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Tide of Iron or Memoir 44?

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  • Tide of Iron or Memoir 44?

    Hello Everyone,
    My name is Chris I'm new here. I was considering getting a World War II board game and the 2 I here about the most are Tide of Iron and Memoir 44. Which do you think is the best one?
    "He's a straight shooter with upper management written all over him"

  • #2
    It's an age range issue.

    Memoir is likely better for a younger age range.

    Tide of Iron looks to be a lot more "wargame" than Memoir is. So if you consider yourself a "wargamer" and are just looking to get a current board game of the beer and pretzels sort, you likely want Tide of Iron.

    You'll want Memoir if you plan to play it against kids though.
    Life is change. Built models for decades.
    Not sure anyone here actually knows the real me.
    I didn't for a long time either.

    Comment


    • #3
      Hey thanks a lot. I will not be playing against kids for sure. I've been leaning with Tide of Iron. I want some flexibility in tactics but I do not want to spend more then 4 hours on a game.
      "He's a straight shooter with upper management written all over him"

      Comment


      • #4
        If it's any help, if I had the cash, I'd be picking myself up a copy as well.

        So it measures up with me at least. And I'm not an easily pleased wargamer.
        Life is change. Built models for decades.
        Not sure anyone here actually knows the real me.
        I didn't for a long time either.

        Comment


        • #5
          Yeah the price is pretty hefty. If Fantasy Flight is commited to supporting it I think it would be a good innvestment the quality looks awsome.
          "He's a straight shooter with upper management written all over him"

          Comment


          • #6
            Well, this is the first time I have to disagree with you, Paul. Memoir is certainly a fine game to get kids interested in wargaming (and WWII), as the mechanics are fairly light; but I consider it a serious addition to the adult gamer, especially those that tend toward WWII. The beauty of the game is that you can play a scenario in 30-45 minutes, so multiple games playing each side are possible. Its great if you only have an hour or so, and don't want to eat up an entire afternoon...but also can accomodate all day gaming, if you so choose. The simplcity comes in its card driven nature; but this also makes it the perfect vehicle for solo play (which is how I paly it mostly). The expansions, the player's comunity on the Days of Wonder web site, and the endless scenarios (also on that site) are all wonderful. You even have a design editor on the site to design your own scenarios. I think it's really worth your hard earned cash. I highly recommend it!

            Tide of Iron is also fabulous, but very time consuming. I own it as well, and its the perfect vehicle for game groups.

            I'm a wagamer (right down to the Avalon Hill era games, to Axis & Allies Miniatures, to RISK), and I get something different from each of these games, but I wouldn't classify M44 as kid-specific.
            http://www.militarywargaming.com

            "The Golden Rule of War, Speed - Simplicity - Boldness" -- General George S. Patton, Jr

            Comment


            • #7
              Originally posted by Whiterook View Post
              Well, this is the first time I have to disagree with you, Paul. Memoir is certainly a fine game to get kids interested in wargaming (and WWII), as the mechanics are fairly light; but I consider it a serious addition to the adult gamer, especially those that tend toward WWII. The beauty of the game is that you can play a scenario in 30-45 minutes, so multiple games playing each side are possible. Its great if you only have an hour or so, and don't want to eat up an entire afternoon...but also can accomodate all day gaming, if you so choose. The simplcity comes in its card driven nature; but this also makes it the perfect vehicle for solo play (which is how I paly it mostly). The expansions, the player's comunity on the Days of Wonder web site, and the endless scenarios (also on that site) are all wonderful. You even have a design editor on the site to design your own scenarios. I think it's really worth your hard earned cash. I highly recommend it!

              Tide of Iron is also fabulous, but very time consuming. I own it as well, and its the perfect vehicle for game groups.

              I'm a wagamer (right down to the Avalon Hill era games, to Axis & Allies Miniatures, to RISK), and I get something different from each of these games, but I wouldn't classify M44 as kid-specific.
              Although I love risk and Axis & Allies I find myself wanting more but certainly not on the ASL level
              "He's a straight shooter with upper management written all over him"

              Comment


              • #8
                Look into Lock 'N Load:Band of Heroes and the Panzer Grenadier series. oth excellent chit-style games; but not anywhere near a anal as ASL. Don't get me wrong, I'm an ASLer too!
                http://www.militarywargaming.com

                "The Golden Rule of War, Speed - Simplicity - Boldness" -- General George S. Patton, Jr

                Comment


                • #9
                  So far, NOTHING beats the block game Victory the blocks of War from Columbia Games for ease to learn, ease to play, ease to set up, and REAL wargame feel.

                  Multi player friendly, expandable to many players. Not confined by a single map, excellent point buy system, fog of war aspect and playable in a short time span.

                  It has ONLY one weakness. Totally no solitaire aspect.

                  I have a 6 player count of blocks for it, but until I have another player, I have nothing

                  Fortunately the local hobby store (where I saw Tide of Iron opened under glass), has an "open to the public" gaming area available (town has not had that before).

                  So I have some hope.
                  Life is change. Built models for decades.
                  Not sure anyone here actually knows the real me.
                  I didn't for a long time either.

                  Comment


                  • #10
                    Block games seem to be the rage, and look like a lot of fun. I saw some setup for the first time at Origins Game Expo this past summer, and really had my curiosity up. Kinda looked like Stratego on steroids.
                    http://www.militarywargaming.com

                    "The Golden Rule of War, Speed - Simplicity - Boldness" -- General George S. Patton, Jr

                    Comment


                    • #11
                      Not long ago I was confronted with the same question, which of these two games should I get? I can't afford both. So after reading up on these games I concluded that for what I want ToI (Tide of Iron) is the better choice for what I'm looking for in a game system. Below is a list of things that might help you decide whats most important to you.

                      Note: Even though I haven't played Memoir 44 I do own Battlelore which incorporates similar game mechanics and is also made my Days of Wonder.


                      If you are looking for a game that:
                      • You can have multiple match's in a single night/afternoon, then I suggest Memoir 44
                      • Is pretty easy to learn/teach too people new wargames, then I suggest Memoir 44
                      • Tactics more so then luck decides the victor, then I suggest TOI
                      • Already has a broad range of content offering different theaters of war for you to choose from, then I suggest Memoir 44.
                      • You can get jump on from the start and continue to grow a collection with, then I suggest ToI. (Days of the Fox) is set to release in February
                      • Offers a better understanding of more advance wargaming (ASL), then I suggest ToI.
                      • Has an editor for creating your own scenarios, Both have one, But I believe ToI is a better platform for scenario creation.
                      • Better suited for the player to create/modify their own set of rules, then I suggest ToI.



                      Hope that helps
                      Last edited by Taranis; 19 Dec 07, 00:27.
                      "It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived."
                      - General George S. Patton, Jr

                      Comment


                      • #12
                        Hmmmm, I wasn't aware ToI had a scenarion editor...I must look at their site a little more closely.
                        http://www.militarywargaming.com

                        "The Golden Rule of War, Speed - Simplicity - Boldness" -- General George S. Patton, Jr

                        Comment


                        • #13
                          Originally posted by Taranis View Post
                          Not long ago I was confronted with the same question, which of these two games should I get? I can't afford both. So after reading up on these games I concluded that for what I want ToI (Tide of Iron) is the better choice for what I'm looking for in a game system. Below is a list of things that might help you decide whats most important to you.

                          Note: Even though I haven't played Memoir 44 I do own Battlelore which incorporates similar game mechanics and is also made my Days of Wonder.


                          If you are looking for a game that:
                          • You can have multiple match's in a single night/afternoon, then I suggest Memoir 44
                          • Is pretty easy to learn/teach too people new wargames, then I suggest Memoir 44
                          • Tactics more so then luck decides the victor, then I suggest TOI
                          • Already has a broad range of content offering different theaters of war for you to choose from, then I suggest Memoir 44.
                          • You can get jump on from the start and continue to grow a collection with, then I suggest ToI. (Days of the Fox) is set to release in February
                          • Offers a better understanding of more advance wargaming (ASL), then I suggest ToI.
                          • Has an editor for creating your own scenarios, Both have one, But I believe ToI is a better platform for scenario creation.
                          • Better suited for the player to create/modify their own set of rules, then I suggest ToI.



                          Hope that helps
                          Thanks alot, from all of the posts here I find myself leaning with Tide of Iron
                          "He's a straight shooter with upper management written all over him"

                          Comment


                          • #14
                            Originally posted by Whiterook View Post
                            Hmmmm, I wasn't aware ToI had a scenarion editor...I must look at their site a little more closely.
                            You can find the ToI Scenario Editor HERE along with a guide for how to create and upload scenarios and the official extended scenarios along with fan created scenario database HERE
                            Last edited by Taranis; 19 Dec 07, 17:50.
                            "It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived."
                            - General George S. Patton, Jr

                            Comment


                            • #15
                              Wow, thanks Taranis. Just got home from work and saw your post...I opened the two links, and they look very cool indeed. I'll have to spend some quality time with it over my Christmas vacation!
                              http://www.militarywargaming.com

                              "The Golden Rule of War, Speed - Simplicity - Boldness" -- General George S. Patton, Jr

                              Comment

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