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Battles Magazine #9

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  • Battles Magazine #9

    After one year of abscence...
    Battles #9, available for preorder - Shipping in July

    164 PAGES (!) (it means "big")
    Somme 1918, Storm Over Pearl Harbor, Beyond Waterloo, Thunderbolt Apache Leader, It Never Snows, Washington's Crossing, The God Kings, Angola, Tonkin, ASL Festung Budapest, Les Maréchaux, At Neuve Chapelle, Le Vol de l'Aigle, Bomber Command, the first four TPS games...
    ... add a bit of History in It Never Snows.
    The Grand Tactical Series: Part 1 - The Devi'ls Cauldron
    Battles from the Ages of Reason: get started
    Sekigahara: strategy and tactics...
    Warames in Russia. Do a dice dissolves in vodka?
    In Magnificient Style, Longstreet's Assault, Operation Cerberus, La Garde Recule, by Elias boom boom Nordling
    HISTORICAL AND GAME DESIGN NOTES: The Flowers of the Forest, by Charles Vasey.
    by Charles Vasey, Philip Sabin, Markus Stumptner, David Isby...

    Skim through the magazine and see what you will read :
    still uncomplete preview here:

    Some pages :

    PREORDER PRICE(until July 15th): €22 instead of €28. Preorder Here:

    The 300 next subscribers will receive for free our ziplock game [thing=101206]Night Drop[/thing]

    More on The Flowers of the Forest in the next post

  • #2
    The game of Battles #9 is KING JAMES' STALNGRAD!...
    what?... but... yes...okay

    The game of Battles #9 is THE FLOWERS OF THE FOREST , the Battle of Flodden, 1513. A game by Charles Vasey

    From the designer:
    " The Flowers of The Forest covers the Anglo-Scots battle of Flodden in which an invading Scots army under the charismatic James IV was destroyed in hand-to-hand combat by the Earl of Surrey’s force. This was a clash between numbers of weapon-systems. The English had mostly bill and bow, though their light cavalry (the moss troopers) used a small crossbow called a latch. The Scots had changed over to the pike and were well supplied with cannon. I have assumed the Highland formations were not pike armed but used the more traditional sword and axe.

    The battle was one of the last with a medieval format of a small number of large “battles” – six a side at Flodden. These units manoeuvre on a map of the area around Flodden hill from which the Scots descended. The counters representing the bands of men are stored on Arrays which are displays that resemble a plan view of the unit counter. You will typically put the best bands at the front, and will also consider whether to put bows in the front line or in the rear.

    The combat system models the degradation of combat effectiveness as losses and morale reductions take a toll. However, just because the less experienced men at the back of the unit are unhappy does not mean that the unit will break. The key individual captains and “Big Men” of the front-line units must be defeated. When a unit snaps the entire unit will rout.

    The order system models the difficulty of controlling large bodies without radios. It also addresses the great independence (in practice) of Scots nobles over their Sassenach equivalents. The game is not balanced but plays quickly so that each player may have a turn at each side"

    Okay, the short version by Robert Lindsay of Pitscottie, in Historie and Cronicles of Scotland:
    "...the streams of blood ran on either side so abundantly that all the fields and water was made red with the confluence thereof...(he meant the game is great fun)

    Two refreshing pics by Stephen Walsh for Osprey
    (see also:

    And a quote from unknown source :
    "It is difficult to imagine the carnage on that day but after a matter of just a few hours, an estimated 14,000 men lie dead or dying, amongst them the Scottish king and many of his nobles. The rate of slaughter exceeds that of some of the most horrific battles on the Somme in the First World War. Bon appétit !

    The map. 100 x 33 cm. In the center, the battlefield where the bands joyfully tear each other's guts out. On the sides, the units composing the bands with the sometime dead leaders. ("poussez pas, derrière!", "Pas si vite, devant!")

    Alternative counters for the less color-blinds

    Jolly fellows and funny chaps

    Right, no panzers. (But if you order 1000 copies of the game, we'll be happy to offer you your own individualized MoSS trooper black counter!)

    A game by Charles Vasey. 100 x 33 cm map, 16 pages of rules, 180 counters.


    • #3
      Happily awaiting Battles #9. I know there are issues with the production and completely understand the delay. We will get it eventually of that I am confident. Too bad there is an element on BGG determined to bad mouth what is the best wargame magazine published in years.


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