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  • Eagles Deux - Game Thread

    Turn I: The Eagles Reborn



    It has been eighteen years since the last so-called "Emperor" Constantine led the remaining British garrisons across the channel to Gaul. He never returned, and two years later the Civites of Britannia threw out the last of his administrators. Bereft of Roman arms, the jackals circled in and the citizens were forced to beg for aid from Honorius - help that would never come.

    Over the past fifteen years many of the old factions and kingdoms rallied to the defense of their people, and now stand proud and independent within the borders of old Britannia. Where Roman strength had become weakness, British might would defend their borders. Still the legacy of Rome could be found everywhere, from the villas to the roads to the white stone civic buildings in the hearts of such great centres as Eboracum, Deva and Londinium itself; and that legacy was not yet dead.

    Among the Romano-British civites of the four great cities of Britannia a new breed of administrator had arisen to replace their discredited precedessors. With the nobilis Marcus Ambrosius Pruitt at their head, this faction succeeded in arming a number of enthusiastic young civites in the Roman model using equipment left behind in the great exodus south. Restoring the rule of law and central government from his seat in Londinium, he sends out messengers across Britannia to call on the regional potentates to bend the knee and swear allegiance to the Romano-British administration.

    Effects:
    • British Players may swear allegiance to the Romano-British faction, granting the R-B faction +1 Prestige this turn
    • Any British faction that asserts its independence gains +1 Prestige this turn
    • British factions that swear allegiance to the Romano-British faction may count Romano-British-Controlled Areas as their own for the purposes of moving their Banners each turn and vice-versa.
    • NB: This is a 2-way relationship between each British faction and the Romano-British. 2 British factions that yield to the Romano-British do not gain free movement through one another's territories.


    Note: No Raider income at this time, and upkeep is waived on Turn I. Starting forces detailed to all Raider factions.

    Update Segments:
    1. Turn Event - Complete
    2. Prestige/Glory Ladder - Complete
    3. (Romano)-British Net Income - Complete
    4. Raider Net Income - Not required Turn I
    Last edited by Khryses; 15 Nov 17, 06:32.
    Captain Khryses, Silver Star Omnilift Wing

  • #2
    Turn I: Prestige & Glory Ladder

    Prestige

    Romano-British: 4 (0+4)
    Strathclyde: 1 (0+1)
    Belgae: 1 (0+1)
    Brigantes: 1 (0+1)
    Dumnonia: 1 (0+1)
    Gwent: 1 (0+1)
    Iceni: 1 (0+1)

    Glory

    Scoti: 0
    Picts: 0
    Jutes: 0
    Captain Khryses, Silver Star Omnilift Wing

    Comment


    • #3
      Turn I Orders Closed

      With that our event-filled first turn order phase comes to a close.

      I aim to update the Briton Chronicles tonight, posting the immediate outcome of everyone's orders and setting up for any skirmishes or battles.

      Off the top of my head I believe we have two minor battles, so I have some mapmaking to do!
      Captain Khryses, Silver Star Omnilift Wing

      Comment


      • #4
        Excellent!

        Pruitt
        Pruitt, you are truly an expert! Kelt06

        Have you been struck by the jawbone of an ASS lately?

        by Khepesh "This is the logic of Pruitt"

        Comment


        • #5
          Briton Chronicles: The Book of Years



          In the time after the Romans left Britannia the Britons and their half-Roman cousins were compelled to look to their own defenses, my own master among them. Filled with the hubris of their antecedents from the Eternal City, the Romano-British proclaimed the restoration of Roman Britannia and called on all British warlords to pledge their allegiance and bend the knee. Naught but silence came from noble Strathclyde beyond the wall to the north or from the Iceni on the eastern shores; but lo, brave Belgae, Brigantes, Dumnonia and Gwent alike each scornfully rejected this claim. Imperial Rome was gone, and 'gainst the perils that dwelt in her shadow must each man look to the defense of their own kin.

          [Turn Event: +1 Prestige to Belgae, Brigantes, Dumnonia and Gwent]

          In the far north beyond the wall the King of Strathclyde - heir to the Votadini - led his heroic bands south to secure Galloway against chaos and raiders. By history friendly to Strathclyde and impressed by the serried might her Lord brought with him, the worthies of Galloway swore allegiance gladly to shelter behind his shield. In Strathclyde itself a fresh banner was forming, of brave men following one of the King's trusted officers. Yet without that city, in the very heart of Strathclyde passed one of Britannia's fiercest foes. Cináed Deargán, the flame-haired hero of the Painted Men, led his bands southward in their war-curraghs and raided fiercely into the lands around the city. Though Strathclyde's fresh recruits and certain men pressed into arms sought them out, the raiders were too canny and left only burning houses and looted storerooms behind them.

          [Strathclyde secures Galloway (full loyalty, +1 Prestige for expanding, +1 Prestige for good casus belli).
          Pictish Raiders raid Strathclyde and are not intercepted by the defenders (-1 Prestige to Strathclyde, +2 Glory to Pictish Raiders, +400 coin to Pictish Raiders).]

          But what of the Brigantes, those highlanders, lords of the hill and spear? Chief Iosephus Namathus sat at the heart of his realm, watching the troubles in the north from his strongpoints in the Pennines. He called more men to his cause; bright spears and hooves shining in the dawn. Yet was he not content to rest on his laurels, and even in these early days did send a century of his foremost spears to seize the lands of Cumbria in the name of greater economic prosperity for the tribe. At their direct request the nobles and citizens of Cumbria did kneel to noble Namathus - though some unworthy souls did grumble about their own wealth being usurped for the betterment of the highlanders. Scoffing wretches, they would see the error of their whining plaints in the years to come.

          [Brigantes secure Cumbria (Mixed loyalties, +1 Prestige for expanding).
          Mustering (multiple banners) in Pennines.]

          Though Imperial Rome may be gone, the tale of Britannia cannot be long separated from Rome's heirs; the Romano-British with their seat in Londinium. Like lightning Marcus Ambrosius sent out his trained bands to restore the protection of Rome's shield to Areas of the province that had fallen away from her train. Though British warlords were none too keen to forgo their newly recovered independence, all too many of the smallfolk still had keen memories of the safety of the Pax Romana. Though Rome's light was guttering on this northern isle, still might it yet shine brightly for generations to come. The Thracians in Lindum, the Legio X in Cantium and the Parisii in North Mercia; wherever Ambrosius' men fared, they were greeted and gladly. Ambrosius himself went to South Mercia with no armed band at his back. Speaking proudly of a reunited Britannia standing against all the world's ills, he soon won over the local citizens and they pledged themselves to his cause without even the shadow of force. Yet the lucre of Roman Britain drew eyes from across the seas; Wulfstan the Jute led his raiders on a long journey across the Litus Saxonicus to the shores of Eboracum where a chance sighting led fresh-raised Pagenses and an assemblage of spear-armed civites out in search of the barbarian. Wulfstan was canny and his men well-trained, but the Romans' gods led them true past every trick and gambit he laid before them. Finally the Jute found himself forced to battle on the shore not so far from the cove where he had hidden his seacraft; here he must fight and conquer lest he be driven back o'er the seas in disgrace.

          [Romano-British secure Lindum, Cantium, North Mercia, South Mercia (Full loyalties, +1 Prestige for expanding, +2 Prestige for good casus belli).
          Jutish Raiders raid Eboracum and are intercepted by 1 banner of defenders and 1 banner of local militia (reduced chance for R-B). 2+ Banners per side means a minor battle, map pending. Raid impact determined following this battle.]

          In the east stood the horselords, the Iceni, called Sons of Epona. Occupying lands oft-troubled by the Germanic peoples from beyond the sea, they used their rare respite to extend their control in both Essex and Lindsay. No casus belli gave they; their armed men simply marched into the hearts of their foremost towns and commanded their allegiance. Some among the locals looked askance, but none were truly willing to challenge the soldiery whom, they hoped, would thenceforth stand between them and the enemies of peace and prosperity.

          [Iceni secure Lindsay, Essex (Mixed Loyalties, +1 Prestige for expanding, -1 Prestige for poor casus belli).]

          In the west tragedy was turned to opportunity as old King Nicodemus of Gwent passed away within days of receiving the Romano-British request for his support. No sons had he, and so the advisory council finally agreed to pass the crown to his daughter, Branwen called Silverwing. She soon proved to have the same mettle as her father, sending out bands of men to lay claim to Powys and Sabrina both. They were to be brought back into the aegis of a local British ruler, she announced, to build on ties of kinship and restore what had been so sorely tried under the Roman conquest. In similar vein she personally led a banner east to Roman Isca, determined to restore this core tribal land to the heirs of the Silures (and punish the heirs of Paulinus in kind). Not all of her intent was war and expansion though, and mining villages were set up throughout the heights of both Gwent and Silura.

          [Gwent secures Powys (Mixed Loyalties) and Sabrina (Full Loyalties, +1 Prestige for expanding, +2 Prestige for good casus belli).
          Gwent invades Isca (automatic interception). Romano-British intercept with 1 banner of defenders and 1 banner of local militia. Although R-B have 2 banners, Gwent is attacking with 1 banner and so this is a skirmish). Invasion impact determined following this skirmish.]

          In Dumnonia King Constantine was a good and godly man; alone among Britannia's potentates he sent no men to conquer or claim territory, though he led his personal household to Abona to treat with the local elders and took steps to establish trade ties. Under the protection of Dumnonian might and keen eyed patrols, Constantine Corneu established mining villages in craggy Cornwall and raised the leading citizens of his home in Devon to a splendor to rival that of Rome herself. But lo, even the favor of Christ could not wholly spare Dumnonia from Britain's troubles and Wessex was plagued by raiders come over from troubled northern Gallia. By the time the local militia assembled and sought the foe they were long gone, with the loot of a small crafting village and a country villa in their possession.

          [Dumnonia Establishes Presence in Abona (+1 Prestige for good casus belli).
          NPC Pirati raid Wessex, and are not intercepted by the defenders (-1 Prestige to Dumnonia, 200 coin taken by Pirati).]

          Mortality was truly a burdensome foe in Britannia in this time, for the King of the Belgae had recently passed on as well. His brother was more independently-minded and treated cautiously with the Romans in Londinium but asserted his independence swiftly and publicly. The people of Regnum were troubled by the reports of raiders in Wessex and appealed for the protection of the Belgae from lawlessness and disorder prevalent in the area; while one Warband secured Regnum, the other Belgic banners remained closer to home, protecting the new mining villages set up in Berkshire.

          [Belgae secures Regnum (+1 Prestige for expanding, +2 Prestige for great casus belli).]

          I will write more anon, of the troubles that befall Britannia and of the great men who stand against them.

          Aneirin
          Captain Khryses, Silver Star Omnilift Wing

          Comment


          • #6
            Skirmishes and Battles

            Turn I Skirmishes:

            Skirmishes (having only one banner on at least one side) are unmapped and typically consist of only one orders cycle.

            Battle of the Western Road
            Gwent vs Romano-British

            Branwen Silverwing and 100 Warband advance down the old roman road eastward to Isca. The local Romano-British official has sent Massinisus' Moors (30 Limitanei) and a local muster of 70 civites spear-militia to intercept the Gwent advance atop a gentle rise west of the city. There are scattered trees north of the road and unfenced grain fields south of the road.

            Gwent or Romano-British may decide to disengage and march (through unclaimed territory if required) to the nearest friendly Area to preserve their forces, in which case no Prestige gain/loss for the battle. If both factions disengage, the defender keeps the Area.

            Both players should send me your general intentions for this skirmish (and whether you disengage) before Friday evening AEST. I will process early if both instructions are received.

            Turn I Minor Battles:

            Minor Battles (having at least 2+ banners per side and less than 10 total on the field) are mapped and may consist of more than one orders cycle.

            Battle of Eboracum Sands
            Jute Raiders vs Romano-British



            Wulfstan Odinson with 10 Chosen Archers, 20 Archers and 60 Geoguth landed in a small cove not far off-map and was heading inland to raid when a chance sighting by a Romano-British courier brought out the local garrison. The local captain, Crassus, seems to have a nose for Jutish tricks and despite all attempts by Wulfstan to slip past them managed to counter and force them back toward their boats. Wulfstan isn't done yet and finally forms to meet the Romano-British force on the sands with the tide at his back. Crassus brought his own 30 Pagenses slingers and a local muster of 140 civites spear-militia and is currently formed on the edge of the grass overlooking the beach.

            Romano-British may decide to disengage and allow the raid to proceed unopposed to preserve their forces, at a penalty to Prestige. If the Jutes decide to avoid battle they must return to their boats and return home (or Winter locally if Presence previously established). If both factions disengage, the defender avoids the Prestige penalty.

            Both players should send me your general intentions for this battle (and whether you disengage) before Friday evening AEST. I will process early if both instructions are received.
            Captain Khryses, Silver Star Omnilift Wing

            Comment


            • #7
              Battle of the Western Road

              Gwent vs Romano-British

              Branwen had not accepted her father's throne, negotiated the loyalty of her new royal court and commanded her armsmen to march on Isca to turn back now. Ambrosius' local captain, Massinisus, was irate at the attack from the local Britons who had in living memory been Roman subjects. How dare they threaten the good citizens of Isca Augusta! Massinisus' Limitanei formed in the place of honour on the right with the militia formed up to their left.

              When the western warband marched down the road and found the Romano-British awaiting them, they paused to shake out into battle line; green men, the Gwenti were a little ragged and delayed in reforming and the Iscan line leapt forward, their morale surging. Leading with the left, the Iscan line surged towards the half-formed warband then scraped to a halt six yards away. Even newly recruited the Moors retained enough discipline not to engage the larger warband alone and held as they caught up to them. Branwen's men reformed their line and began banging spears on shields, equally unwilling to engage as both bands of green men bellowed insults at one another for a score of minutes.

              Finally Branwen's clarion voice rang out and the Warband surged forward; Massinisus' command advancing to meet them. Spears clashed with spears, shields against shields as men fell on both sides to the slow grind of the battleline. The Silverwing's warriors advanced doggedly, ferociously, step by contested step - then back as the defenders of Roman Isca exerted themselves in one last heroic effort. As two men fell before her, Branwen found a militiaman's spear driving for her throat and reflexively ducked under the thrust to run her sword through his belly. As though this was a sign, the Gwentmen recovered their ferocity and advanced back down the road with spears stabbing and slashing furiously.

              At last the Iscan Militia could take no more punishment and the few dozen unarmored men that remained threw aside their spears and fled. The Limitanei held a few minutes longer, but with the Gwentmen lapping around their left the weary Roman-model spearmen were cut to pieces until the last two men fled.

              Losses

              Gwent Warband (2nd Banner): 19 Casualties

              Romano-British Militia: 33 Casualties (remainder disperses)
              Romano-British Limitanei (Moors): 28 Casualties (remainder disperses)

              Outcome

              Gwent secures Isca (+1 Prestige for Skirmish Victory, +1 Prestige for personal involvement)
              Romano-British lose 7th Banner (Massinisus' Moors) (-1 Prestige for Skirmish Defeat)
              Captain Khryses, Silver Star Omnilift Wing

              Comment


              • #8
                Cartography Update: End of Turn 1

                While there is a minor battle still ongoing, we now have a final picture of the map.



                Still to resolve:

                Battle of the Eboracum Sands (1st Round and possible future rounds)
                Turn 2 Turn Event
                Prestige Ladder
                Personal Faction Updates (PM'd, contains each faction's Banner status, quality and location. Also net income information.)
                Captain Khryses, Silver Star Omnilift Wing

                Comment


                • #9
                  Battle of Eboracum Sands

                  Jutish Raiders vs Romano-British

                  With couriers riding every roman road and earthen track in Britannia it still showed signs of the Gods' favour when reports reached Captain Crassus in Eboracum of freshly landed Germanic raiders. Historically they had landed to the south, so initially he questioned the report but still mustered the local militia in force. Better to be branded an alarmist than let the enemies of civilization through the gates!

                  Three days of careful maneuvers and re-positioning and he had almost forced the Jutes back to the area of the coast where he presumed their boats were hidden. Now they had to stand and fight or slink home with their tails between their legs lest the Romano-British burn their boats and trap them here to be eliminated. Initially it seemed they had judged the raid not worth the grief against such opposition; down on the sands the Roman could see a tall man address the remainder then they began to withdraw northward along the sands even as the slingers swept left and dashed after them. As they caught up to the slow Jute retreat, both bands of raider archers broke away and began to exchange fire with the British missile men.

                  Volleys of arrows and stones were exchanged at long range as the Geoguth reformed to one side and the bulky formation of militia - more than twice their number - advanced steadily towards them. As the slingers began to take heavier losses they drew back a few paces to reform, and the better equipped handful of archers moved after them while the regulars scattered arrows across the approaching spearmen. The Romano-British slingers grimly stuck to their efforts to suppress the deadly archers they opposed, but in the end a high-arcing shot from the tallest marksman plunged wasplike down and pierced Crassus' breast. With their captain dead upon the field, the Pagenses broke and began to retreat.

                  The other archers had subjected the scarcely protected citizen militia to no less than four volleys, but despite their best efforts weren't able to slow them appreciably. At ten paces with a cry of "Spears!" the dense formation of young Jutish spears cast a hail of javelins toward the militia, but most fell well short and the volley chiefly served to force a pause for breath. The Geoguth quickly compacted into a shieldwall and slammed forward into the militia who were only too pleased to receive their impudent attackers whilst the archers swung wide around both flanks. The local citizenry held the raiders ably at the center of their line while their extra manning began to lap around the Geoguth flanks; this made them increasingly vulnerable to missile fire from outside the arc of their shields however, and the dying began on both sides. Their initial enthusiasm failing them in the teeth of Romano-British civites who were anything but the sheep they had been painted, the Jutish spears were held on the field only by their barbarian leader's personal intervention; forcing his way forward from the rear to take a prominent place in the forefront of their line, but they could still make no headway against the sheer numbers of spears thrust at them.

                  Many a man on either side fell beneath the exchange of spears and arrows, until the archers had fired themselves entirely out of shafts and fell back towards the boats rather then commit to the battleline. Undaunted and roaring curses at the Eboracum militia, Wulfstan led a fresh surge into the enemy mass and took a spearhead in his left shoulder. His armsmen fought to pull him free from the array and he reluctantly concluded that the Romano-British defense was simply too fierce; he would need to save the men he could and come again when they were readier to obey his commands. And when he was recovered from his wound, bleeding freely under its cloth wrapping.

                  In a surge of spearwork the last Jute banner managed to cut its way free of the enthusiastic but disordered Romano-British and retreated to their boats. Bloodied and absent a commander, the Romano-British followed and secured one longship as they watched the surviving raiders return home aboard the other two.

                  They would be ready if the Jutes dared come again.


                  Losses

                  Wulfstan Lokison: Shoulder Injury (ongoing)
                  Jute Chosen: 5 Casualties
                  Ulf's Geoguth: 34 Casualties
                  Jute Archers: 3 Casualties

                  Romano-British Militia: 55 Casualties (remainder disperses)
                  Romano-British Pagenses (Aedui): 15 Casualties

                  Outcome

                  Jute Raiders fail to raid Eboracum (-1 Glory for Minor Battle Defeat, +1 Glory for personal involvement)
                  Romano-British gain Eboracum Area Effect: Local Militia Commander (bonus to Militia quality, readiness for d4 turns) (+2 Prestige for Minor Battle Victory)
                  Captain Khryses, Silver Star Omnilift Wing

                  Comment


                  • #10
                    Turn II: Enemy of my Enemy



                    Under the Late Roman Empire many Imperial officials sought the assistance of groups of barbarian mercenaries of various sizes who would fight alongside local Roman forces and at their command; albeit generally under their own officers or chieftains. This practice even took place in Britannia before the Roman withdrawal, but fell largely into disuse in the years since then. After an increased surge in raids from the east, north and south, local warlords again began to look beyond the seas for fighters that could be brought into service without drawing on their local citizens.

                    The draw of Roman culture and coin remained strong even in the places now abandoned by the Empire, and soon bands of warriors made their way to British shores seeking pay rather than plunder.

                    Effects:
                    • Foederati Spears added to British Army List for recruitment. Current price 0 manpower, 10 coin per man.
                    • Foederati Melee added to British Army List for recruitment. Current price 0 manpower, 8 coin per man.
                    • British/Romano-British factions raided in Turn I secure a first-time hiring discount during Turn II, and may hire up to 200 Foederati at 50% cost.
                    • This discount applies to: Strathclyde, Romano-British, Dumnonia.


                    Update Segments:
                    1. Turn Event - Complete
                    2. Prestige/Glory Ladder - Complete
                    3. (Romano)-British Net Income - Complete
                    4. Raider Net Income - Complete
                    Last edited by Khryses; 25 Nov 17, 12:05.
                    Captain Khryses, Silver Star Omnilift Wing

                    Comment


                    • #11
                      Turn II Prestige / Glory Ladder

                      Prestige

                      Romano-British: 12 (4+8)
                      Strathclyde: 3 (1+2)
                      Belgae: 6 (1+5)
                      Brigantes: 4 (1+3)
                      Dumnonia: 4 (1+3)
                      Gwent: 7 (1+6)
                      Iceni: 2 (1+1)

                      Glory

                      Scoti: 0
                      Picts: 2 (0+2)
                      Jutes: 0
                      Captain Khryses, Silver Star Omnilift Wing

                      Comment


                      • #12
                        Briton Chronicles: The Book of Years



                        In the northern marches of Strathclyde, the old lands of the Votadini the great lord Daemonicius set about securing the leaderless lands around him and called upon a band of travelling warriors to serve among his hosts and protect his new mining villages in Carvetia. Daemonicius himself led his men to North Bernicia, determined to unify that area under his protection. A second band was sent north to Aneda in the northern Votadini lands, but as they arrived they saw the smoke already rising.

                        Buoyed by the success of his treacherous raid into the heart of Strathclyde, Cináed Deargán had called a challenge among a number of his fellow chieftains. While the fiery redhead had fallen dead at the poisoned blade of another, he too had fallen in turn with his head crushed by the weapon of Erip Ironhammer. The powerful Pictish chieftain led his newly unified host south into Aneda, intent on burning, pillaging and taking this land for his own. Daemonicius' band of soldiers found itself the only bar to the barbarians completely overtaking this land.

                        The Picts were savages, and another band landed on the shores of Lothian intent on nothing more than theft and ravagement. The local militia were called out, but were still two days behind them when they returned to their coracles laden with wealth and slaves.

                        [Strathclyde secures North Bernicia (full loyalty, +1 Prestige for expanding, +1 Prestige for good casus belli).
                        Picti raid and invade Aneda (automatic interception by Strathclyde banner in this Area). Only 1 Strathclyde banner present, so this will be a skirmish. Invasion impact pending.
                        NPC Picti raid Lothian and are not intercepted by the local militia. (-1 Prestige to Strathclyde, -500 coin taken).]

                        South of Hadrian's Wall, Iosephus Namathus the mighty set about increasing the power and wealth of his own tribes; men he led into South Bernicia, wishing to extend Brigantes holdings from sea to shining sea. In times past this land had been his ancestors', proud and independent from the Roman yoke. Now he raised watch towers high in the Pennines, peering keenly into surrounding lands for any sign of raiders. Newly resurgent, two banners of Brigantes rode against the Romano-British in Deva keen to return this shining star to the Brigantes tribal holdings. The local citizen militia mustered and moved to intercept them short of the city itself; though Romano-British soldiery could not defend her homes, still these wrongheaded fools sought out a fight they could not win with rancor a canker in their hearts.

                        In that time did Irish bandits make their way to our shores as well, full shiploads of them sneaking into Alauna in the dead of night. The militia tried and failed to force them to battle, but the Scoti were like shadows in the night; they struck and then they were gone, laden down with the spoils from a hapless village they had caught off-guard and wiped out to the last man.

                        [Brigantes secure South Bernicia (full loyalty, +1 Prestige for expanding, +1 Prestige for good casus belli).
                        Brigantes invade Deva and are intercepted by a banner of local militia. Only 1 Romano-British banner present, so this will be a skirmish. Invasion impact pending.
                        NPC Scoti raid Alauna and are not intercepted by the local militia. (-1 Prestige to Brigantes, -100 coin taken).]

                        But what were the Romano-British doing during this time, these self-proclaimed Heirs to Rome? Those who stood as defenders of Britannia and called on all others to unite beneath their banner? They marched into Central Mercia with Ambrosius and were hailed as heroes. They rode into Danum and found the land prostate beneath a band of vicious Saxon raiders. The Cornovii under Servillus struck out of Deva into Gwyned, taking advantage of her independent and disorganized state to drive many head of cattle across the border and into Deva. The Dux in Central Mercia signed on mercenary fighters of his own, and in Cantium one band newly enlisted marched to reports of Jute Raiders seen close by the coast and bearing inland.

                        [Romano-British secure Central Mercia (full loyalty, +1 Prestige for expanding and +1 Prestige for good casus belli).
                        Romano-British do intercept NPC Saxon Raiders in Danum. Only 1 Romano-British banner present, so this will be a skirmish. Raid impact determined following the skirmish.
                        Romano-British cattle raid Gwyned (+1 Prestige for a successful raid, -300c taken).
                        Romano-British do intercept Jute Raiders in Cantium. Only 1 Romano-British banner present, so this will be a skirmish. Raid impact pending.]

                        In the East the Iceni manned the old workings of the Saxon Shore in Norfolk, Suffolk and Essex, mobilizing the local citizenry in their hundreds. Cowed by this show of force, the Romano-British in Lindum offered no resistance when Lord Arthwys and his Household marched north and claimed the Area. Truly the Iceni did their foremother proud this day, their coastal holdings stretching the bulk of the Litus Saxonicus. Lord Arthwys also began organizing local tax assessments in each of his Areas in an effort to rationalize taxation and ensure no one is taxed unfairly.

                        [Iceni invade Lindum (uncontested by Romano-British, full loyalty, +1 Prestige for expanding, +1 Prestige for victory, -1 Prestige to Romano-British).

                        In the western tribal lands, Branwen led a personal embassy to treat with the local tribal leaders of Gwyned. Though strange happenstance she found herself in the very district raided by the Romano-British marauders and narrowly avoided capture herself by a day. It added a certain weight to her arguments about the need to stand together against raiders and the overweening might of the Romano-British, although the cattle taken would be sorely missed in the year to come. This aside the ruling lady principally looked to her own defenses and developed more organized mining in Gwent - although this did not keep her from sending two Banners to Deva in support of the Brigantes' historical claim to that city and its surrounding area.

                        [Gwent secures Gwyned (full loyalty, +1 Prestige for expanding, +1 Prestige for good casus belli).
                        Gwent invades Deva and joins the Brigantes in their skirmish with the local Romano-British militia. Invasion impact pending.]

                        Still staunchly independent, the citizen fathers of Avalon found themselves embattled as a band of Scoti raiders cut and burned their way across the Area. Without any outside support, local powerbrokers began to debate amongst themselves to whom to offer their allegiance but reached no fixed conclusions given the powers that surrounded them. Southward still, Constantine of Dumnonia laid claim to Abona to rapturous applause from the local citizens who without much exception saw their futures firmly protected in his hands, and those of God. Once attacked by the Gallic Pirati, Constantine Corneu was unwilling to see his citizens fall victim to the threat a second time. He recruited heavily among the foreign mercenary bands in Devon, which served him well when the same Pirati sailed westward along the coast and struck out inland. Now boasting a Saxon longboat as well as their Roman-model skiffs, Tibatto's men had been recruiting through the winter but surely were not prepared for what God's own champions would have in store for them. Patrolling armsmen had seen them advancing up a small track towards Wadden Hill, and when the pirates crested the rise they found multiple banners advancing to meet them.

                        [Dumnonia secures Abona (full loyalty, +1 Prestige for expanding, +2 Prestige for prepared casus belli).
                        NPC Pirati (minor faction) raid Devon, are intercepted by 3 banners of defenders and 1 banner of local militia. Minor battle, map pending. Raid impact pending.]

                        Constantine of Dumnonia and Austega of Belgae had been treating together regarding the threat of the Pirati. Whilst they had been principally plaguing Dumnonia, both lords believed they would in time be a threat to the entire south coast. The Belgae moved in force, descending on the Pirati-occupied village with four banners. While the Pirati warriors were all away in Devon, the remainder had no organized defense to offer and were swiftly overcome. Wary of more to come, Lord Austega erected watchtowers in Sussex to back up the old coastal Saxon Shore towers and beacons. With enough manpower in place, it would be a lucky raider indeed to slip past his defenses undetected.

                        As the world grows dark and the barbarians conspire against us, we may take comfort in the fact that great men stand ward at our gates and will not suffer this land to fall to the brigand or the unbeliever.

                        I will write more anon.

                        Aneirin
                        Last edited by Khryses; 02 Dec 17, 17:18.
                        Captain Khryses, Silver Star Omnilift Wing

                        Comment


                        • #13
                          Turn II Skirmishes:

                          Skirmishes (having only one banner on at least one side) are unmapped and typically consist of only one orders cycle.

                          Battle of the Antonine Gates
                          Picti Raiders vs Strathclyde

                          Erip Ironhammer has crossed the border from Pictland into Aneda with over two hundred men at his back, while smaller bands of raiders range out into the countryside raiding and looting. Strathclyde's Fourth Warband Banner is moving into the area with 70 men intending to secure the area against Pictish raiders (albeit expected in lower numbers). While the Warband is well ensconced on a hill overlooking the road, there's no doubt the numbers are not in their favour. The hill is steep on one side, and the approach to the west side is masked by a small copse of trees.

                          Picti or Strathclyde may attempt to disengage and march (through unclaimed territory if required) to the nearest friendly Area to preserve their forces, in which case no Prestige gain/loss for the battle. If both factions disengage, the defender keeps the Area.

                          Strathclyde should send me your general intentions for this skirmish (and whether you disengage) before Tuesday evening AEST. I will process early if all instructions are received. I have a backup organized if DoD is not available in this time.

                          Battle of the Roads of Deva
                          Brigantes and Gwent vs Romano-British

                          50 Pagenses Spears and a 10-man patrol of Cymry approach from Brigantia, to meet two banners of 80 Gwentish spears at the crossroads close to Deva. Other than the roadway itself, there is a low palisade protecting a village south of the crossroads, though this is out of bowshot from the road and in no way blocks the approach to Deva itself. 140 local civites militia are mustered under the local Romano-British official to face them, and to hopefully retain control of the Area.

                          Brigantes, Gwent or Romano-British may attempt to disengage and march (through unclaimed territory if required) to the nearest friendly Area to preserve their forces, in which case no Prestige gain/loss for the battle. If both factions disengage, the defender keeps the Area.

                          All players should send me your general intentions for this skirmish (and whether you disengage) before Tuesday evening AEST. I will process early if both instructions are received.

                          Battle of the Fields of Flame
                          Romano-British vs Saxon Raiders

                          The Romano-British have 40 heavy cavalry descending a hill towards a ford. Across the river there is one Saxon banner of around 40 spear infantry to the west, a second banner of 10 better equipped infantry and 20 archers to the east. They are each raiding different hamlets, but have become aware of the approaching cavalry illuminated in the dawn light. Surrounding landscape is agricultural, and the tall wheat is waving in the breeze.

                          The Romano-British or Saxons may attempt to attempt to disengage and march to the nearest friendly Area (or withdraw in Raiders' case) to preserve their forces, in which case no Prestige gain/loss for the battle. If both factions disengage, no one claims the Area.

                          The Romano-British should send me your general intentions for this skirmish (and whether you disengage) before Tuesday evening AEST. I will process early if both instructions are received.

                          Battle of Durovernum Wood
                          Jute Raiders vs Romano-British

                          Wulfstan Lokison's Jute raiders were sighted in Cantium, and quickly both banners of Foederati raised by the Romano-British in that area were dispatched to intercept them. Searching through the forests, the commander of the 40-man banner of Foederati Melee caught sight of smoke rising from a village on the horizon and paused to consider their position. The enemy was expected to be comparably strong, or maybe with a handful more men. If they moved in now they would likely end up fighting without any support from the other Foederati banner, but if they kept their distance until both banners united they risked missing the interception entirely.

                          Jutish Raiders or Romano-British may attempt to disengage to preserve their forces, in which case no Prestige gain/loss for the battle.

                          Both players should send me your general intentions for this skirmish (and whether you disengage) before Tuesday evening AEST. I will process early if both instructions are received.

                          Turn II Minor Battles:

                          Minor Battles (having at least 2+ banners per side and less than 10 total on the field) are mapped and may consist of more than one orders cycle.

                          Battle of Wadden Hill
                          Pirati vs Dumnonia



                          Tibatto of the Bacaudae Pirati with 30 Swordsmen, 50 Bacaudae and 20 Bacaudae slingers landed on the southern shores of Devon and struck out north towards the town on Wadden Hill. Early and active patrols by the local Dumnonian Warband spotted them in plenty of time to bring up two fresh banners of 100 Foederati Spears as well as 120 local militia. When the Pirati crested the hill, they found an entire Dumnonian army awaiting them. Decidedly outnumbered, they would have to decide whether to press on or attempt to disengage.

                          Dumnonia may decide to disengage and allow the raid to proceed unopposed to preserve their forces, at a penalty to Prestige. If the Pirati decide to avoid battle they must roll to return to their boats and return home (or Winter locally if Presence previously established). If both factions disengage, the defender avoids the Prestige penalty.

                          Both players should send me your general intentions for this battle (and whether you disengage) before Tuesday evening AEST. I will process early if both instructions are received.
                          Last edited by Khryses; 02 Dec 17, 22:31.
                          Captain Khryses, Silver Star Omnilift Wing

                          Comment


                          • #14
                            Rules Change: Pagenses

                            Effective immediately, Pagenses (the British 1 Manpower, 2 Coin option) has been separated into 2 Army List options:

                            Pagenses (1m, 2c) are now effectively standing militia spearmen, trading ongoing upkeep for the ability to gain experience and avoiding the need to roll to raise for each engagement afresh. All existing Pagenses will be reequipped on this basis.

                            Slingers (1m, 5c) will be available as ranged skirmishers fulfilling the role previously held by Pagenses. During Turn 3 there will be a one-off opportunity to upgrade existing Pagenses to slingers at 3c per man (if slingers was your intent).

                            Apologies for any inconvenience.
                            Captain Khryses, Silver Star Omnilift Wing

                            Comment


                            • #15
                              Battle Updates

                              Battle of the Antonine Gates
                              Picti Raiders vs Strathclyde

                              The Fourth Warband's Captain was of true Votadini heritage, and it sat ill with him to set back and allow their old enemies to simply walk in and take their traditional lands. The locals may not have sworn allegiance to King Daemonicus, yet they were still Britons. Still... the Votadini had not outlasted the Romans and centuries of raids from the north without recognizing that sometimes a fight is simply not one that can be won. Despite some disagreement, the warband turns and makes a tidy retreat back down the road to Lothian.

                              The Pictish horse trails along behind them, but without the support of the main army makes no effort to engage them.

                              Losses

                              No casualties.

                              Outcome

                              Strathclyde fails to annex Aneda (0 Prestige impact; does not belong to Strathclyde, no combat)
                              Pictish Invaders successfully invade Aneda (+1 Glory for Expansion, +1 Glory for successful raid, +200coin)
                              Strathclyde gains 700 Refugees who flee Aneda and require resettlement somewhere safe (-75 Manpower per turn from Aneda, Strathclyde may add 70 to a Controlled Area of their choice).

                              Battle of the Roads of Deva
                              Brigantes and Gwent vs Romano-British

                              The Brigantes spearmen advance down the Deva road at a slow walk, cautiously approaching the civites militia while the light horse swings out wide to the left. The militia does not advance towards the palisade, instead stepping directly towards the Brigantes spears; the space closing between them as the Gwenti spears attempt to keep up off road to the west.

                              Neither band of spearmen hesitate to come to blows, the Brigantes' Pagenses spreading and bracing themselves against the heavier, deeper line of the local militia. The line sways back and forth as the cavalry passes around the Roman flank, but the Pagenses break and fall back before the horse can prosecute their vulnerability. Turning to face the cavalry, they attempt to close and the Cymry fling javelins into their faces before wheeling away. The militia pause to reform, then lunge at them again only to receive another bout of the same treatment; throwing spears felling many of their front rank. With that the two blocks of Gwentish spears plunge in, the Warband to the right while their own Pagenses drive up the road past the fallen Brigantes.

                              Surrounded and outnumbered, the local Militia throw down their arms and surrender.

                              Losses

                              Romano-British Militia: 26 Casualties (Remainder Disperses)

                              Brigantes Cymry: 0 Casualties
                              Brigantes Pagenses: 17 Casualties

                              Gwenti Warband: 0 Casualties
                              Gwenti Pagenses: 0 Casualties

                              Outcome

                              Brigantes successfully secure Deva (+1 Prestige for Skirmish Victory)
                              Gwent successfully supports Brigantes to secure Deva (+1 Prestige for Skirmish Victory)
                              Romano-British lose Deva (-1 Prestige for Skirmish Defeat)

                              Battle of the Fields of Flame
                              Romano-British vs Saxon Raiders

                              The Saxons came streaming out from the two hamlets towards the ford - but the Romano-British cavalry was not waiting, building up momentum as they cantered down the hill and splashed into the water. Once out of the water they wheeled sharply left, paused to dress their line then at the blast of a horn exploded into a full charge. The Saxon spears stopped and gathered to face them, but some of the young men began to scatter as the horse neared. The shattering impact of the armored horse was the coup de gras, and the last few fled along the riverbank.

                              By this point the infantry and archers had reached the ford in their eagerness to aid their comrades. Seeing them broken, the remaining Saxon banners lined up with the archers behind a thin double-line of men with sword and short spear. Flush with victory, the cavalry slowed and wheeled towards the remaining half of the Saxon band. At eighty paces the archers loosed, which only served to spur the cavalry back up to a charge. The footmen managed to hold until the massed horse was barely ten paces away, but with no sign of the invincible horse even slowing they too broke in the face of the cavalry which promptly rode them down. The archers immediately turned and fled, and the cavalry hunted them down until their horses tired.

                              Losses

                              Saxon Huscarls: 9 Casualties (disperse)
                              Saxon Geoguth: 28 Casualties
                              Saxon Archers: 17 Casualties

                              Romano-British Cavalry: 1 Casualty

                              Romano-British capture 2 Saxon longships.

                              Outcome

                              Saxon Raider (Minor NPC Faction) eliminated.
                              Romano-British secure Danum (+1 Prestige for Skirmish Victory)

                              Battle of Durovernum Wood
                              Jute Raiders vs Romano-British

                              Determined, the Angle Chief in Romano-British service led his Foederati warriors towards the smoke of the recent attack in hopes of catching the Jute raiders in disorder mid-pillage. Unfortunately Wulfstan Lokison had learnt many lessons from his humiliating defeat on the beaches of Eboracum and the first the Angles knew of the Jutish presence was on a forest path when the woods suddenly erupted arrows and slingstones. The Angles reformed raggedly facing the woods where the Jutish raiders lurk, but then a battle cry sounded from down the road and one hand a half score Geoguth charged towards the Foederati with their spears held high. Wulfstan's men slammed into the Angle flank before they were able to respond, but the Foederati were determined and stay in the fight.

                              Pinned by the Geoguth, the Foederati endured two more volleys from the woods before they gave way and began to run.

                              Losses

                              Jute Chosen: 0 Casualties
                              Jute Geoguth: 6 Casualties
                              Jute Archers: 0 Casualties
                              Jute Ceorls: 0 Casualties

                              Romano-British Melee Foederati: 20 Casualties (remainder disperses)

                              Outcome

                              Jute Raiders complete raid successfully, (+1 Glory for Skirmish Victory, +1 Glory for Raid success, +400c taken, +15m)
                              Romano-British retain Cantium (-1 Prestige for Skirmish Defeat, Rufus' Batavians eliminated).

                              Battle of Wadden Hill
                              Pirati vs Dumnonia

                              The Dumnonian host advanced at an inexorable and steady pace, and Tibatto's Pirati saw that their raid could not possibly succeed. Even if they fought their way past one banner, the others would surely cut them to ribbons and so they hastened back towards their boats. The Dumnonians pursued, but the Pirati were largely lighter troops and made their narrow escape.

                              Returning to their base in Regnum they find the village crawling with Belgae soldiers and their supplies destroyed. Without a safe base to Winter locally, they return to Gallia.

                              Losses

                              None

                              Outcome

                              Dumnonia defends Devon (+1 Prestige for defeating the raid).
                              Pirati (Minor NPC Faction) defeated, retreats off-map.
                              Captain Khryses, Silver Star Omnilift Wing

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