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  • Anti Piracy Operations - Black Company

    The Black Company set sail from a small cove on Silfaqan with every warrior among them keeping a low profile aboard the human fishing vessels. When a pair of pirate keels drifts past in the distance the whole expedition hold their breaths… but the Corsairs of Talitl see no profit or cause in interfering with the local fishermen they co-exist with and the disguised boat lift proceeds uninterrupted.

    Landing on the beaches south-west of the known local settlement on the island’s western coast, Captain Malekith’s pickets reported contact with armed locals almost immediately and Malekith immediately hurled the 4th Nightblades and 2nd Scouts after them even as he continued to land. This bold stroke panicked the elven corsairs patrolling and they fled back up a shallow valley. Their blood up, the dark elf detachment surged in their wake and cut down the laggards, driving the retreat into a rout. Wiser soldiers might have hung back once the battle was won, waiting for their reserves to come up but instead the two detachments pursued them over the ridgeline and found a hidden pirate stockade there along the shores of a bay with two pirate keels drawn up behind the walls. The green Nightblades slowed then, while the 2nd Scouts (more used to Malekith’s volatile command style) pursued close on their heels. They paused just long enough to deliver a volley of crossbow bolts at the corsairs beginning to gather at the gate, scattering them and then rushing in behind them.

    That was where Malekith saw them through the open gate, coming up on the ridge and joining the 4th Nightblades with the 2nd and 3rd. Tarlyn Zauth’s 2nd Scouts seemed to be bunched up from what he could see, but the captain couldn’t get a good view past them. In the distance there were figures working around the keels at the edge of the water, close to a hundred moving with orderly panic.

    https://docs.google.com/drawings/d/1...it?usp=sharing

    Orc Invasion - Golden Band, Steel Company

    Lady Epicharissa’s courier rode hard ahead of her column, the seasoned mercenaries force-marching down the road for Nodar. The Duke of Shanvar - still swearing sulphurously - drew his more ponderous army onto the road in the sellswords’ wake as they headed towards the front. The Golden Band were still two days from the front when the messenger returned with the Legion Commander’s acid reply.

    “While we welcome your presence on the field - when you are on the field - the Imperial Legion does not wait on the permission of hirelings to take the field. The Orcs hold the far end of the Nodar bridge in force, and we are shifting our main body north to cross the Gamulkan at the river bend. We will leave one squadron to screen our end of the bridge until you arrive. The Legion does not recommend a direct assault across the bridge into thousands of the swamp scum, although the siege on Nodar must be relieved.”

    Arriving at the bridge the Golden Band found a couple of hundred of steppe cavalry who looked very relieved to see them. The orcs across the bridge actually seemed to have dwindled from the intel reported by the legion, there were scarcely four hundred visible across the bridge while dark clouds of smoke rose from the direction of the city of Nodar.

    Something was badly wrong.

    Dust rose from behind the Golden Band, but to the Golden Captain’s surprise it wasn’t the Duke coming up. Lady Ceara and Steel Company had arrived in time to join the attack. But where was the Great Paw?

    https://docs.google.com/drawings/d/1...it?usp=sharing


    River Bandits - Jolly Berserkers

    Dumag’s Merry Band were the forerunners of the caravan from Qulan, slugging through the mire along the east bank of the Qusni river and treating with each of the larger villages ahead of the convoy’s arrival. The orcs of the villagers were broadly supportive of Dumag’s initiative, in most cases very pleased to see trained orcs rather than some snooty alien. There are a few sour remarks about pandering to the soft-skins and their greed, but the chieftains ultimately all agreed they had no problems with the pirates who had never struck at the local orc villages. The villagers weren’t precisely keen to pick a fight with the city upriver, but they had no problems with celebrating the difficulties being laid on the haves by their criminal cousins.

    Dumag’s offer of local help is accepted by the village of Narruk, and the merchant caravan waited as he spent two days exterminating marsh vipers and was treated to fresh foodstuffs for their troubles.

    The attack when it came was sudden, three light pirate craft erupting from a side-channel just above where the river divided. Orc pirates were aboard the first two trading barges before the either Merry or Rejoice could reach them, but hearing the roars of fury and seeing Corgak’s band leaping from barge to barge on their way forward they decided they had no interest in a fair fight and hewed a hole in the base of the second barge, leaving the wooden hulk to sink across the path of the other barges as they looted the lead barge and retired to the larger pirate vessel nosing out of the western branch of the river.

    By the time the barges force their way past the sinking boat the pirates are disappearing from view and the convoy isn’t keen on pursuing them - they want to get to the coast. What is Dumag’s view on the matter?

    Red (Pirate) and Green (Convoy) intended paths marked with an arrow

    https://docs.google.com/drawings/d/1...it?usp=sharing


    Mystery Attacks - Great Paw

    As the foliage thinned the wyrmkin picked up their pace, and it was four hours before the main body of the Great Paw managed to overtake the Wyrmkin - who still seemed oblivious to the animalkin shadowing them despite their speed. The ambush went off cleanly with the first hail of composite bow-fire into the leading wyrms. Their heads snapped around and they lunged towards the inbound fire as the other three broke left with their trailing cargo. The swordsmen charged forward, and the wyrms - slowing as the missiles punched deep into their mass - fell beneath powerfully-cast axes. Bjorn’s Paw rushed past without breaking stride.

    The wyrmkin breaking left off their impromptu path hadn’t gotten far before the Paw ahead of them made its presence known; a hail of axes into their face balking them, though even the Silverback’s exhortations cannot drive the Paw to attack. It falls to Bjorn’s Paw to strike the first blow, their heavy greatswords high above their shoulders then plunging down into the thick hide of their foes. With the axemen finally charging in to join their leader, the wyrmkin were surrounded, embattled and cut down in a fury of blows. Only two of the bearkin fell with moderate injuries before their prize was taken; one deer corpse and five fallen wyrmkin.


    Trade Sanctions - The Horde

    Riding out west ahead of the caravan, Hetman Pruitt’s horsemen form a loose cordon around the first four villages due for tithing. Despite their number they do an admirable job, reportedly intercepting five separate attempts by the local peasantry to sneak out ahead of the taxmen and their goons. Some may have managed to buy their way free; certainly there are less valuables around than expected when the tax collectors come calling, and though the mercenaries freely admit to taking their promised supplies as needed from the local settlements there is no clear answer on what happened to the more valuable goods, only suspicion and resentment.

    With some tariff claimed from the first villages, the tax caravan moves on towards the next four villages to the west - after that, they would journey to set up customs posts on the northern road.


    Liberation of Namrodar - Galadhrim and Garryn’s Guardians

    At the foot of the snake path the Galadhrim set to re-arming their men with improvised shields of wicker and tanned leather gathered from the surrounding wildlands as the Guardians and Brightblades waited and probed the ramp upwards. They reported some signs of movement, but no sign of an organized military waiting for them. When at last the expedition was ready to advance, the vanguard was made up of forty erstwhile glaivemen with their two-handed weapons replaced by great two-handed shields against the anticipated hail of fire from above. Fully half the path is scaled in safety before the first spear falls, bouncing from a wicker shield and away below. The company advances at an increasing pace, the old elven stonework still good after centuries of neglect.

    By the time they reach the top of the path, only three of the shielded glaivesmen bore wounds of note and none had died, and the tight mass of disciplined elven fighters bursting onto the plateau set its defenders - twoscore and ten scrawny deep goblins - scrambling back and squawking their dismay. The break was not vast, but it gave the Galadhrim just enough time to throw their shields aside and draw their deadly blades. Elves and goblins crossed blades for the first time in two centuries, and the goblins were cut to pieces. The smaller humanoids turned and fled with high losses, elf blades slaying many in the moment of their flight. As the remaining Galadhrim filed onto the plateau, they saw the goblins hurling themselves at the sides of the valley, some scrambling up the exposed rock (and falling to elven arrows in most cases) while only a few flee into the shadows of the broken fortress gate.

    It seemed they wouldn’t need a ram after all.

    The plateau is yours, and there is no organised resistance now. The Guardians and the Brightblades are advancing onto the plateau to join you, with the wagons bringing up the rear. Once everyone is up the path is highly defensible against anyone approaching from behind. The broken gates appear to be the main entrance to the mountain, although there are a couple of cracks high on the valley walls that may lead somewhere - these were what most of the goblins were making for. Around the valley are some signs that the deep goblins have been living out here; improvised huts and shacks although surely not much of value.
    Captain Khryses, Silver Star Omnilift Wing

    Comment


    • Bjorn halts his force to bind their wounds and take proof from the bodies of the Wyrms, principally teeth and claws. He sends two of the swiftest wolfkin Rangers back to their leaders with the proof, their dire wolf brothers trailing with them. Being cautious, as there could be more Wyrms about, Bjorn helps bind the wounds of his injured, and then leads them back to the wolfkin town.

      As soon as he arrives, Bjorn has his silverbacks quickly procure food for their journey and divide it for pack horses. "We must travel light and swift, it is a point of honor for us to take the field with our ally as promised"

      Speaking to the leaders, he tells them in more detail all that he saw of the Wyrms and how they behaved. Bjorn also asks if any more wolves, male or female, would join their brother Rangers for the great battle against the Orcs. Bjorn says that they will leave on the morrow, as honor demands the Great Paw swiftly move to support the Lady Epicharissa and her Golden Band who are even now moving to confront thousands of Orcs. Bjorn promises a great fight, with stories and loot and honors to be heaped upon those who can say they were there. Bjorn is free with praising the steel bodkins of his own Rangers as pulling the Wyrms up short so his own heavier bears could hack them to pieces. The night is a feast, with bearkin and wolfkin eating their fill before the journey to come.

      Accepting any and all wolves who would join, the next day before noon the Great Paw sets off towards Nodar, moving with a determined speed unmatched by a human army on the march. With his Rangers outriding as scouts, Bjorn pushes the pace anxious to reach his ally in time.
      Tacitos, Satrap of Kyrene

      Comment


      • Excellent update! I’ll post my orders after I straighten 1 or 2 things out!
        First Counsul Maleketh of Jonov

        Comment


        • Originally posted by Khryses View Post
          Anti Piracy Operations - Black Company

          The Black Company set sail from a small cove on Silfaqan with every warrior among them keeping a low profile aboard the human fishing vessels. When a pair of pirate keels drifts past in the distance the whole expedition hold their breaths… but the Corsairs of Talitl see no profit or cause in interfering with the local fishermen they co-exist with and the disguised boat lift proceeds uninterrupted.

          Landing on the beaches south-west of the known local settlement on the island’s western coast, Captain Malekith’s pickets reported contact with armed locals almost immediately and Malekith immediately hurled the 4th Nightblades and 2nd Scouts after them even as he continued to land. This bold stroke panicked the elven corsairs patrolling and they fled back up a shallow valley. Their blood up, the dark elf detachment surged in their wake and cut down the laggards, driving the retreat into a rout. Wiser soldiers might have hung back once the battle was won, waiting for their reserves to come up but instead the two detachments pursued them over the ridgeline and found a hidden pirate stockade there along the shores of a bay with two pirate keels drawn up behind the walls. The green Nightblades slowed then, while the 2nd Scouts (more used to Malekith’s volatile command style) pursued close on their heels. They paused just long enough to deliver a volley of crossbow bolts at the corsairs beginning to gather at the gate, scattering them and then rushing in behind them.

          That was where Malekith saw them through the open gate, coming up on the ridge and joining the 4th Nightblades with the 2nd and 3rd. Tarlyn Zauth’s 2nd Scouts seemed to be bunched up from what he could see, but the captain couldn’t get a good view past them. In the distance there were figures working around the keels at the edge of the water, close to a hundred moving with orderly panic.

          https://docs.google.com/drawings/d/1...it?usp=sharing
          Malekith surveys the situation quickly, approving of his subordinates aggression and visibly irritated that the greenhorns had seen fit to desert their comrades. Noticing that the edge of the wall extended only partially into the water, and realizing that there was a possibility the enemy might attempt to flee. He hurriedly sends the 3rd Nightblades to attempt to go around or climb the wall since they were rather lightly armed and armored. If they are able to get over or around the wall, they are to attack the pirates preparing the ships to escape before helping their comrades at the gate. Malekith himself leads the 2nd and 4th Nightblades in a massive charge towards the gate to assist the 2nd Scouts in crushing the enemy that held them up at the gate. No pirate is to be allowed to escape, but surrenders are to be accepted and even encouraged. Malekith would rather capture than kill his elven brethren.
          First Counsul Maleketh of Jonov

          Comment


          • Hetman Pruitt orders his Light horse out to surround the next targeted villages. The Horse Archers go with them. The Heavy Horse escorts the wagon train to the next target.

            Hetman Pruitt
            Pruitt, you are truly an expert! Kelt06

            Have you been struck by the jawbone of an ASS lately?

            by Khepesh "This is the logic of Pruitt"

            Comment


            • Originally posted by Khryses View Post
              [b]

              Liberation of Namrodar - Galadhrim and Garryn’s Guardians

              At the foot of the snake path the Galadhrim set to re-arming their men with improvised shields of wicker and tanned leather gathered from the surrounding wildlands as the Guardians and Brightblades waited and probed the ramp upwards. They reported some signs of movement, but no sign of an organized military waiting for them. When at last the expedition was ready to advance, the vanguard was made up of forty erstwhile glaivemen with their two-handed weapons replaced by great two-handed shields against the anticipated hail of fire from above. Fully half the path is scaled in safety before the first spear falls, bouncing from a wicker shield and away below. The company advances at an increasing pace, the old elven stonework still good after centuries of neglect.

              By the time they reach the top of the path, only three of the shielded glaivesmen bore wounds of note and none had died, and the tight mass of disciplined elven fighters bursting onto the plateau set its defenders - twoscore and ten scrawny deep goblins - scrambling back and squawking their dismay. The break was not vast, but it gave the Galadhrim just enough time to throw their shields aside and draw their deadly blades. Elves and goblins crossed blades for the first time in two centuries, and the goblins were cut to pieces. The smaller humanoids turned and fled with high losses, elf blades slaying many in the moment of their flight. As the remaining Galadhrim filed onto the plateau, they saw the goblins hurling themselves at the sides of the valley, some scrambling up the exposed rock (and falling to elven arrows in most cases) while only a few flee into the shadows of the broken fortress gate.

              It seemed they wouldn’t need a ram after all.

              The plateau is yours, and there is no organised resistance now. The Guardians and the Brightblades are advancing onto the plateau to join you, with the wagons bringing up the rear. Once everyone is up the path is highly defensible against anyone approaching from behind. The broken gates appear to be the main entrance to the mountain, although there are a couple of cracks high on the valley walls that may lead somewhere - these were what most of the goblins were making for. Around the valley are some signs that the deep goblins have been living out here; improvised huts and shacks although surely not much of value.
              Captain Freanor congratulates his elves, he has everyone break up into squad-sized groups to quickly search every nook and cranny of the fortress and take inventory of what is here. He also has his best elven and men climbers try the cracks on the valley walls to see where they lead. After the fortress is secured he has everyone search the goblin huts and shacks. If nothing but firewood and cooking utensils can be found he has that collected and brought to the fortress. The rest collect goblins in a pile to be burned. He asks Bemeg of the Brightblades if they need anything else. Freanor tells him in the calm, serene seriousness of an elf of many years, "This fortress is yours for now dwarf, elves will not forget the bonds we made in battle here, and we will always be hunting out the corruption and darkness that befalls anyone's land, regardless of race. Your dwarves are welcome in my home, I wish your people many peaceful and prosperous days to come." After that, he makes sure he visits Garryn and says to him in a more human-like manner, "Looks like you have lived to get your split, not much to killing goblins, huh? If you guys are looking for work or need some help, send us a visit, wherever we may be and maybe we can work something out. It was a pleasure working alongside of you." Freanor sits in contemplation as the men, dwarves, and elves consolidate this ancient fortress before he decides his next move. He still knows he leads a group of poor Forest Elves but he knows that they can win their fortune if given the opportunity.
              The Europa Barbarorum II team [M2TW] needs YOUR HELP NOW HERE!

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