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  • #76
    I'm happy with Grafft and Fulk leading the squads, while Valerian leads the operation as a whole. Suggest that one squad secures the area around the spacehead and is available as a close reserve if required while Valerian and the other squad head for the bridge to secure the unknown contact.

    No need to risk teleporting at this point, although let's get a five man squad with TH standing by in the Teleportarium in case we need to do something dramatic. In terminator armour, obviously.
    Captain Khryses, Silver Star Omnilift Wing

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    • #77
      Originally posted by Khryses View Post
      (…)
      No need to risk teleporting at this point, although let's get a five man squad with TH standing by in the Teleportarium in case we need to do something dramatic. In terminator armour, obviously.
      I figured that would be the least intrusive manner of entering, without damaging the ship, compared to breaching the hull with "torpedoes" ?

      Maybe we can salvage her (maybe she'll lead us to recruiting grounds), or take it as a prize ?

      There's also the possibility hailing the single survivor results in us being invited in

      High Admiral Snowy, Commander In Chief of the Naval Forces of The Phoenix Confederation.
      Major Atticus Finch - ACW Rainbow Co.

      Comment


      • #78
        Send a hail advising that the vessel appears derelict, and announce our intentions to board, and if the hail is not responded to, then the entity that we are aware of upon the ship will be considered hostile in nature.

        If no response is received in an appropriate time-frame then use boarding torpedoes.
        BoRG
        "... and that was the last time they called me Freakboy Moses"

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        • #79
          Originally posted by Snowygerry View Post

          I figured that would be the least intrusive manner of entering, without damaging the ship, compared to breaching the hull with "torpedoes" ?

          Maybe we can salvage her (maybe she'll lead us to recruiting grounds), or take it as a prize ?

          There's also the possibility hailing the single survivor results in us being invited in

          I like the idea of hailing them and possibly getting invited in.

          I also feel we should send an apothecary with Valerian's incursion squad in case of fallen or injured (we only have three apothecaries, so let's send the non-notable one).

          The only risk with teleportation is a small but non-zero chance that whoever we teleport will get lost or torn apart by the beasts of the warp (which is why generally but not always teleportation is limited to terminators only).
          Captain Khryses, Silver Star Omnilift Wing

          Comment


          • #80
            Originally posted by Khryses View Post
            I also feel we should send an apothecary with Valerian's incursion squad in case of fallen or injured (we only have three apothecaries, so let's send the non-notable one).
            That's a good idea yes.

            The only risk with teleportation is a small but non-zero chance that whoever we teleport will get lost or torn apart by the beasts of the warp (which is why generally but not always teleportation is limited to terminators only).
            I see, so the standard method of boarding would be the torpedoes then ? What are the drawbacks there ?

            Maybe we should let Valerian decide, or at least let him suggest a plan ?

            Presumably he has some experience with similar actions and has a preference...
            High Admiral Snowy, Commander In Chief of the Naval Forces of The Phoenix Confederation.
            Major Atticus Finch - ACW Rainbow Co.

            Comment


            • #81
              QM: Boarding is usually done by boarding torpedoes due to they don't care if the enemy vessel has Void Shields. Another choice is to use Caestus Assault Rams, but at the moment you are lacking them. Both of them are capable of punching through the vessels armour and unloading the boarders. Using teleportarium is viable if the enemy Void Shields are down, but just as it was said teleportation has dangers so it is safer to board traditionally. Thunderhawks can be used to board, but they lack ability to go through the armour.

              Imperial Navy uses both boarding torpedoes and Shark Assault Boats which are slightly bigger than Caestus Assault Rams.

              Really the biggest drawback with boarding torpedoes is that the torpedo tubes aren't loaded with normal torpedoes to blow the enemy away. The holes boarding torpedoes make can be closed with rudimentary repairs.

              In terms of this game I will handwave stuff like exact number of Thunderhawks or boarding craft due to even the lore is inconsistent about them.
              From Devastation - Knights Twilight Warhammer 40,000 Quest
              Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
              "There is never enough firepower!"

              Comment


              • #82
                Really the biggest drawback with boarding torpedoes is that the torpedo tubes aren't loaded with normal torpedoes to blow the enemy away. The holes boarding torpedoes make can be closed with rudimentary repairs.
                I see - so while you prepare to board you sacrifice offensive power, which in case of an ambush (or attack during the operation) could be costly ?

                That makes sense.

                What role play our escort frigates in all this ? Can they provide cover or are they capable of launching torpedoes themselves ?
                High Admiral Snowy, Commander In Chief of the Naval Forces of The Phoenix Confederation.
                Major Atticus Finch - ACW Rainbow Co.

                Comment


                • #83
                  QM: Yeah especially with torpedoes being really strong. A full spread of six torpedoes can cripple a cruiser.

                  The Sword-class frigates that make up our escorts are one of the most common class of ships in Imperial Navy. They are very sturdy and well armoured for an escort, but they only have medium range laser weapon batteries. They are perfect escorts as they can go 1vs1 and win against most enemy escorts, but against anything heavier they will suffer. Space Marine Chapters have their own contemporary Gladius-class frigate which is bit faster, but due to Swords have such good reputation, they are often used instead due to being readily available.

                  Currently they are covering Magnificent just in case of anything.
                  From Devastation - Knights Twilight Warhammer 40,000 Quest
                  Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                  "There is never enough firepower!"

                  Comment


                  • #84
                    Then it appears - we face a choice of

                    1)Use the transporters and risk losing some of our away team.

                    2)Use the torpedoes and risk being attacked at a disadvantage, by a so far undetected threat, during our boarding action.


                    And I assume there's also a small chance of our attempt to talk to the sole survivor is successful, and we just send a shuttle or something to "dock" with the cargo ship IF he cooperates to "let us in" ?

                    Or do these space ships do not normally exchange personel between them ?
                    High Admiral Snowy, Commander In Chief of the Naval Forces of The Phoenix Confederation.
                    Major Atticus Finch - ACW Rainbow Co.

                    Comment


                    • #85
                      QM: All ships have small landing craft bays to transport personnel, supply etc. These landing craft bays are big enough to support the vessels with everything they need, but not big enough to house attack craft like fighters or bombers.
                      From Devastation - Knights Twilight Warhammer 40,000 Quest
                      Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                      "There is never enough firepower!"

                      Comment


                      • #86
                        Originally posted by Senorankka View Post
                        QM: All ships have small landing craft bays to transport personnel, supply etc. These landing craft bays are big enough to support the vessels with everything they need, but not big enough to house attack craft like fighters or bombers.
                        So we have :

                        3)Announce our presence and identity, and politely ask permission to come aboard with 1 or more landing craft.

                        We'll see what the others think…

                        And I still think it would be a good idea the consult Valerius on the issue.

                        Thanks for the replies
                        High Admiral Snowy, Commander In Chief of the Naval Forces of The Phoenix Confederation.
                        Major Atticus Finch - ACW Rainbow Co.

                        Comment


                        • #87
                          I'm happy to opt for 3 if we are actually invited across.

                          In the event of a hostile reply (or none), I don't feel we can risk our battlebrothers with any more risky an approach than we need to, and I like the idea of boarding away from the main hatches if we're unsure of our reception.

                          It would also allow us to board as close as possible to the bridge area, so our second squad is within reasonable supporting range of our first (if needed).
                          Captain Khryses, Silver Star Omnilift Wing

                          Comment


                          • #88
                            QM: I will be enjoying Midsummer's Eve for the next few days so update will come next Sunday or early next week.
                            From Devastation - Knights Twilight Warhammer 40,000 Quest
                            Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                            "There is never enough firepower!"

                            Comment


                            • #89
                              ++Date:943.M41++
                              Aboard Strike Cruiser Magnificent
                              In unknown system
                              Turn 1 Part 3


                              Decisions:
                              -Investigate the ship
                              -Send boarding party (How many members, who leads them)
                              -Captain Valerian
                              -1st Company Champion The Penitent
                              -Captain Grafft+Apothecary+8 Space Marines
                              -Veteran Sergeant Fulk+9 Space Marines
                              The vox opened with a crack of static. The naval ratings aboard the bridge monitored the frequencies for anything and one of them signaled to you that everything was ready.

                              “This is Chapter Master DeChevalier of Knights Twilight Strike Cruiser Magnificent. Does anyone copy?”

                              You allowed a short pause as the ratings continued to monitor. You continued after one of them shook his head at you.

                              “I say again, do you copy? We are going to investigate your ship if you don’t answer.”

                              Again the ratings signaled negative.

                              “My Lord, there is nothing that would indicate that the ship is transmitting anything. They might hear us if they are listening, but that is a big if.” Said the rating.

                              You answered with a nod.

                              “Prepare the boarding team.”


                              ++++++++++++++++++++++++++++++++++++++++++++++++++


                              The prow torpedo room was bustling with activity as Captain Valerian was organizing the boarding to happen. Teleporting in would be too dangerous so boarding torpedo was chosen. It had been a while since he participated in one and while he was glad it wasn’t against Tyranids like last time, going into a derelict vessel is always dangerous. Watching the two squads boarding the torpedo, he had made sure that they were equipped with gear fitting for the mission.

                              The 1st Squad led by Captain Grafft of 10th Company was all given Combat Shields and the first set of five Errant Armour, while the 2nd Squad led by Veteran Sergeant Fulk had to go with the standard gear. Finally Master of the Forges Vero had given both squads few magazines of specialized ammunition just in case. Valerian was bit surprised when DeChevalier had chosen these two, but he presumed this was a test to see how well Grafft can act in an environment like this and most likely Astor had some plans for Fulk.

                              As everyone had boarded, Grafft send him a short message informing that everything was ready. With that Valerian nodded to The Penitent, who followed him just like his shadow, just a few feet behind him, and boarded the torpedo.


                              ++++++++++++++++++++++++++++++++++++++++++++++++++


                              Magnificent is an old vessel. It is not known how old actually, but most educated guesses date it pre-Heresy. Recovered from a space hulk now long forgotten, it has been part of the Knights Twilight from at least M.33. Due to its unusual origin story, Magnificent is armed by a different set of weapons compared to normal Strike Cruisers. Magnificent has six Mars-pattern torpedo tubes on its prow, a set of bombardment cannons on its dorsal mounts and Lathe-pattern landing bay on both sides. Her Teleportarium is also capable of launching devastating Lighting Strikes, if the enemy Void Shields are down, by teleporting a team of elite troops inside the enemy vessel to cause damage and then teleporting them back to safety. Compared to a normal Strike Cruiser, Magnificent has a lot of ordnance in form of the torpedoes and Thunderhawks in the landing bays.

                              Operations like this are Magnificents forte. As the single boarding torpedo left its tube, a squadron of Thunderhawks appeared on its flanks and escorted it to the target. The distance launched was nearly extreme, which normally would be a problem due to the target moving in three-dimensions, but a derelict vessel sitting still was an easy target for the boarding torpedo to hit. Just as planned, it struck the cargo ship close to one of the shuttle bays and with a bright flash the melta charges burned through the hull of the ship like power sword through flesh. In an instant, the boarders inside rushed forward and entered the ship.


                              ++++++++++++++++++++++++++++++++++++++++++++++++++


                              Captain Valerian had ordered Veteran Sergeant Fulk to take control of the shuttle bay and find a way to open its door to allow Thunderhawk extraction and to block any attempts for the enemy to try to flee the vessel. He himself had followed Captain Grafft as his squad slowly, but steadily advanced inside the ship towards the bridge.

                              It was eerily quiet, not a single soul, not a single sight of life. From what Valerian and Grafft saw, nothing had changed in a few months in the ship from the amount of dust on objects. Even the atmosphere had leaked slowly away, leaving the innards of the ship to the cold embrace of space.

                              Finally closer to the ships innards you got, you found something that you didn’t want to find. There was blood on the floor. Grafft quickly examined it and stood back up.

                              “How the blood has spread implies that someone was killed here. The strange thing is that the body is missing and it looks like it was tried to remove as much blood as possible. What blood remains has been here for several months” He said.

                              “With everyone missing it could be Dark Eldar Corsairs who had struck, but the blood? I don’t know. I haven’t seen anything like this before.” Valerian said back to Grafft. “Please lead on.”

                              As the party moved closer to the bridge there were more cases like this. One corridor was completely covered in blood splatters that were tried to remove. And finally just before the bridge was what they were waiting for. Marks of a brief gun fight, bullet holes in the walls, scorch marks on the floor, but yet again bodies and most of the blood removed.

                              As you had reached the bridge door, Veteran Sergeant Fulk messaged that he had reached the hangar. He didn’t have seen anyone, only several pools of dried blood without bodies. The few landing craft in the hangar were also there, the crews apparently having disappeared mid maintenance. He would try to get the hangar door open to allow Thunderhawk extraction.

                              The door was closed and thankfully the heavy blast doors were still open. Getting access to the bridge was much easier this way.

                              “Captain Grafft, please open the door.” Valerian ordered and Grafft acknowledged it with a nod.

                              With just a few hand waves from Grafft, his squad prepared for a breach on both sides of the door. Two of the Marines on signal started to push the door open, but it didn’t want to move, it was stuck. Pushing with all of their strength, finally the door started to open with a shriek. The way it opened didn’t exactly go as planned as left door opened too quickly and the Marine pushing it fell down on the bridge floor.

                              What you saw didn’t come as a surprise. The scene on the bridge continued with the theme that you saw earlier. Dried pools of blood that were tried to wash away, but no bodies.

                              “My auspex shows nothing.” Said the Marine carrying the portable auspex scanner.

                              Grafft quickly silenced him by raising his hand and gave orders for the squad to spread out. He signaled that someone was sitting on the Captains throne. Without further orders it was The Penitent who acted. With few mighty strides he had closed the distance between the chair and him. With final quick step he darted in front of the throne pointing his sword at the person on the throne. All of you were prepared to shoot the throne and whatever was on it to pieces, but how The Penitent relaxed his posture before stepping away made you to realise that the danger was over.

                              You approached the throne and saw what was on it. A long dead corpse of what seemed to be the ship's captain. What was worrying was that the head of the corpse was flayed and the eight-pointed star of Chaos was crudely carved on it.

                              “Now we know why there were no one here. The work of Chaos.” Valerian muttered. “Captain Grafft, inform Fulk and Magnificent of our findings. We still have to find what is still missing, our prey.”

                              The news of Chaos didn’t make Chapter Master or rest of the Chapter jump with joy, but it was a relief in one way. Now it was known why the ship was empty. Chief Librarian Gotch couldn’t immediately say what had happened, but they were going to go through the Librariums records for anything similar to this.

                              Soon Grafft found their prey. What Gotch had managed to find wasn’t anything dangerous, not a daemon or devious race of xenos, but just the ship’s Navigator who was scared of his life and had hid himself by using his own psychic powers. The Navigator had hid inside his sealed Sanctum and survived by eating emergency rations. The Navigator was from a rather poor and unfortunate family of Navigators. Horribly mutated and rightfully considered as freaks by everyone else, his family had for long decided that staying out of sight and just doing their jobs was best for them. This had inadvertently saved his life.

                              The Navigator told that five months ago suddenly the ship’s power was cut and when the captain had sent his loyal armsmen to see what caused this, they were quickly shot by the rest of the crew. A heresy had spread across the it and a mutiny had started. Quickly those loyal or resisting were killed and at that point the Navigator decided to hide thanks to his powers. Few days later, everyone just disappeared. The scariest part was the Navigator didn’t feel anything, no movement in warp that would indicate another ship. So when Magnificent and her escorts arrived, he hid again, not knowing who was coming. And now he was thankful for saving his life, his family would be eternally grateful for this.


                              ++++++++++++++++++++++++++++++++++++++++++++++++++


                              After several days of staying near the cargo ship as it was being investigated. Librarium had bad news. While they didn’t find anything like this from their records, a sudden disappearance of the crew could indicate that they used some dark ritual or a spell was done on them from afar that transported them elsewhere. With even a cargo ship holding easily ten thousand people and the passengers, there was now a large number of Imperial citizens at the hands of the heretics and they could be used for their own rituals as sacrifices or even turned to serve their dark gods.

                              As Librarium went through their records, Magnificents Techmarines and techpriests worked over to restore the power to the cargo ship. While the heretics had managed to sabotage the plasma engines, Master of the Forge Vero managed to restore them and with that they could start restoring life support and most importantly allowing access to the ships databanks.

                              The ship Emerald Dream from the cargo logs wasn’t carrying anything special or anything you could directly put to use, but it did have quite large cargo of plasteel and other important metals used in making weapons to modular housing. What surprised you was the date the ship’s cogitators had shut down and taking into account what the Navigator had said, only a month had passed since the Downfall and your emergency jump into the warp. While you spent eight months stranded in the warp, only month had gone elsewhere. Gotch wasn’t surprised about this, as time inside immaterium flows differently.

                              Final thing worth of note was the heaviest one. Your former homeworld of Agathy had located south of the Maelstorm near the center of the galaxy, but now according to the ship’s charts you were currently in a Sector Vectus which was located north-east of Storm of the Emperor’s Wrath, deep in the galactic north.

                              The effect of this revelation was tragic to the Battle Brothers as many hoped that where they end up wouldn’t be that far. It took them a few days to get used to the idea, but in the end even all accepted the situation. For a moment Chaplain Capon was worried and he privately expressed his feelings to you that heavier monitoring should be used for now on, at least for some time. Even a Space Marine who shouldn’t feel no fear can be mentally broken.


                              ++++++++++++++++++++++++++++++++++++++++++++++++++


                              You had called the veterans of the Chapter for a council to help you decide what to do in the future. While democracy wasn’t a thing in Space Marine Chapters, it had been seen useful by your predecessors to seldom call forth a council to allow veterans to say their opinions and allow them to feel that they are listened to. In the end it was still your choice and your choice only.

                              “Librarium stands behind whatever you Chapter Master. We are ready to continue our service to the Emperor and the Imperium as a whole. As to our current situation, what we managed to find from Emerald Dream databanks, the Sector Vectus has been rather calm, but in recent years ships have been disappearing or getting attacked by pirates or renegades more often than before. Also it does seem that Orks have also spread here in large numbers. What the ship’s Navigator said, the Battlefleet Vectus has increased patrols, but they are woefully under equipped for large scale patrolling. Vectus still stands, but predictions and simulations have shown increased instability in the future if the threats aren’t taken care of.” Said Chief Librarian Gotch. It was Master of the Forges Vero who spoke next.

                              “Chapter Master, the Forges are currently working on Land Speeder Tornado and a single suit of Errant Armour. While our production capabilities are quite minimal, we can in the long run produce what is needed by the Chapter. But if our numbers were to grow, Magnificent Forge is too small. On the subject of Emerald Dream, we have managed to restore power and in few weeks we should be able to get the ship moving by transferring a skeleton crew from Magnificent. After that with the help of her Navigator, we can warp jump it to friendly system. Outside that, Forges are yours to command.” Master of the Forges Vero told everyone in the room.

                              “Apothecarion has started the implantation process and all 24 Gene-seed we had has been successfully implanted in the test-slaves carefully chosen from a number of volunteers from Magnificents crew and our Chapter Serfs. In five years 24 Gene-seed can be harvested and in ten years 24 more.” Chief Apothecary Karrack said.

                              “And it would be great if I could get some recruits in two to three years so that when they are ready Apothecarion could implanting the Gene-seed into them. We need the recruits for our future.” 10th Company Captain Grafft quickly told the room after what Karrack had said.

                              “So five years for the Gene-seed.” Mused 1st Company Captain Valerian. “If we were to be successful we need to have a long term plan what we should do and how we shall act. I know me and my brothers are conflicted on this, but here are what we have managed to think about.”

                              Captain Valerian had in advance to the council prepared possible scenarios and who supports them. First three had more or less equal support among the veterans, with the last one being in clear minority. He had also prepared a few other decisions.

                              -Reconcile with the Imperium to show our loyalty! It is better for the Chapter to show their face after devastation like this than act like nothing had happened. While everyone knows the stories of Chapters who had taken terrible casualties being disbanded, supporters of this plan believe that by openly stating the situation and then showing the loyalty by going into combat will avoid the disbanding of the Chapter that is possible. Captain Valerian is the chief supporter of this plan.

                              -Maintain our independence, but act in the Emperor’s name! Supporters of this plan believe that it is better to show the loyalty of the Chapter with deeds and not by words. Slaying the alien and the heretic benefits the Imperium more than words. By maintaining high operational tempo, plans supporters see this helping the Imperium and the Chapter most. Veteran Sergeants Tigrus and Inokus are the chief supporters of this plan.

                              -Through independence rest, through rest recovery! Supporters of this plan suggest that by maintaining a healthy distance from heaviest fighting and Imperium as a whole allows the Chapter to rebuild their numbers before going back into the fray. This plan depends on fighting only if you can benefit from it or not take major losses. Conserving power while cultivating it. Captain Grafft and Veteran Sergeant Kastor are chief supporters of this plan.

                              -Through Crusade Salvation! This plan has the least support of the four plans. Supporters of this plan wants the Chapter to launch a Crusade to in which the target is their former homeworld Agathy and the opposition whatever is between the current location and the target. By showing loyalty of the Chapter through faith and action, the Chapter can and will recover. Veteran Sergeant Fulk is the chief supporter of this plan

                              In addition to these four plans, the fate of the Emerald Dream and her cargo is in your hands. The ancient Prize law says that whoever captures or salvages a derelict vessel is granted the ownership of it. Due to this Rogue Traders can make a fortune out of vessels like Emerald Dream, not necessarily by using it, but by either selling it or by returning it to the ships former owner.

                              You could keep the ship as it could be an important addition the Chapter Fleet and would allow transporting more supplies or it could be converted to some other auxiliary role. You could also escort it back friendly world and leave under the care the Imperial Navy. Same thing with her cargo. You could use it by yourself or you could deliver it for the Administratum.




                              Decisions:
                              -Choose the overall plan
                              -Reconcile with the Imperium to show our loyalty!
                              -Maintain our independence, but act in the Emperor’s name!
                              -Through independence rest, through rest recovery!
                              -Through Crusade Salvation!
                              -Other?

                              -Choose what to do with Emerald Dream
                              -Keep the Emerald Dream and add it to the Chapter Fleet
                              -Escort the Emerald Dream to Imperial Navy for their safekeeping
                              -Abandon the ship as it is not worth anything to you

                              -Keep the cargo for your own use (+100BP next turn)
                              -Leave the cargo alone and deliver it to Administratum


                              ++Thought of the Day++
                              Even a man who has nothing can still offer his life
                              From Devastation - Knights Twilight Warhammer 40,000 Quest
                              Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                              "There is never enough firepower!"

                              Comment


                              • #90
                                QM: A long post of lore and your current situation where you are. These decisions presented will influence the possibilities of the Chapter heavily and how the rest of the Sector Vectus will react. All four overall plans have their positives and negatives. The idea is that they influence what events and which direction I will push the game. Even I as a QM need some redline to follow, because there is a story to be told. The decision isn’t a railroad, but more of a start of line of events. Even if you decide one, you can move away from it if you want. You can also combine aspects of the plans for one that you feel more suitable.

                                Emerald Dream in turn is a way to teach you about direct benefits and additions to the Chapter and long term benefits in terms of possible Favours gained. I can say that by keeping the ship opens future possibilities to use it or convert it to gain different bonuses. Giving her and the cargo back to Imperial Navy and Administratum will give you Minor Favour from both of them. They can be used for different things.

                                Depending on your choices I will update the Google docs later and we can continue Turn 1 as year still has about 11 months remaining.
                                Last edited by Senorankka; 24 Jun 19, 00:35.
                                From Devastation - Knights Twilight Warhammer 40,000 Quest
                                Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
                                "There is never enough firepower!"

                                Comment

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