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How many of you in these forums know about WWIIOnline?

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  • wolfhnd
    replied
    I have up on gaming because my eyes are to old

    Leave a comment:


  • joea
    replied
    Originally posted by Mountain Man View Post

    I miss the days of PC games, period. There were several that were excellent and highly addictive, such as Aces Over Europe and Aces of the Deep.
    I had Aces Over Europe - excellent. Never played Aces of the Deep but heard a lot of good about it, did play the heck out of Silent Hunter 3 including briefly being part of the beta testing team for the GWX mod.

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  • Mountain Man
    replied
    Originally posted by wolfhnd View Post
    There was a flightsim, perhaps one of the first MMO games, called Warbirds that I played many moons ago. Some of the people that worked on Warbirds split off and created WWIIOnline. I actually played the beta by special invitation. It was pretty bad when it first came out so I lost interests but one of my friends still plays it. Those were the days is about all I have to say.
    I miss the days of PC games, period. There were several that were excellent and highly addictive, such as Aces Over Europe and Aces of the Deep.

    Leave a comment:


  • Mountain Man
    replied
    I gave up online gaming because of all the cheaters.

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  • augetout
    replied
    1.36 has been released, and on this coming Tuesday the first campaign using it will begin.

    On this Wednesday, May 1, the welcome back soldier program begins, giving former players access to all equipment, in part to show off the new version.

    1.36 brings with it hybrid supply, i.e. each depot in a given town has some troops available, as opposed to just the ABs, etc. Great fun, hope to see some of you in-game. S!

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  • augetout
    replied
    Campaign 161 started a couple of days ago. To mix things up, the campaign started in Tier 3 (roughly speaking, 1943, but with 1940 starting points). Thus, the Americans 'have arrived', and the axis it attempting to head west with far better equipment than they had in 1940.

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  • augetout
    replied
    In the air, and depending on how far along the campaign is, (no artificial time-constrained victory conditions in WWIIOnline), one might see Bleinhem bombers being chased by 109s, or Stukas and He111s raining hell down on the Allied side while dodging French 520s and early British Hurricanes and Spitfires. Later on, the german side gets different variants of the 190s, and the Allies add later versions of the Spits and Hurricanes, along with newer attack bombers (Havoc), and the P-38 fork tailed devil.

    All interacting with ground forces in positive or negative ways depending on mission types.

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  • augetout
    replied
    The players run the respective High Commands, placing Brigades as they see fit, (and dealing with the consequences whether positive or negative). High Command members decide where to place an AO (attack), with the number of attacks/AOs being dependent on in-game population (the idea being to have battles as opposed to 50 guys attacking 50 towns simultaneously).

    High Command members decide which defensive objectives (and attacks) should be reinforced, which should be left alone, and which should be abandoned.

    In-game, Engineers have a multitude of PPOs available to them, to include: Foxholes, 2 types of sandbag 'walls', a covered firing position for ATGs (or INF), along with 2 types of barbed wire, and tank traps. Thus, no battle is ever really the same as the last one, whether it is in the same town or not.

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  • augetout
    replied
    Unlike other FPS games, WWIIOnline has no player limit, i.e. it won't be 8 on 8, or 12 on 12, or even 40 v 40 as in some of the more recent WWII titles. WWIIOnline has no limit. If there are 1000 people trying to take and/or defend a town, then 1000 players are involved in the battle. Players see a limit of 64 at any given moment, but the game prioritizes things for you, to make sure you don't get shot by something that wasn't on your screen.

    I have seen tank columns of 40+ tanks running into a defensive position literally crawling with enemy troops and tanks, while overhead furball after furball can be seen, (in between strafing runs). Intense doesn't cover it.

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  • augetout
    replied
    I saw an online game boasting of an update that included "PzIII!!!", while also boasting of its historical accuracy. I wonder which PzIII the update includes? It would be nice to know, as version has much to do with combat effectiveness.

    I mean, I know that early in a WWIIOnline campaign I'll be fighting against PzIIIF models, which are formidable, but killable. When the PzIIIH arrives in battle, it gets a little more difficult, as the IIIH can kill at longer ranges, and has better armor than the IIIF. In-game, it's arguable as to whether the arrival of the IIIH has an even larger effect on the battlefield than when the Tigers arrive in later tiers.

    S!

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  • augetout
    replied
    The axis is attempting to break thru at specific spots in Northern France. For the past 24 hours, they have been alternating between hitting: La Fere, Bohain, Tournai, and Landrecies. Their intention is clear: To either break thru by force of arms, or attrit Allied forces to the point where the axis can not only take one or more of the towns, but exploit the resulting lack of Allied man and material, with an eye towards taking the remaining factory towns to satisfy victory conditions as they sit today.

    The Allies have improved their defensive efforts, in part because they have been fighting over the same ground for days now. The Allies have made it quite difficult for the axis to set up their mobile spawns, and have been interdicting axis forward bases via air and ground efforts.

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  • augetout
    replied
    Well, the sim part of it has improved over the years, Wolfhnd, as has the modeled equipment list. It spreads out from 1940 onwards, so towards the end of some of the longer campaigns one will see P-38s flying around. I would be interested in your thoughts on how the game has progressed since your beta time, if you're willing to take another look at it.

    S!

    Leave a comment:


  • wolfhnd
    replied
    There was a flightsim, perhaps one of the first MMO games, called Warbirds that I played many moons ago. Some of the people that worked on Warbirds split off and created WWIIOnline. I actually played the beta by special invitation. It was pretty bad when it first came out so I lost interests but one of my friends still plays it. Those were the days is about all I have to say.

    Leave a comment:


  • augetout
    replied
    Not spam. I didn't quite know where best to put it, so I posted it on MMO, which WWIIOnline is, FPS games, which WWIIOnline is, and milsims, which WWIIOnline also is. I will leave it to those in charge to decide where best to put a discussion about WWIIOnline.

    S!

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  • Arnold J Rimmer
    replied
    Spam.

    Leave a comment:

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