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Mercenaries: Swordsworn

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  • #46
    As of now I have:
    35 Heavy Horse
    50 Horse Archers
    25 Light Horse

    Captain Pruitt
    Pruitt, you are truly an expert! Kelt06

    Have you been struck by the jawbone of an ASS lately?

    by Khepesh "This is the logic of Pruitt"

    Comment


    • #47
      If the unit submitted is approved, I'll take job #5. It is exactly the sort of thing it is best suited for.

      Comment


      • #48
        Angrim One-Eye finished his beer with a laugh and slams the cup on the table. Dozens of his dwarfs being just as rowdy made a lot of noise which made the representative of South Seas Trading Concordat bit uneasy.

        "So you are saying that we get paid raiding trade caravans. Ten thousand crowns for one season and that we can keep the loot we get. My boys are going to like it a lot, you can tell your boss that we accept the contract." Angrim scribbles his name on the contract paper and pushes it to the representative before standing up and shouting.

        "LADS WE GOT THE CONTRACT! MORE BEER!"

        The representative saw that it was best to leave.

        The Yellow Company was formed by Angrim after the palace coup he participated failed and he was forced to escape the mountainhomes with the remaining members of the coup. Taking this hodgepodge force of soldiers and cutthroats, they soldiered on through hard times before managing to acquire the arms and armour they have now.

        The Yellow Company has a reputation of being ruthless in the field and fighting ferociously, but if the fighting goes against them, they prefer to retreat and try another approach instead of butting heads directly. Having both crossbows and great axes, The Yellow Company has weapons against most opponents.
        latest?cb=20161203043734.png
        Yellow Company Lieutenant observes the skirmish line of crossbows during fighting.

        OOC: If it wasn't clear, I will take the first contract.
        Crimson's Rainbow - BattleTech Wargame RPG Chapter Two --- Carlisle
        Rear Admiral Sander Van der Zee, Commander of Dutch Far East Theatre
        Colonel Abraham Bates, Rainbow Brigade
        Angrim One-Eye, Yellow Company
        "There is never enough firepower!"

        Comment


        • #49
          Originally posted by Khryses View Post
          On investigation, the Concordat agents for Contract 1 advise that they would like their mercenaries to act against the town authorities rather than against other merchants or civilians generally. One way to do this would be to operate against Skirpan's institutions and militia; they would prefer no permanent damage to the city, they simply want the city council forced to waive all tariffs on South Seas shipments through the city area.

          1.
          2. Great Paw/Golden Band joint tender (division of payment if accepted?)
          3. Jolly Berserkers
          4.
          5.
          If we could just loot trade caravans approaching the city, we would be already there!

          Captain Pruitt
          Pruitt, you are truly an expert! Kelt06

          Have you been struck by the jawbone of an ASS lately?

          by Khepesh "This is the logic of Pruitt"

          Comment


          • #50
            Here's my proposed unit...

            Unit title: Ordög-Kalapaks

            Race: Human, Eastern.

            Background of troops: Pikemen: Peasants and townsmen, Archers: Ex-militia, Axemen: Woodsmen and hunters

            Terms: Pikemen 6 cr per season. Archers and axemen 1 cr signing bonus, 8 cr per season.

            Doctrine: Foot infantry. Movement and fire. The pikemen anchor the unit supported by the archers. The axemen are support for flanks and flanking attacks. The pike can act as offensive shock formation.

            Archers support pike that pin enemy to the front. The axemen attack into flanks of enemy formation. Can operate offensively or defensively this way.

            Against cavalry in open terrain a square with archers in the center and axemen supporting the pike is preferred tactic.

            Equipment:

            2 sections of pikemen 100 each. Pike, small sword. Leather armor, heavy chainmail vest, conical helm, reinforced leather gloves and boots. Large shield. (118.5 cr ea)

            2 sections of archers 50 each. Longbow, large knife, footman’s mace. Leather armor, light chainmail vest, conical helm, leather gloves and boots. (98.5 cr ea)

            2 sections of axemen 40 each. 3 throwing axes, battleaxe. Leather armor, heavy chainmail vest, conical helm, reinforced leather gloves and boots. (115.5 cr ea)

            Total cost 42790 cr. Seasonal pay = 2640 cr. 7210 cr available.

            Home region: TBD consistent with being humans from the Eastern part of the realm.

            Comment


            • #51
              @Pruitt: At 341.5 cr each for 25 javelin cavalry, your whole has come to 49337.5 cr in my tally. Dangerously low margins for most companies, but as your men are paid solely from loot taken this is less of an issue for you. Total manning 110 horsemen.

              @Frtigern: Interest in Contract 4 noted I'm aiming to finalise contracts for companies this weekend and post the first stages of the contracts for all hired companies before Monday.

              Senorankka: Interest in Contract 1 noted Operating against trade caravans is an option you can pursue, although as Pruitt notes the contractee wants pressure put on the city authorities rather than other trading cartels. As much as possible, they want the scope of the conflict limited to the Skirpan surrounds rather than risking a broader trade war.

              T. A. Gardner: Looks good to me. I ran your numbers and your axemen come in at 106.5 cr each, giving you a total spend of 42070 cr. The regions in the eastern end of the Empire are Thuar and Sahril, giving humans from these regions the bonus of "High manpower, bonus to horsemanship, horse clan enmity". Not directly applicable to your company (other than high manpower), but there are other benefits to a starting region. If you want a brand of human with a more straightforward bonus to your company, Imperial region gives "High manpower, bonus to discipline".

              Contract Application Status (None confirmed)

              1. Yellow Company
              2. Great Paw/Golden Band joint tender (division of payment detailed)
              3. Jolly Berserkers
              4. Galadhrim
              5. The Horde, or, Ordög-Kalapaks (competing tenders - unless a joint tender is negotiated (with agreed division of the payment) the client will choose which company they hire.
              Captain Khryses, Silver Star Omnilift Wing

              Comment


              • #52
                My Horde is from the Western Regions and is Human. Are we due a bonus?My men are Herders and should be good at quiet killing.

                Captain Pruitt
                Pruitt, you are truly an expert! Kelt06

                Have you been struck by the jawbone of an ASS lately?

                by Khepesh "This is the logic of Pruitt"

                Comment


                • #53
                  The Human (Western) bonuses are High Manpower available and Popular Support
                  Captain Khryses, Silver Star Omnilift Wing

                  Comment


                  • #54
                    Sure, I'll switch the region to "Imperial." As for the contract, Pruitt offered a 50-50 split. I'm willing to take that if he is.

                    Comment


                    • #55
                      Agreed!

                      Captain Pruitt
                      Pruitt, you are truly an expert! Kelt06

                      Have you been struck by the jawbone of an ASS lately?

                      by Khepesh "This is the logic of Pruitt"

                      Comment


                      • #56
                        Commercial Pressures, South Seas Trading Concordat vs City of Skirpan

                        Mercenaries: Yellow Company

                        Their contract signed, the South Seas Trading Concordat agent accompanies you through the Monts Aragne to the east of Skirpan. From there he sends an ultimatum to the ruling council of Skirpan demanding their illegal heavy tariffs be immediately lifted from all Concordat caravans through the region. One day later the messenger returns, the Council asking for time to consider the Concordat’s ultimatum.

                        You are currently camped a day’s ride east of the city on a low hill north of the river. From here you can strike at caravans on the secondary trade route between Skirpan and Brordo, while the routes to Laan and Taxyrion lie further to the west. The Concordat messenger reports signs of the militia mustering as he left, a mixture of spear and archer militia.

                        The agent urges you to apply pressure to the Council while minimising economic damage to the city; however with the contract signed, you are in charge of local operations. What are your intentions?
                        Captain Khryses, Silver Star Omnilift Wing

                        Comment


                        • #57
                          Bandit King, Town of Ciprie vs local bandit “king”

                          Mercenaries: Great Paw, Golden Company

                          Journeying south from the Great Paw’s field camp outside of Saetal, you come across the forest road within a few days’ travel and follow it to Ciprie without incident. On the way you do pass a tinker’s wagon leaving town for Saetal but no large caravans and as you near the town you find a number of burned out wagons but no one tries to challenge your passage. Bearkin flankers identify two spots where hidden observers have watched the trade road in the last three months, and on one occasion scare a pair of men into fleeing from a third, throwing themselves ahorse and disappearing deeper into the woodland. They do not believe the scouts could have gotten a clear view of more than the van of your column.

                          Reaching the town, both commanders are greeted as saviours by the Ciprian townsfolk who gratefully put up your senior officers and supply hot food for your camp, at least for the first few days while you ready yourselves to deal with the bandit infestation. Questioning the local citizens you confirm that the bandits have been operating in bands of two- to three-score and have been striking all large caravans attempting to make their way through the forest. Until recently the bandits have kept well clear of the town, focusing on cutting trade ties running through the area. In the last few weeks a handful of the outlying farms and smallholdings have been raided, and there are dozens of refugees sheltering in town until it is safe to return and rebuild.

                          The Cipriean Mayor is keen for you to take immediate and effective action. His decision to hire the professionals to resolve their issue is not popular with all of his councillors, and early visible results would be appreciated.
                          Captain Khryses, Silver Star Omnilift Wing

                          Comment


                          • #58
                            Border Control, Count of Tela vs Shardom

                            Mercenaries: Jolly Berserkers


                            The Jolly Berserkers enjoy an easy march three weeks north to the Plateau de Sangwel, where the Count of Tela’s man guides them to their section of the border. The further the company goes from Saetal the more the locals look askance at the armed orc band, but in the north of the Empire they are readier to see them as the highly trained and heavily equipped assault troops they are. Seeing them marching under the Count’s colours, some villagers even come out to cheer them as they march by on their way to the hills.

                            Bringing them up the supply road, the Count’s agent points out each of the three forts along this sector of the border the Berserkers are expected to defend. The border in this area lays along the dried riverbed to the east, and while the nearest Shardom fort is visible on the ridge on the other side the agent advises they do not expect an invasion unless provoked. The mercenaries are urged to present a strong defense along the border, and to handle any raiders harshly. Monthly supply caravans will come up the road with food and drink, but you are expected to hold the area throughout the campaign season.

                            What is your plan for deployment?

                            Where is your supply base(s)?

                            What is your base plan to defend the area?

                            Any combat of note will offer you a chance to react, but your response to the above three will likely determine how much (if any) of your forces are available to intervene.


                            Hypothetically, of course.


                            https://docs.google.com/drawings/d/1...it?usp=sharing
                            Captain Khryses, Silver Star Omnilift Wing

                            Comment


                            • #59
                              If it were me, no trade caravans would be getting to Skirpan. I would also make plans to spring a trap on any militia coming out of the city.

                              Captain Pruitt
                              Pruitt, you are truly an expert! Kelt06

                              Have you been struck by the jawbone of an ASS lately?

                              by Khepesh "This is the logic of Pruitt"

                              Comment


                              • #60
                                Punitive Expedition, Church of Falca vs Orcs of the Marais Yaghmura

                                Mercenaries: Galadhrim

                                Three separate times in the last thousand years the burgeoning Orcs that dwell in the Marais Yaghmura have erupted across the Empire in bloody wars of conquest. These have only contributed to the racial animosity in the area, and when they feel the Orc population is growing dangerously high the Church of Falca has historically incited a crusade among the southern nobility. Since the Baticene Reformation they take a more direct hand, and regularly hire professionals to deal with the “Orc problem” for them.

                                This year the Galadhrim have accepted their contract, and proceed south through the mountains and down the Gamulkun amid showers of flower petals and a festival atmosphere strongly supported by the devotees of the Lady of Hawks. Unless they are mustering behind a powerful would-be conqueror, the orc villages rarely organise. Some campaigns are scarcely opposed, while others run into a sizeable (if temporary) warband.

                                Arriving at Nodar on riverboat, four weeks’ travel from the City of Coin, the Galadhrim regrouped and staged their forces south of the city. There were any number of villages strewn through the unmarked tracts of the swamp, and the Elves could decide for themselves how many settlements they wanted to attack in their campaign, how effective they wanted their campaign to be and how much of a reaction they wanted to risk stirring up in the marshes.

                                What is your rough campaign plan?

                                How many Orc villages do you want to hit? (you aren’t certain of their location, but have a moderate chance of finding each village you attempt to eradicate)

                                What are you doing with your supply wagons during this campaign?
                                Captain Khryses, Silver Star Omnilift Wing

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