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  • WWIIOnline

    How many in these forums know about and/or have tried WWIIOnline? For almost 18 years, folks have been re-fighting the german invasion of France and the Low Countries, on a half-sized scale map of Europe, with historically accurate equipment, ballistics, damage modeling, etc. The game pre-dates the birth of this magazine/community. And yet, how many people even know about it?

    If you play Hearts of Iron (whichever version you prefer), you should check WWIIOnline out, as there is a player-led strategic level to the game.

    If you play any WWII FPS, you should try WWIIOnline. Battles in COD last for 15 or so minutes, if memory serves. Then it's off to the next map/game, most likely with new people and so on. Battles in WWIIOnline last as long as they need to, i.e. there is no time limit.

    I have been involved in the WWIIOnline community since before the game came out. It is huge in scope, and although I have played (and adored) Hearts of Iron (II was my favorite for those scoring at home), it doesn't measure up to WWIIOnline, where your Generals have the option of watching TV instead of playing, i.e. where true leadership has to happen or the orders given are meaningless. I have played most of the COD games (I didn't bother with the ones where running along walls was an option), extensively both in campaign and online, but COD, although the graphics are admittedly far better than WWIIOnline's, simply doesn't match up with what can be done in WWIIOnline. If memory serves, 32 or so people can duke it out in COD on a 1 or 2 square kilometer 'map'. WWIIOnline has no such limiter----there can (and have been) battles with over a thousand people involved simultaneously----as Infantrymen, anti-tank towed guns, tanks, fighter planes, bombers, and so on.

    In WWIIOnline, one can drive (or fly, or walk) from Dunkirk to Frankfurt. Not enough tanks in your town to hold off the hun? Drive them up from another town, or contact your player-led High Command to move another brigade into your area.

    Anyway, it's a great game. The learning curve is steep, but not as steep as HOI. The infantry gameplay is not perfect, but then again people aren't running along walls, or jumping all over the place, either. The graphics aren't as good as COD's, but then again when I fire a tank round, and a truck gets in the way of the round before it arrives on my intended target, the truck gets hit, (the rounds in-game actually travel, which is not the norm in FPS games---well it wasn't, other games are starting to move into that realm, finally).

    Ask me about the game. I can help. It has a Free to Play option with limited access to equipment. There is also DLC available, and full-on subscriptions. For the cost of 1 large pizza per month from your local non-chain pizza joint, you can access all equipment (once you earn rank). 1 large pizza will not be missed once you are immersed in 1940 France's quest to survive (or 1940 Germany's quest to conquer).


  • #2
    The axis is attempting to break thru at specific spots in Northern France. For the past 24 hours, they have been alternating between hitting: La Fere, Bohain, Tournai, and Landrecies. Their intention is clear: To either break thru by force of arms, or attrit Allied forces to the point where the axis can not only take one or more of the towns, but exploit the resulting lack of Allied man and material, with an eye towards taking the remaining factory towns to satisfy victory conditions as they sit today.

    The Allies have improved their defensive efforts, in part because they have been fighting over the same ground for days now. The Allies have made it quite difficult for the axis to set up their mobile spawns, and have been interdicting axis forward bases via air and ground efforts.

    Allied High Command has undergone a reorganization in the past few days, with ineffective Commanders being replaced by those who have shown the ability to get folks to do the things that need to be done in order to achieve victory.

    The Axis High Command has countered by stepping up their efforts in strategic bombing, with the assumed goal being to delay the arrival of more powerful Allied equipment that is in the early production stages.


    • #3
      I am seeing games boasting of their '140sqK maps', and so on. That seems big until one realizes there's a half-scale map of Europe available in WWIIOnline.


      • #4
        The Allies' portion of Europe is shrinking to a dunkirk-like pocket, with the Germans feeling victory is afoot. So much so that they have made repeated attempts to land paratroopers on the UK, at Ramsgate. Thus far the Allies have thwarted the attempts, but having to defend a town in the UK certainly does no favors for the efforts at holding onto France.


        • #5
          The MMO portion of WWIIOnline is a huge, if under-appreciated portion of the game.

          Some players concentrate on flying, while others concentrate on manning AAA guns.
          There are dedicated tankers, and dedicated ATG folks.
          Some folks like towing ATGs and AAA guns around the battlefield, while others spawn as Engineers, and create obstacles and defensive positions to protect objectives.
          Some folks concentrate on offensive operations, while others concentrate on being defensive experts.
          Some enjoy the strategic layer of the game (members of the respective HCs would fall into this group), while others prefer just to spawn into the nearest battle and have at it.
          Some love being a sniper, while others rejoice in hunting (snipers).

          All on the largest in-game map of any game. One can literally walk from Dunkirk to Frankfurt, if one has the time---without switching servers, etc. Just walk (or drive).


          • #6
            Games like fortnight have brought the joy of PPOs to online games, and WWIIOnline has as well.

            Engineers can build: Covered firing positions, (appropriate for Infantry or ATGs), Tank traps (to block vehicle access as desired), 2 different types of sandbag 'walls' (straight and curved), and 2 different types of barbed wire (small and large) set ups. It is my understanding that more is to come (perhaps covered positions that tanks will fit into, etc).


            • #7
              From a strategic angle, WWIIOnline is one of the most challenging 'games' available. In HOI, the following of orders is assumed, thus if I send the 3rd Armored Division against an objective, they will go there, no questions asked. In WWIIOnline, being a leader is far more involved than handing out orders, as other folks are not required to 'follow orders'. It makes being a leader in WWIIOnline very challenging, and (usually) very rewarding to those who can pass through the gauntlet of earning others' respect.

              All of this happens while the other side is working our their own plans, so relying on a remembrance of how the AI responds simply does not work in WWIIOnline, as every decision is made by players.


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