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  • Ghost Recon

    I was finally able to play Ghost Recon today, the Gold Edition that comes with all expansions plus the latest patches.

    I am not completely new to it as I had it for the console but never really got into it then.

    On the first mission I advance a small distance and take out a lone foxhole. I order Bravo into a covering position and my AI to fire. The two times I have tried this the enemy AI have mauled me. They react well but shoot far too accurately! It is like I am engaging crack infantry and not Ossetian rebels. Otherwise the game plays (largely) well. Does anybody have any tips or links to some tutorials on commanding and playing GR?

  • #2
    I've always found that the enemy is far too accurate in both the GR and Rainbow Six games.Enemies that never miss is not an example of good AI.I have a problem when my enemy doesn't even have shoes but can shoot better with an AK than my highly trained sniper can.
    ALL LIVES SPLATTER!

    BLACK JEEPS MATTER!

    BLACK MOTORCYCLES MATTER!

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    • #3
      Originally posted by Gixxer86g View Post
      I've always found that the enemy is far too accurate in both the GR and Rainbow Six games.Enemies that never miss is not an example of good AI.I have a problem when my enemy doesn't even have shoes but can shoot better with an AK than my highly trained sniper can.
      Yes, and no. The accuracy is to be respected, for sure, but I find that the biggest problem is the lack of aggression of the team when under fire. I find that I am constantly hitting '5' to get them back on task and moving; even when the fire is indirect. If you direct your teams to utilize cover and support each other's flank I find that you can usually suppress them with time to get your sniper into position. Consistently in my games the sniper racks up the most kills, with my light mg man second (I looove the M 249).
      "Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way." - Christopher Hitchens

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      • #4
        It's been a few years since I've played Ghost Recon.

        It was a friend's game. I don't remember what version it was (a South/ Central American setting) but we played the whole game through, eventually completing every mission-scenario.

        At the time I was studying a lot of small-unit tactics, reading 1st-hand accounts, etc. and I would co-relate what I had read into playing the game.

        From what I remember you had to stay "on top" of your AI-controlled Bravo section, continuing to adapt, and issue new orders accordingly (such as "fire-and manuever"...also known as "shoot-and-scoot"...to outflank) to any new situational developments, similiar to the role of a real-life platoon leader. Although the AI function works well, they are low on "initiative".

        Also I find that a good mix of weapons within the section is effective. Such as, a rapid-fire long range weapon for suppressive fire and mass-casualty induction. This provides your "field-of-fire" effect. Then you want a rifleman or two...with some grenade launching capability. Sub-machine guns have rapid-fire, and large ammo capacity but...their "range effectiveness" is limited compared to a weapon that shoots a larger bullet at a higher velocity.

        Globetrotter addressed this in the previous post, but I wanted to add to the discussion about a good weapons mix.

        Personally, a lot of people like to try to create havoc with a sniper rifle but I prefer a good assault rifle, a SAW, or something similar, and of course utilize cover and concealment during a dynamic, mobile offense.

        One last thing...when ranging long distance targets with infantry level weapons don't always try for a straight shot. You can "arc" your fire, attempting to "lob" shots into enemy positions, and you can also "walk" your fire into the enemy by shooting at the ground in front of your target then adjust accordingly until you find your mark.

        Have fun!
        Life is precious, but also cheap. For without war, there is no peace. GS ~ A Soldier's Ghost. A Warrior's Soul.

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        • #5
          Thanks for the advice, it has worked out well. Did the first mission and completed all tasks with no casualties. Same with the second mission.

          Now I am on the third one where I have to stop the leading elements of a Russian armoured division. It's a tough one.

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          • #6
            Originally posted by Mackie View Post
            Thanks for the advice, it has worked out well. Did the first mission and completed all tasks with no casualties. Same with the second mission.

            Now I am on the third one where I have to stop the leading elements of a Russian armoured division. It's a tough one.
            IIRC you have to clear the area around the railroad bridge first right? I always leave my "B" Team at the farmhouse with the UN/NATO troops and I use my "A" Team to clear the RR bridge area.

            Just wait till the last mission in Moscow ... talk about ALOT of tanks!

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            • #7
              Like I said in another thread,

              I never stood Rainbow Six or any other Tom Clancy game...

              But I trust your judgment George,
              Can you post a quick summary of the game?
              Would you recommend it?

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              • #8
                Originally posted by Mackie View Post
                Now I am on the third one where I have to stop the leading elements of a Russian armoured division. It's a tough one.
                Here's what I do:

                Three teams: A: LMG & Rifleman B: LMG & Rifleman. (optional sniper)C: Antitank Missle & Rifleman

                A: Double time to the L flank and cover the approaches - the bad guys will try to infiltrate thru the trees to the R or the railyard to the L.

                B: Double time to a small rock formation (sort of boomerang-shaped) that has a view of the railway. Bad guys will come over the hill straight ahead or will creep up on your L from behind the rocks. The sniper can pick the guys coming over the hill fairly easily, but watch the rocks to your left. I control this team intermittently to get the guys coming over the hill at long range.

                C: team boots straight up the road and hides behind the bushes just past the bridge and waits for the tanks. When the first one appears, blast it, move slightly to your left (quickly) and take out the other. Then run like blazes back to the bridge, lie down behind a pillar of the bridge, lock, load and blast away at the horde of bad guys that will come at you. Watch for the many bad guys who will try to sneak up to/past the blazing BMP to try and pick you off.

                That's how I do it, anyway.
                Last edited by globetrotter; 30 Dec 09, 03:53.
                "Take the risk of thinking for yourself, much more happiness, truth, beauty, and wisdom will come to you that way." - Christopher Hitchens

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                • #9
                  Originally posted by Golani View Post
                  Like I said in another thread,

                  I never stood Rainbow Six or any other Tom Clancy game...

                  But I trust your judgment George,
                  Can you post a quick summary of the game?
                  Would you recommend it?
                  I got it on recommendation from another OFP player so I thought there must be something in it.

                  I do like it, it is a good tactical game but there is not the large open area of OFP and you only have a handful of guys with with you.

                  The game is frustrating at first but once you learn to cope with the AI and their AK snipers and how to command your team effectively it is rewarding when your plan works, especially if you take no casualties.

                  It is important to try and make it out of a mission with most of your guys as they gain experience and can get awarded medals. A bit like the OFP Resistance campaign where your band of guerillas would become more skilled after each mission.

                  However, the AI is frustrating at times. Your AI buddies are not very aggressive and the use of grenades and grenade launchers is rare. They will also not use AT weapons against tanks. As this game is infantry based it is not too big an issue.

                  There is also an active modding scene like with OFP. All the way from unofficial expansion packs like Frostbite (takes the story to Norway) to total conversions (ie WW2) to simple unit addons (ACU) to AI enhancements and lots more. There is a big IDF mod but I have not had time to try it out yet.

                  The game comes with a mission editor so there is a lot of single missions and campaigns out there. Once I finish the campaign I will have a look at it but it is probably not as easy to use as the OFP one.

                  All in all it is a good tactical game, one of the few remaining ones. It didn't give the same impression like OFP did but they are not the same game so I am probably not being fair in comparing them. Ghost Recon shows you a good time but the problems I mentioned take away a bit of the fun.

                  If you want to see for yourself you can try the demo.

                  http://uk.gamespot.com/pc/action/tom...d_2822778.html

                  This is the site where you can get the mods and stuff.

                  http://www.ghostrecon.net/index-gr1.html

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                  • #10
                    Originally posted by Mackie View Post
                    All in all it is a good tactical game, one of the few remaining ones. It didn't give the same impression like OFP did but they are not the same game so I am probably not being fair in comparing them. Ghost Recon shows you a good time but the problems I mentioned take away a bit of the fun.

                    I agree,it is a good game.My only complaint is the incredible accuracy of the enemy.I think I'll try and dig out the discs and give it another go.
                    ALL LIVES SPLATTER!

                    BLACK JEEPS MATTER!

                    BLACK MOTORCYCLES MATTER!

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                    • #11
                      Which version are we talking about, the original?

                      How are the newer versions? Advanced warfighter or whatever it is...

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                      • #12
                        Yeah, the original. Ignore the newer versions. They are to Ghost Recon like Dragon Rising is to OFP. Traitors to the name.

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                        • #13
                          I've just started the old Ghost Recon and really enjoy it. The sniper gets a bit of work. I try not to let my guys fire but sneak them into position to cover eachother and then hit single man positions with the sniper. This paid off with the first dug in position as a couple reinforcements come. For the base I put sneak everyone into position then wake up the base with my sniper. The sniper backs off before he gets tagged (I remember reading that a sniper should never fire twice from the same hide). A couple of rifle grenades from a group and then back them off. I haven't managed to capture the head guy in the caves. He always gets dead. But I tend to prefer putting grenades into caves rather than play tunnel rat.
                          AHIKS - Play by (E)mail board wargaming since 1965.
                          The Blitz - Play by Email computer wargaming.

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                          • #14
                            I played alot of Ghost Recon when it was new.

                            Don't be afraid to try a two-man team, or go it even go solo on one fire team, especially with a sniper or a silenced weapon. It reduced the enemies ability to detect you, and eliminates the struggle with your own team's lack of reaction time and inability to take proper cover at times.

                            I've done most of the mission with a two-man team, one on each fire team. They never see it coming.

                            And it's good practice for commanding the full team, you get used to how they grab cover under fire or by order, and get a sense of how many enemies they can engage without being overwhelmed at what ranges to are best for your attacks.
                            "This life..., you know, "the life." Youíre not gonna get any medals, kid. This is not a hero business; you donít shoot people from a mile a way. You gotta stand right next to them... blow their heads off."

                            BoRG

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                            • #15
                              Thanks for the advice globetrotter and Paul Mann III. I'll give it a try.

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