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  • Give me a day or so, while Bolgios considers his options, and I carefully read the battle reports
    Lambert of Montaigu - Crusader.

    Bolgios - Mercenary Game.

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    • Originally posted by Snowygerry View Post
      Give me a day or so, while Bolgios considers his options, and I carefully read the battle reports
      Thanks....I'm actually going to change my post, I had posted rather hastily and there were some options I didn't think about.
      Tacitos, Satrap of Kyrene

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      • Aegeus looks at Bolgios after the clash they had just participated in. Seeing some of the Thessalian horses still milling about within the ranks of his men, Aegeus gives Bolgios their options.

        Snowygerry

        We can either form up and maintain this flank in case the Thessalians return. Or we can be aggressive. If we double-mount my infantry, we can make a play for the Greek encampment and the riches that must be there. This gives risks as well as rewards, for assuredly it will take a sizeable number of our remaining men to successfully breach whatever they have remaining at the camp.

        A third alternative is that you stick to skirmishing with the Thessalians, to keep them busy and from re-forming properly.....while I lead our forces in an attack on what remains to the right of the Greek phalanx, and make a play for the phalanx itself.

        What say ye?
        Tacitos, Satrap of Kyrene

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        • I think that if we don’t hear from Lord Artorius of the Sarmatians shorty we shall have to retreat and attempt a sea attack. Not my favourite option, but as odds are even (at best) it would be foolish to pick a fight here.

          Although we could always loot some sea villages on the way out and claim victory... hmmm
          Matthew 5:9 Blessed are the cheesemakers

          That's right bitches. I'm blessed!

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          • I need to get my convoy into Rhodes. The Traders have cargo to deliver and I have two pirate ships with various loot found aboard each. If I get some money out of this battle I need to hire a few people as crew and defense crews. I did lose some Light Spearmen as the Pirates closed and tried to board. To balance out my crews I need to see who is out of action. I have a couple of ideas on spending any money I can get. I might need to get some new Sling Bullets. Lookouts go back up the masts!

            Pruitt
            Pruitt, you are truly an expert! Kelt06

            Have you been struck by the jawbone of an ASS lately?

            by Khepesh "This is the logic of Pruitt"

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            • Originally posted by Rojik View Post
              I think that if we don’t hear from Lord Artorius of the Sarmatians shorty we shall have to retreat and attempt a sea attack. Not my favourite option, but as odds are even (at best) it would be foolish to pick a fight here.

              Although we could always loot some sea villages on the way out and claim victory... hmmm
              Rojik of Heraclea, we were awaiting your reply. On your word my men can sneak behind them provided, there is forest cover or we move at night. We will maintain a far enough distance not to give away our sound or smell. I figure that King probably has some heavy cavalry that can wreck your cavalry or infantry and we will make sure to neutralize that. Focus on their infantry and once their cavalry is dealt with we can take care of their missile troops. Horses don't make great amphibious animals.
              The Europa Barbarorum II team [M2TW] needs YOUR HELP NOW HERE!

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              • Piracy in the Black Sea- The officer listens to Rojk and replies after his interpreter finishes his translation. "You may be hired mercenaries as you say, but you have not been hired by the kingdom of Colchis. Our king and his generals send out missives to the border garrisons with such news if we are to expect foreign soldiers entering the kingdom. Otherwise, I am to turn away large groups of armed men who may cause mischief and trouble."

                Very well, good sir. My men will camp for the night and move out of your lands at daybreak. I trust we will be afforded safe passage, and that we have not offended your king.

                We move to a safer and defensible position, and I tell my men to be alert. There will not be much sleep tonight but as I remind the men ‘to sleep now may mean to sleep forever’.
                Last edited by Rojik; 30 May 20, 02:20.
                Matthew 5:9 Blessed are the cheesemakers

                That's right bitches. I'm blessed!

                Comment


                • Originally posted by Frtigern View Post

                  Rojik of Heraclea, we were awaiting your reply. On your word my men can sneak behind them provided, there is forest cover or we move at night. We will maintain a far enough distance not to give away our sound or smell. I figure that King probably has some heavy cavalry that can wreck your cavalry or infantry and we will make sure to neutralize that. Focus on their infantry and once their cavalry is dealt with we can take care of their missile troops. Horses don't make great amphibious animals.
                  Done. I will encamp my men and ready them for your attack. The pirates eyes are on us
                  Matthew 5:9 Blessed are the cheesemakers

                  That's right bitches. I'm blessed!

                  Comment


                  • When Artorius heard word of mercenaries chasing pirates through Pontic traders, and after making an agreement with Rojik of Campania? he made haste with his men on horse fast enough where the horses and men could rest enough to do it again the next day, and the next, and the next. His men on foot would catch up. At Nicopsis on the edge of Colchis borders, Lord Artor (as was his nickname among his troops) had his men break into different groups. We know the coastal route is well travelled and populated with Colchis Kingdom loyalists. Them civilized folk tend to hug the safety of coasts. We don't need to waste time skirmishing with local garrisons.

                    Artor brings in all of his horsemen, "This will be ride worthy of the gods, glory is earned with great deeds and as controllers of our own fate, we make this ride to make a name for ourselves! These Colchians have been found using treachery and deception to create chaos within friends. The Gods have made it our duty to correct this disorder. With legs fast, arrows true, and spears sharp our triumph will be gained. Gaze up and focus on the goal and the reward will be ten times as great than the crumbs beneath you!" A cheer goes off from the men, swords or cups raised, so begins the ride of the Sarmatians.

                    We can use our mounts and stealth to move through the kingdom like thunder. At first, its like a distant rumbling that grows louder yet not close enough to feel, but before you have time to react, BANG! you're shaken to the core and we're on top of you and gone. Not long after, you might hear a company of men running at a jog along the outer paths and if you stare too long, arrows coming in your direction. Our archers take turns as they cover open areas we cross. A small contingent of light horse archers finds paths, locates threats and sends arrows through hostiles.

                    We travel at the day to maximize speed but use more concealed routes where horses can travel just as fast on, like grasslands, pastures, plains, low scrubland, high deserts, etc. Depending on the situation we will wait till dusk to move around heavily big forts and towns. ROE is to fight defensively, get out of fights, tire them out so they give up while we don't make it worth the sacrifice! The goal is to maintain surprise as to our intentions. Word will travel of a horde moving through, so we just have to move fast enough to where they can't react quickly enough.

                    He leaves a loyal friend and the hand to hand champion of the Sarmatians to lead the infantry quick march. It's not quite a run but not a quick walk either, more like a shuffle but can pickup as needed, and where safety is assured, songs are sung to lift the spirits during these runs. Where danger is expected, the whole formation can shuffle on their toes, finding ground where their shoes wouldn't give away their presence. Depending on the danger, the cavalry ride no more than half a day to a day's ride ahead but in sparse lands can be days ahead.

                    Once within a day's ride from the Colchian encampment, we consolidate and go dark. Our forces merged we move silently through forests, brushland, high valleys, mountain passes, and at night to be undetected. We send scouts a cook fire smoke's length away to confirm their position. We maintain ourselves a horns blast distance away.

                    The battle

                    The Sarmatian Way. At dawn light horse archers loose a volley of arrows at the enemy encampment unless they somehow have arrayed themselves in a battle line expecting us, then we'll just shoot at them. All horsemen are split into an assault and defense group. The assault group is half light horse archers and half heavy horse archers. The defense group consists of the other half but also all the infantry close behind. When necessary the infantry can sprint behind the cavalry to exploit holes they create. The Sarmatian line looks like one long line but is split between two purposes. The assault group gallops up, releases its arrows, and turns around firing backward if necessary toward the defensive line where the defensive group can either flank one side or both sides or join in a combined charge and/or feint to draw cavalry even more out. If they do get drawn out, they either get killed chasing or catch an arrow or spear when they reach the infantry line. Since we're facing cavalry and which outnumbers us, we focus on taking away their mounts. Once their force is reduced by 2/3's or so we charge with infantry, as they mop up dismounted princes, lords, and bodyguards and taking down remaining cavalry.

                    Rojik, we expect your force of infantry are close quarters experts so we can hope you can exploit their distraction to your advantage. With arrows from our horsemen and foot archers, we should be able to take their attention away from you.

                    -Lord Artorius
                    The Europa Barbarorum II team [M2TW] needs YOUR HELP NOW HERE!

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                    • Originally posted by TacCovert4 View Post
                      Aegeus looks at Bolgios after the clash they had just participated in. Seeing some of the Thessalian horses still milling about within the ranks of his men, Aegeus gives Bolgios their options.

                      [...]

                      We can either form up and maintain this flank in case the Thessalians return.
                      What say ye?
                      Leonnatus is off with my lancers - I seek to reunite my force before this battle is over, how is our right flank doing ?
                      Lambert of Montaigu - Crusader.

                      Bolgios - Mercenary Game.

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                      • Originally posted by Snowygerry View Post

                        Leonnatus is off with my lancers - I seek to reunite my force before this battle is over, how is our right flank doing ?
                        Reports are that Leonnatus has crushed his opposition and rides to destroy the enemy’s phalanx.
                        First Counsul Maleketh of Jonov

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                        • Then it likely won't matter much what we do here - Bolgios will detach the Phrygian cavalry to cover the Phanlanx close and withdraw his Celtic lights back to the extreme left to rest, rearm and be able to counter any move by the Thessalians.

                          Riders are sent to make contact with the lancers.
                          Last edited by Snowygerry; 30 May 20, 12:55.
                          Lambert of Montaigu - Crusader.

                          Bolgios - Mercenary Game.

                          Comment


                          • Rojik Gotcha. Once rojk posts I can mod the piracy battle and once Tac posts I can finish up Lamia.
                            First Counsul Maleketh of Jonov

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                            • Originally posted by Snowygerry View Post
                              Then it likely won't matter much what we do here - Bolgios will detach the Phrygian cavalry to cover the Phanlanx close and withdraw his Celtic lights back to the extreme left to rest, rearm and be able to counter any move by the Thessalians.

                              Riders are sent to make contact with the lancers.
                              With Bolgios reluctant to make a play for the Greek encampment, Aegeus decides that such an action is beyond the endurance of his men at this juncture. But with the Greek Right flank just there....and with the skirmishing cavalry at his back, Aegeus leaves his Phrygian spearmen to form a square which the light cavalry can skirmish back to if the Thessalians return....and he leads the archers, peltasts, his samnites, and his hypaspists forward.

                              Archers and phrygian peltasts to drive back the Greek skirmishers from the flank, then to pour arrows and javelins into the right of the Greeks' phalanx. Aegeus is patient....he will wait for the Greeks to crack.....and then lead his Samnites and Hypaspists into the unraveling phalanx to chew it up from the inside with javelin, and spear, and sword.
                              Tacitos, Satrap of Kyrene

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                              • The Lamian War-




                                The Battle of Lamia- The Phrygian cavalry do as ordered by Bolgios and tail the enemy Thessalians, but the Thessalians realize how badly the battle is going for the Greek coalition and eventually gallop back to Thessaly, abandoning the cause. Meanwhile, Bolgios and the Phrygian spearmen have sought to protect the flank of the phalanx while Aegeus advances with the hypaspists, peltasts, and archers. But their advance is met by a mixture of archers, peltasts, and psiloi that proceed to pelt the Phrygians and mercenaries with arrows and javelins that are devastatingly well aimed. Many of the lightly armored Phrygians fall, but they keep up their own ineffective rain of missiles in a vain attempt to disperse the more numerous Greek missile troops. The action goes dreadfully for the Phrygians and mercenaries, with the Phrygians actually beginning to break and rout. But the intervention of the light cavalry allows them to retreat successfully back to the spearmen. Before long, Leonnatus’s charge into the rear of the Greek phalanx puts an end to the battle, most of the Greeks flee or surrender and the mercenaries and their exhausted men help to round up prisoners before the leaders attend a meeting with Leonnatus to determine their rewards.







                                Casualties-




                                Bolgios-

                                5 Lancers killed

                                10 Lancers wounded

                                30 light cavalry killed

                                50 light cavalry wounded




                                Aegeus-

                                130 Greek Hypaspists killed

                                225 Greek Hypaspists wounded

                                10 Samnites killed

                                15 Samnites Wounded










                                Maritime Protection-

                                With the other pirates fleeing or burning, Pruitt and his men clear out the hemiolia and outfit them to head back to Rhodes. The remaining voyage is quiet and no further pirates seek to try their luck with the convoy. Upon arriving in Rhodes, the merchants thank him for his service and mention that their backers, combined with the Rhodian government, may have further work for him in extinguishing some of the Cretian pirate groups that prey upon their shipping. With the offer extended, the merchants pay Pruitt his agreed upon sum before heading off to unload and sell their merchandise. Heading to the shipbuilding district, Pruitt is able to interest one of the government builders in the ships for 125 talents each if he wishes to sell them.







                                Casualties-

                                10 light spearmen killed

                                6 slingers killed

                                3 Scutari killed




                                5 light spearmen wounded

                                10 slingers wounded

                                2 Scutari wounded







                                Loot-

                                25 talents for sale of pirate prisoners and their gear

                                125 talents offered per hemiolia
                                First Counsul Maleketh of Jonov

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