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Op. Narwhal - OKW - German Invasion of Britain

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  • Dashy
    replied
    OK, I'm offering myself up for postition of Lufwaffe Leader and Advisor to ground forces.

    I'll wait until the KM has been taken up before posting my plan.

    PS arent the Scharnhorst and her sister Battlecruisers? hence wouldn't they be better in the convoy raiding role?

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  • The Land
    replied
    The Weather



    This screenshot indicates the invasion area. On the friendly side of the Channel, you can see units of 16th Army an Luftflotte II in the Pas-de-Calais area. Three squadrons of KM destroyers are based off Dunkerque.

    In England, you can see some information based on aerial reconaissance. The East Kent coast is held by irregular units with a strong force at Dover. Other British units are positioned closer to London. The RAF is in Hampshire and East Anglia.

    You can also see the weather. Each hex has its own weather state, either hazy or overcast, and precipitation. Cloud coverage has a very significant effect on the capabilities of air units (and paratroops!). Precipitation doesn't have a big effect in itself but it can turn land hexes into Mud, giving a significant advantage to the defender.

    The scenario starts with moderate weather. A new distribution of clouds an rain will be generated randomly so there is a chance that your carefully-planned turn 1 paradrop will be messed up by low cloud over the target. As the game progresses, weather conditions are likely to worsen. Just a word of warning...

    EDIT: That concludes the briefing. Feel free to ask questions. Otherwise, get planning....
    Last edited by The Land; 18 Oct 10, 14:23.

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  • The Land
    replied
    Kriegsmarine Briefing

    The Kriegsmarine faces possibly the greatest challenge of al lthe German services. Without control of the seas the Army cannot conquer Britain, and control of the seas must be achieved with distinctly inferior resources.

    The Kriegsmarine order of battle is:

    2x Battleship - Scharnhorst, Gneisenau
    2x Heavy Cruiser - Admiral Hipper, Blucher
    4x Light Cruiser
    16x Destroyer
    Miscellaneous torpedo boats, armed minesweepers, etc represented by a total of 6 "Destroyer (Early)" units.

    Against this, the British have at least 3 battleships in the North Sea and more in reserve, as well as at least 40 destroyers and 10 cruisers in the Channel area an more in reserve.

    As noted in the Supply briefing, the health of the invasion depends on your ability to occupy coastal sea hexes which contain Supply Points and hold them against British counter-attack. There are many open questions...

    1) Do you want to commit the Scharnhorst and Gneisenau to the Channel, or send them into the Atlantic? If they are unleashed in the Atlantic it is likely that the will tie up larger numbers of RN warships which could otherwise be deployed in the Channel. However this would mean that the two battleships were not available in support of the invasion. Bear in mind that the English Channel is a very risky environment for anyone's capital ship- a torpedo attack by a British destroyer could put either battleship out of action indefinitely...

    2) How should the fleet be deployed to support the invasion? This is an open question. Currently the fleet is deployed with one Light Cruiser supporting each of the major fleet units and the destroyers formed into 4 squadrons of 4 ships, and the miscellaneous craft formed into 2 squadrons. However this is open to revision. OKM needs to give orders regarding the disposition of the ships - on the flanks of the invasion fleet? in the middle of the fleet? - and for ensuring that the Luftwaffe provides sufficient air support.

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  • The Land
    replied
    Right... remaining German briefings.

    Luftwaffe briefing

    Operational strength as of T-Tag consists of

    Fighters
    Me109 - 458
    Me110 - 145

    Bombers
    Ju-88 - 83
    He-111 - 287
    Do-17 - 101
    Ju-87 - 170

    The relative performance of these types should be familiar to you - the only thing to note is that the Ju-87 is much the strongest anti-shipping unit while the other bombers and the Me-110s have some anti-ship capabilities.

    Many squadrons are somewhat below their assigned levels as heavy losses have been sustained in the fighting over England so far. While both men an airframes are tired, morale is high, since the British are on the run.

    The Luftwaffe is also responsible for the 7. Flieger Division, composed of 4 Parachute and 3 Glider regiments. While these troops will fall under Army command when they arrive in Britain, the LW has the final word on how they are deployed in support of the invasion. Do they drop close onto the beach-heads? Do you try to pull off an Eben-Emael style coup de main on a fortified British position like Dover? Should they be deployed inland to interfere with enemy communications?

    Intelligence suggests enemy fighter strength on operational squadrons as about 250 monoplane fighters. Enemy bomber strength is about 300 including both light and heavy types. The only really dangerous British aircraft is the Spitfire, which is at least a match for the Me109, and Spitfires make up no more tha n1/3 of their fighter strength. However even the technically obsolescent Hurricane needs to be handle with respect. British bombers are also compare poorly with our modern types, though our dDo-17 and Ju-87 bombers have also proved vulnerable in recent months.

    The RAF has been thrown out of the South East corner of England and we expect air superiority over our landing areas. However we are unlikely to have Air Supremacy for an extended period of time, in spite of Reichsmarshall Goering's opinions. Britain still has plenty of planes, pilots and production capacity.

    Mission.

    The Luftwaffe is responsible for
    - maintaining air superiority over the Channel and the English battlefields
    - supporting the Heer by providing close air support to our troops and interdicting enemy lines of communication
    - supporting the Kriegsmarine and the invasion fleet by destroying Royal Navy warships in port or at sea

    Even with superiority in numbers, quality of machines, and morale, this will require great skill.

    Each air unit (assigned strength of anywhere between 15 and 50 planes) can be assigned one or more of the following tasks:

    1) Attacking a specified hex: useful for to 'soften up' a given enemy position prior to, or during, an attack. Can also be given a mission to attack an airfield or bridge.
    2) Air Superiority. The unit seeks to engage enemy air units undertaking missions anywhere on the map in this an the subsequent enemy turn.
    3) Combat support. The unit seeks to engage in support of any friendly ground or naval unit making an attack, or in the subsequent enemy turn to defend any friendly ground or naval units under attack
    4) Interdiction. The unit seeks to attack enemy units moving behind enemy lines, and also gives a small penalty to enemy supply.
    5) Rest. The unit undertakes no combat mission and instead recovers its readiness and receives replacements (if required).

    Units can potentially engage in several mission/engagements in a (one-day) turn. However the more they fly, the lower the unit's Supply and Readiness scores become. If Readiness is too low, or heavy casualties are received, then the unit spends one or more turns Reorganizing and is out of the equation temporarily.

    The Reichsluftministerium needs to decide how best to fulfill its missions.

    Should everything be devoted to covering the landings? Should any units be assigned to Interdiction duties to prevent a British counter-attack from forming up? Should Stukas be held in reserve against an intervention by the British fleet or be committed to support the beach-heads? How quickly should units move to captured airbases in occupied Britain? Do you want to keep up the pressure on the RAF by bombing its bases?

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  • Dashy
    replied
    ok destroyer, i think we are overusing Google translate, if it comes to blows, I suggest a game of PM paper scissors rock, considering i claimed first its actually quite fair.

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  • Destroyer25
    replied
    Originally posted by Dashy View Post
    Nein, Genosse ich Sie kämpfen bis zum Tod über diesen Befehl tthe, wenn die Notwendigkeit entsteht.
    Wie werde ich!

    Leave a comment:


  • Dashy
    replied
    Nein, Genosse ich Sie kämpfen bis zum Tod über diesen Befehl tthe, wenn die Notwendigkeit entsteht.

    Leave a comment:


  • Destroyer25
    replied
    Originally posted by Dashy View Post
    Ok, looks good before i decide what arm im going with, or if im going to have to battle it out with destroyer fro the heer, can we have a more detailed OOB for the KM and luft?
    Das Heer ist mein!

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  • Dashy
    replied
    Ok, looks good before i decide what arm im going with, or if im going to have to battle it out with destroyer fro the heer, can we have a more detailed OOB for the KM and luft?

    Leave a comment:


  • Destroyer25
    replied
    Originally posted by The Land View Post
    No, Honour ;-)
    That wasn't what I was laughing about.

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  • The Land
    replied
    Originally posted by Destroyer25 View Post
    Honor?
    No, Honour ;-)

    Leave a comment:


  • Destroyer25
    replied
    Originally posted by The Land View Post
    Honour.

    But do set up a social group for the German team so that you can have genuinely confidential discussions and issue confidential orders.

    I am stealing the forum logistics for this game (separate open threads, social groups) from The Purist's game which has been running for over a year, and which hasn't seen any problems due to people peeking at other teams' threads!
    Honor?

    Leave a comment:


  • The Land
    replied
    Originally posted by Destroyer25 View Post
    Um ya, whats stopping the opposing team from reading all this? Or are they suppose to be able to do that?
    Honour.

    But do set up a social group for the German team so that you can have genuinely confidential discussions and issue confidential orders.

    I am stealing the forum logistics for this game (separate open threads, social groups) from The Purist's game which has been running for over a year, and which hasn't seen any problems due to people peeking at other teams' threads!

    Leave a comment:


  • The Land
    replied
    Invasion Logistics briefing

    Transport and supply are immense challenges for this operation. Much of this is handled by manual bookkeeping, because TOAW3 isn't quite up to it. This briefing tells you want to know how this is handle behind the scenes let me know.


    Transporting the Army across

    The invasion will rely heavily on improvised transport. These converted barges, trawlers and so on are very slow and vulnerable. Priority transport is not only limited by the shipping available but by the space on the landing beaches.

    A certain amount of 'priority' transport which does not suffer these hindrances will become available once the Army has secured a large enough port.

    The game is divided into "phases" for the sake of transport capacity. The number of divisions of transport available depends on which phase you are in.

    Phase starting - number of Divs of improvised transport
    T+0 / Turn 1... 8 divisions
    T+3 / Turn 4 ... 4 divisions
    T+6/ Turn 7 ... 4 divisions
    T+9/ Turn 10 ... 3 divisions
    T+12/ Turn 13 ... 2 divisions
    T+19 / Turn 20 ... 2 divisions
    Each subsequent week (7 days) ... 3 divisions.

    For these purposes, Panzer and motorised divisions have twice the weight of an infantry division. HQ units have half the weight of an infantry division.
    Also bear in mind that the amount of space to unload on beachheads is limited: each anchorage hex can only receive one regiment per turn.

    If at the start of a phase the German army has taken one or more of the "major ports" then the German team gets an extra division worth of transport capacity per phase, which isn't restricted by the improvised transport special rules. This transport can only go to a major port. But acquiring more than one major port doesn't mean you get any additional transport capacity.
    So on turn 20 you can have a total of 28 divisions transported to England, plus the parachute force. In reality fewer divisions will be shipped but also a number of HQs.

    OKW needs to determine priorities for shipping ofor the initial invasion and the subsequent reinfocement of the beach-hea.

    Supply.

    Supplying units in England depends on retaining control of the sea along which supply can move. In game terms this means the German navy needs to occupy one or more of the hexes immediately off the English coast marked as German supply points. On the start of any turn where this is the case, that hex will act as a supply centre for German units. That means supply will be traced along any functioning railroads at full value, then along roads and across other hexes at a lower value.

    Units have a supply value representing their stocks of fuel and ammunition, so losing supply for a turn or two is not necessarily a disaster - but long period of supply disruption will have a very negative effect on offensive operations, and if supplies are cut off altogether, any units of the German Army remaining in England will inevitably be destroyed.

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  • Destroyer25
    replied
    Um ya, whats stopping the opposing team from reading all this? Or are they suppose to be able to do that?

    Leave a comment:

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