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Rainbow Brigade Ep. 3, April 1862

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  • TacCovert4
    replied
    Update Warning

    I will be updating tomorrow (Sunday).

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  • Snowygerry
    replied
    Hammer 1.


    After a short deliberation, Finch gives the order to advance.

    The Grenadiers will set out by platoon in open formation, moving and providing cover alternatively, directing their attack towards the undefended SW corner of CC.

    Their mission is to enter the village, take defendable positions there, and engage 10CT with fire, if possible also to stake out a position there for Finch battalion to follow and relieve them.

    Ideally I’d move up one company at a time, but considering to “no subdivision of units” rule, if there’s no opportunity for Finch battalion to deploy in a practical manner inside the village, they will remain in their current position for one more turn.

    Certainly, Finch battalion will deliver area fire on the positions currently occupied by 10CT during the advance of the Grenadiers, the objective not as much to cause casualties, but to prevent them from countering the movement of the Grenadiers and hopefully cause them keep their heads down, and prevent from easily moving from one building to the next.

    Should the Grenadiers be seen to be in trouble before or shortly after they cross the stretch of open ground, Finch will advance his battalion one company at a time, to close the distance to the town and increase the effectiveness of his fire, ultimately adopting the 3rank formation we used at New Bern.

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  • T. A. Gardner
    replied
    If I can see that unit in column coming down the road clearly, I am definitely going to switch fire onto it and drive shot and shell through the length of it.

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  • Colonel Sennef
    replied
    1. Situation: see map attached.
    General Sennef assesses the situationand realizes that the enemy is shifting its Schwerpunkt to the north, leaving its south wide open to Hammer 1 and 2.
    Own troops need to reinforce Anvil north in order to withstand enemy onslaugh there.

    2. Mission:Reinforce "Anvil" & Execute "Hammer 1 and 2"

    3. Execution
    A: Commander's Intent
    Reinforce northern part of Anvil
    Weaken enemy through artillery
    Execute Hammer 1 and 2
    B: Orders:
    Major Pruitt: to withdraw SW and deploy again at western end of Anvil
    Bates' Irregulars: take postion at the railroad cut between Pruitt and R Btty.
    Captain R's Btty: Open fire on 23MA.
    G Btty: continue to fire on 27MA

    General Sennef's himself rides up toMajor Leroy: .
    "Major, I am going to put your Tigers where I expect fighting will be thickest. Move 400 yards north and take postion between R's Btty and Dee's hussars. Your men will be the linchpin of Anvil."

    Finch & Khryses: Execute Hammer 1

    Major Holden, Major Bird: Execute Hammer 2.

    4. Logistics Log Centre at western exit of grove Anvil

    5. C&C: General Sennef at 'Anvil'
    Attached Files

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  • T. A. Gardner
    replied
    I continue to concentrate on the 27th MA with fire. If the column behind them comes into sight, I will switch fire onto it if I can run shot and shell through the length of the column.

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  • Cheetah772
    replied
    Ah, so that's why Major Bird is indeed a bird, he wants to take off like a bird and fly to whatever trouble there is, thought Major Holden. No wonder why he carries his surname proudly.

    Major Holden's Orders:

    Badgers is to turn NE, with Green Jackets taking Badgers' former position, as they began their quick advance out of the pine forest.

    Badgers and Green Jackets should coordinate their quick marches over open field, in order to support each other while advancing.

    As noted in the previous orders, Badgers is to cease its quick, double-paced march at least 500-600 meters from the city itself. They are to anchor the right flank of Hammer 1, Badgers' battle line positioned near to the south of the grove.

    Badgers' objective is twofold, 1.) to act as fire base, supporting Green Jackets' advance into the city itself; and 2.) to support Hammer 1's right flank.

    Obviously, Major Holden will survey the battlefield and make personal notes of enemy movements. Badgers will open fire on whichever enemy unit is closest to Badgers, and the main target, as always, will be enemy officers first.

    Major Holden

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  • Capt AFB
    replied
    Originally posted by TacCovert4 View Post
    Plan is to update Saturday or Sunday....depending on how busy/sick lady Tac and I are. Been dealing with both the flu and bronchitis moving through our whole agency, and half the shift is out sick with the other half of us working while sick.
    Hey, Dan! Go take care of yourself and Lady Tac.

    Your health comes first, and as much as I am enjoying the game, it can wait.

    I will leave other chime in, but I can wait for a bit, until you come back healthy.

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  • TacCovert4
    replied
    Plan is to update Saturday or Sunday....depending on how busy/sick lady Tac and I are. Been dealing with both the flu and bronchitis moving through our whole agency, and half the shift is out sick with the other half of us working while sick.

    Leave a comment:


  • TacCovert4
    replied
    I know you're playing right to the ragged edge of whatever limits I set, and I don't mind that. Hence me setting that rule hard and fast VERY early on....I'm well aware that I'd be dealing with platoons being dispatched everywhere otherwise. I'm just like you after all.....and K has many times pulled his hair out with my sneaking my way by his orders.

    Best I can do is keep in mind your INTENTIONS to scout ahead of your main body, and see if battalion leadership can pick up on anything. It won't be hundreds of yards of advance warning though.

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  • Capt AFB
    replied
    Originally posted by TacCovert4 View Post
    I was just going to continue to ignore the obviously impossible order, but it seems that I cannot. No unit has EVER had the ability to simply create a detachment and send them off to do anything. That was one hard and fast rule that I established at Episode 1. So in short, you can flavor Lt. Dyers mounting up a couple of your men, but they're around 50m in front of the battalion, not riding off half a mile on a recon mission. And at your current position the building looks like a warehouse of some sort.

    (I understand that you requested cavalry, and you're trying to come up with a creative work-around since none of the 3 cavalry units are available. But it's not possible to create your own scouts out of thin air)
    LOL

    I often have to remind the training audiences at CPXs and TEWTs to not play with the Whites but to simply play the Whites (White being the colour of the Main Event List with the scenario they need to work through) So don't try to be too creative, just play the game...So you caught me on that one. +1 to you

    I'm not trying to create my own cavalry (although "Bird's Light Horses" does sound good), I'm just trying to use my resources - three horses normally used by CO, XO and Lt Dyers - to extend my situation awareness of the immediate area and mitigate any surprises.

    Let the three horsemen move 500-600 yards in front of the GJ till they reach the warehouse. Assuming the GJ reach the warehouse without incident, the CO and XO will need their horses back and Lt Dyers will be needed back in his liaison role.

    Now, if Dee's cavalry was with us as originally planned...

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  • TacCovert4
    replied
    Originally posted by Capt AFB View Post
    With Maj Holden's Badgers moving NE towards CC to establish a fire base to support the GJ's move and possibly fire a few shots against the 10 Conn, Maj Bird leads his unit divided in three parallel company columns and quickly advances towards the big building.

    Lt Dyers and two of the GJ troopers, all three on horseback, have already gone forward scouting and looking for any enemy activity that may threaten the GJ.

    (OOC: What does that big building look like - A ship maintenance shed, a warehouse, some kind of commercial building?)
    I was just going to continue to ignore the obviously impossible order, but it seems that I cannot. No unit has EVER had the ability to simply create a detachment and send them off to do anything. That was one hard and fast rule that I established at Episode 1. So in short, you can flavor Lt. Dyers mounting up a couple of your men, but they're around 50m in front of the battalion, not riding off half a mile on a recon mission. And at your current position the building looks like a warehouse of some sort.

    (I understand that you requested cavalry, and you're trying to come up with a creative work-around since none of the 3 cavalry units are available. But it's not possible to create your own scouts out of thin air)
    Last edited by TacCovert4; 14 Feb 18, 18:25.

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  • Capt AFB
    replied
    With Maj Holden's Badgers moving NE towards CC to establish a fire base to support the GJ's move and possibly fire a few shots against the 10 Conn, Maj Bird leads his unit divided in three parallel company columns and quickly advances towards the big building.

    Lt Dyers and two of the GJ troopers, all three on horseback, have already gone forward scouting and looking for any enemy activity that may threaten the GJ.

    (OOC: What does that big building look like - A ship maintenance shed, a warehouse, some kind of commercial building?)

    Leave a comment:


  • Pruitt
    replied
    Major Pruitt orders his men to mount up and head back to the Southwest where he will deploy again.

    Major Pruitt, Tarheel Legion Cavalry

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  • Snowygerry
    replied
    With the Grenadier Guards holding as an assault formation, Finch brings his battalion right to the edge of the wood, still an extreme range for effective fire, and opens up on the 10th Connecticut in the town. Despite the almost unadvisable range, the volley manages to cause significant visible consternation among the men who are not inside houses, many of them running inside buildings, and a few of them even going down.
    Finch observes the results of his fire through his field telescope, and confers with Trap.

    "Well this appears to be the edge of our effective range, it likely also means their return fire will barely touch us, and if you advance to my right you may be out of their range altogether...."

    "I can obviously also advance and shield you further, or wait until you are on their flank and then attack from the front..."

    Finch turns his attention to the part of town to his front that appears unoccupied...

    "Still no movement there, I think this is your time Trap... ?"

    OOC, I will leave it like this to once again give K. every chance to jump in and resume command of his unit.

    If not I will order them forward myself just before the next deadline, tnx.
    Last edited by Snowygerry; 14 Feb 18, 03:43.

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  • TacCovert4
    replied
    April 5th, 0900hrs

    MAP

    South to North

    Major Holden and Major Bird continue to bring their commands through the forest, finally reaching the edge. The forest is clear, with no signs of Yankee troops being in it. The officers glass the town, looking for enemy troops in the windows, but don't see anything yet.

    Moving quickly along the open ground behind the grove, Bates' Irregulars make good time heading for the railroad cut where they can get into position. With the Grenadier Guards holding as an assault formation, Finch brings his battalion right to the edge of the wood, still an extreme range for effective fire, and opens up on the 10th Connecticut in the town. Despite the almost unadvisable range, the volley manages to cause significant visible consternation among the men who are not inside houses, many of them running inside buildings, and a few of them even going down.

    Meanwhile, Major Leroy leans against a tree to take weight off his wounded leg while his men busy themselves with what minor improvements they might make to their position in a short time. The General's Saddle Blazers take their rest while the General sends runners to outline his orders for the evolving battle, Dee's Hussars also resting in their role as guards for the batteries around them.

    Gardner mutters under his breath as his battery is lined up, wheel to wheel in the narrow lane. Firing case at the relatively short range of 700yds, he sees immediate results, with a couple of shells detonating in proper time on the first salvo, and improving in the follow on shots, tearing holes into the now advancing ranks of the 27th Massachusetts. Gardner also spots a mounted party a couple hundred yards behind the regiment, along with a long column coming out of the woods, possibly a larger regiment?

    Continuing to exert themselves mightily, Captain Richter's battery finally struggles their guns to the edge of the railroad cut, now ready to move them into position and begin firing. Captain Richter observes Yankee troops moving towards him.....

    Major Pruitt has his men fire a volley at the 23rd Massachusetts, but at five hundred yards the carbines are ineffectual. The result is merely a smoke screen in the wood showing that there are troops there. The 25th and 23rd Mass begin to advance deliberately, along with the 27th, though the 27th is staggered by artillery fire. Horse holders at the ready to move, the Tar Heels watch the distance close as the Yankee regiments sweep across the open field towards the grove.

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