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  • QM: I try to update once a week or so, if people need more time just go ahead and mention so I can slowdown a bit. We should hopefully get to faster turns so that it doesn't take a month to resolve single turn/year.
    From Devastation - Knights Twilight Warhammer 40,000 Quest
    Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
    "There is never enough firepower!"

    Comment


    • Originally posted by Khryses View Post
      I feel the Havia Ork Extermination has a lot of potential.
      Happy to have your opinion on the matter,

      as I understand the lot of us are meant to be a single personality, interacting with the rest of the "game world", and this appears to be a true "crossroads" for the the game, at least for the summer,

      so if as many as possible get their "vote" in now - we'll be good to go for another few months with limited input
      Last edited by Snowygerry; 02 Jul 19, 08:58.
      Lambert of Montaigu - Crusader.

      Bolgios - Mercenary Game.

      Comment


      • QM: It is not a "true crossroad", just something that will influence the Sector. In these early turns the effects might not seem to be that big, removing a foe here, doing a mission there, but I have planned what is going to happen in the future. So for example by fighting against Orks for many turns or hunting pirates more than once, you will lower the overall threat from those enemies. You know that both Orks and Pirates have been growing more bolder, so there are two current threats that should be taken care of sooner or later. But still remember, while 1 Turn/Year is a long time, it isn't that long in the big picture.

        Which reminds me, I need to do Sector Threats portion in the Google Doc
        From Devastation - Knights Twilight Warhammer 40,000 Quest
        Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
        "There is never enough firepower!"

        Comment


        • Do we have any Build Points to spend, yet?
          Pruitt, you are truly an expert! Kelt06

          Have you been struck by the jawbone of an ASS lately?

          by Khepesh "This is the logic of Pruitt"

          Comment


          • QM: At the start of the turn you get Build Points. As it is still Turn 1 and you have spend your Build Points, you at the moment don't have them. At start of Turn 2, you will receive 50 Build Points as it is the maximum which Magnificents Forges can produce.

            The idea of Build Points is to represent the resources and especially the time used to manufacture ordered items. That is why I want the decision of what to build come after the first update so that you can't meta game and to represent the the time being spend on building them.
            From Devastation - Knights Twilight Warhammer 40,000 Quest
            Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
            "There is never enough firepower!"

            Comment


            • Imperial Navy Escort Primer

              Due to Horus Heresy about in M.31, the Primarch of Ultramarines Roboute Guilliman decided that to prevent similar event happening, the military of Imperium should be split into three distinct and independent organizations. Imperial Guard to fight the land wars, Imperial Navy to fight in space and Space Marines to act as elite forces. To prevent Space Marines not having too much power, their size was restricted to 1000 Space Marine strong Chapters and their fleets were built towards planetary invasions and boarding actions, not direct naval battles. This is why Imperial Navy doesn’t produce you anything heavier than Escorts, but they do repair your ships if required.

              Escorts available to you by using Favours to acquire them

              Sword-class Frigate is highly regarded and universally liked escort. They are built as a gunboats as their macrocannon armament is heavier than what other Imperial Navy escorts carry. Swords are very sturdy and structurally resilient ships. These two advantages allow Sword-class Frigates to fight against enemy escorts and win. Against cruisers they require numerical advantage so that pure weight of fire from their smaller macrocannons will destroy their enemy.

              Tempest-class Frigate is uncommon class of escorts. They have very strong, but short ranged armaments for an escort. They are slightly less maneuverable than Sword-class Frigates, but their larger size and even stronger structure allows them to survive damage that would be too much for other escorts. They also carry assault boat bays to deliver Armsmen into enemy vessels. Commonly Tempest-class Frigates advance as close as possible of enemy vessel when the time is right and use their heavy macrocannons and assault boats to destroy them.

              Falchion-class Frigate is an oddity. Originally designed as a jack of all trades replacement of Sword-class Frigates, but because Falchions are individually weak, they were relegated into more defensive roles. Falchion-class has weaker macrocannon armament than Sword-class, but they have single torpedo tube on the prow and they have strong defensive turret array for an escort. They can drive away enemy escorts, destroy enemy bombers and torpedoes with their turrets and even threaten cruisers with their torpedoes, but to be effective they have to be deployed in squadron sized formations. Can use Melta-torpedoes which instead of heavy damage, set the enemy ship on fire. Melta-torpedoes are useful when wanting the enemy ships crew dead or wanting it to stay in more or less one piece.

              Claymore-class Corvette is poor mans Sword-class Frigate. It is smaller and its macrocannon armament is slightly less effective. The advantages of Claymores lie in its simple, but rugged construction which allows them to be easily repaired and build. Claymores can go and defeat enemy escorts, but against anything heavier they will have problems. Claymores also have the advantage that they are often underestimated and the enemy concentrates on more effective and dangerous targets.

              Cobra-class Destroyer is very common in Imperial Navy. Cobra-class is the main torpedo-boat of Imperial Navy and is due to that favoured by more ordnance liking Admirals. Cobras are smaller than Swords and they only have light macrocannon armament for self-defence, but their strength lies in their two torpedo-tubes. A squadron of Cobras can launch as many torpedoes as Lunar-class Cruiser can, while being much faster and maneuverable. Can use Melta-torpedoes which instead of heavy damage, set the enemy ship on fire. Melta-torpedoes are useful when wanting the enemy ships crew dead or wanting it to stay in more or less one piece.

              Viper-class Missile Destroyer is a modification of Cobra-class Destroyers. By stripping off the light macrocannons and removing their magazines, Vipers have mounted third torpedo-tube. Originally designed to carry boarding torpedoes, they lacked room for the Armsmen and spare torpedoes so nowadays only normal torpedoes are used. Vipers are very vulnerable against enemy ships due to only having torpedoes, but a successful mass torpedo attack can cripple or destroy enemy cruiser. Can use Melta-torpedoes which instead of heavy damage, set the enemy ship on fire. Melta-torpedoes are useful when wanting the enemy ships crew dead or wanting it to stay in more or less one piece.



              Currently the Chapter Fleet has three Sword-class Frigates as escorts. Sword-class is a popular choice thanks to reasons stated above, especially if it is available in larger numbers than Gladius-class Frigates. As an advice future escorts should be used in squadrons of 3-5 ships of the same class with usually squadron of escorts reserved for each Striker Cruiser or Battle Barge. Imperial Navy usually doesn’t care if Space Marines have a lot of escorts due to Navy having a lot more cruisers that can destroyer them. Imperial Navy starts to care, if Space Marines start to have a lot of Strike Cruisers, Battle Barges, ships that are specialized in naval battles or ships carrying lances as their main armament. At that point they feel that Space Marines are stepping into their territory.

              QM: Only reason I wrote this instead of directing you to Warhammer Wikia or Lexicanum was because I had an itch to write a bit. Some info on the escorts that are available for you to acquire through favours. For Magnificent three Swords is enough, but by acquiring more escorts your efficiency in naval battles increase and it opens more events and possibilities for you.

              Edit. Forgot melta torpedoes.
              From Devastation - Knights Twilight Warhammer 40,000 Quest
              Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
              "There is never enough firepower!"

              Comment


              • What do you think of Hunter and Gladius Class escorts? A Hunter carries Torpedoes and both are higher speed. I like the idea of getting out if we can't handle a situation.

                Pruitt
                Pruitt, you are truly an expert! Kelt06

                Have you been struck by the jawbone of an ASS lately?

                by Khepesh "This is the logic of Pruitt"

                Comment


                • QM: Gladius is better armoured and faster Sword-class Frigate basically while Hunter is same for Cobra-class Destroyers. Both are definitely upgrades to their Imperial Navy cousins as they are purpose built for Space Marines. The problem is that only Adeptus Mechanicus shipyards build them due to being more complex and Imperial Navy not using them/not having the plans.

                  The increased speed definitely is a boon that is worth considering. Gladius vs Sword and Hunter vs Cobra lean towards the Space Marine vessels, but in availability, maintainability and ease of repair Imperial Navy ships win.

                  It is bit like comparing Panthers to Panzer IVs. Sure Panthers are better, but we have more Panzer IVs and they are easier to maintain.
                  From Devastation - Knights Twilight Warhammer 40,000 Quest
                  Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                  "There is never enough firepower!"

                  Comment


                  • Grahe System has a Forge World, a Feudal World and a Shipyard. Does the Imperial Navy allow Marines to build at their Shipyards? I did not note an Adeptus Mechanicus Shipyard in the list of Systems you gave us.

                    Pruitt
                    Pruitt, you are truly an expert! Kelt06

                    Have you been struck by the jawbone of an ASS lately?

                    by Khepesh "This is the logic of Pruitt"

                    Comment


                    • I always go for the item that gives me the best return for my money. The increased speed would give us an edge on hunting Pirates or Orc spaceships. With only half a company of Marines, we should not be mixing up on planets if we don't have an edge. Right now I am leaning on Gunboat Diplomacy, then maybe hunting Pirates, then Ranging the Deep Space. If we go around Grahe System, maybe we can recruit?

                      Pruitt
                      Pruitt, you are truly an expert! Kelt06

                      Have you been struck by the jawbone of an ASS lately?

                      by Khepesh "This is the logic of Pruitt"

                      Comment


                      • QM: Good question there. All Forge Worlds have shipyards unless otherwise noted. Forge Worlds are immensely powerful, but they might not always cooperate with Imperium as technically Adeptus Mechanicus is their own Empire inside Imperium of Man.

                        Going to visit them can be done easily, but most likely they will flat out decline on allowing recruiting from Grahe II as it is a Knights World and directly under Adeptus Mechanicus protection.

                        Sometimes Space Marines have shipyards, but most often the source of their ships is a Forge World with whom they have a good relationship. You used to have a space platform that was part of the homeworlds defences which had facilities to repair your ships. Commonly Fleet-based Chapters have bunch of auxiliary vessels with them that have repair facilities etc so that they can do rudimentary repairs outside of shipyards or Forge Worlds. Building a shipyard that can build ships is well outside of your power and influence, but maybe capturing one or converting a cargo ship is within realm of reality.
                        From Devastation - Knights Twilight Warhammer 40,000 Quest
                        Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                        "There is never enough firepower!"

                        Comment


                        • Originally posted by Senorankka View Post
                          QM: Sometimes Space Marines have shipyards, but most often the source of their ships is a Forge World with whom they have a good relationship. You used to have a space platform that was part of the homeworlds defences which had facilities to repair your ships. Commonly Fleet-based Chapters have bunch of auxiliary vessels with them that have repair facilities etc so that they can do rudimentary repairs outside of shipyards or Forge Worlds. Building a shipyard that can build ships is well outside of your power and influence, but maybe capturing one or converting a cargo ship is within realm of reality.
                          The next time we capture a cargo ship can you let us know how much it will be to convert it into a tender? I was ran a Fast Transport (Tender) that carried troops and carried a workshop. A Freighter would have lots of cargo space to carry spare parts and stuff.

                          Pruitt
                          Pruitt, you are truly an expert! Kelt06

                          Have you been struck by the jawbone of an ASS lately?

                          by Khepesh "This is the logic of Pruitt"

                          Comment


                          • QM: I can do that and I think I did mention the possibility to convert Emerald Dream too. I will need to think a system that would make that stuff make some sense. Abstract enough for the focus not moving too much away from Space Marines.

                            From lore POV it does make sense for Space Marine Chapters who lack homeworld or contacts/relationship with Forge Worlds to have a fleet of auxiliaries to help them. These ships would then range from freighters to forge-ships to repair and salvage vessels. I think Carcharodons Chapter has very hodgepodge fleet.

                            It is also a choice for Knights Twilight on how independent they want to go.

                            Edit. Will also update the Chapter Fleet portion with little bit more information to give you better idea of the fleet.

                            If you have more questions, please feel free to ask. I will try to answer as best as I can.
                            Last edited by Senorankka; 04 Jul 19, 04:32.
                            From Devastation - Knights Twilight Warhammer 40,000 Quest
                            Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                            "There is never enough firepower!"

                            Comment


                            • Crickets chirping....

                              Pruitt
                              Pruitt, you are truly an expert! Kelt06

                              Have you been struck by the jawbone of an ASS lately?

                              by Khepesh "This is the logic of Pruitt"

                              Comment


                              • Originally posted by Pruitt View Post
                                Crickets chirping....
                                Pruitt
                                Well, if you pick a course of action, preferably one of the two K. and I already proposed above, we're good to go I think ?

                                Decisions:
                                -Choose an action
                                -Havia Ork Extermination
                                -Gunboat Diplomacy
                                -Hunting Pirates
                                -Ranging the Deep Space
                                Lambert of Montaigu - Crusader.

                                Bolgios - Mercenary Game.

                                Comment

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