to changes at Yahoo groups,

                        https://groups.yahoo.com/neo/groups/...ScenShare/info
                        https://groups.yahoo.com/neo/groups/ScenShare/info

                        Starting December 14, 2019 Yahoo Groups will no longer host user created content on its sites.
                        Those who have posted their files to either ScenShare or Files of ScenShare can re-post them at HarPlonkedHQ.

                        http://www.HarPlonkHQ.com

                        HarPlonkHQ
                        ScenShare Guidelines:

                        1) Enjoy creating it
                        2) Enjoy playing it
                        3) Enjoy sharing it
                        4) Enjoy helping others create them

                        The PlayersDB - The Harpoon Community's #1 Choice.

                        FAQ http://www.harplonkhq.com/Harpoon/Fr...dQuestions.htm

                        Comment

                        Working...
                        X