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The Mercenaries, OOBs

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  • The Mercenaries, OOBs

    Ok, because the number of players and the continuously modifying orders of battle are making it difficult to keep up with everything, I'm going to put it on you guys to post your OOBs and keep them updated on here.

    I'm not demanding that you update every miniscule weapon and detail of how many missiles you have in stock, but when the number of troops in your command changes significantly, and when you make those purchases and whatnot, I need it updated on here.

    I'm transferring from Transportation/Extradition back to Patrol, and I won't have time to keep track of everyone myself, so I need a hook up from you players to keep things flowing without these pauses like I'm having to take right now.
    Tacitos, Satrap of Kyrene

  • #2
    Commodore Maleketh

    Mogami Class: Behemoth
    850 Crew (180 Veteran, 670 Trained)
    10 x Capital Laser in 5 twin turrets
    8 x Medium Laser in 4 x twin turrets
    10 x Light Laser
    12 x CM Tubes
    24 CM total
    Room for 3 gunships in hangar
    First Counsul Maleketh of Jonov

    Comment


    • #3
      Commodore Pruitt has the following:
      Fast Attack Transport, Crosley Class, "Minnow" awaiting repairs to armament. Used to be one Medium Gauss Rifle, six Light Gauss Rifles and nine Light Lasers. Short on crew operating as a Transport right now.
      Destroyer, Farragut Class, "Guppy", four Medium Gauss Rifles, four Light Gauss Rifles, five Light Lasers, eight Capital Missile Tubes with 16 reloads. The Guppy is short on crew at 90%.
      Space Port at Emerald City:
      Dressing station with two Doctors, two Physician Assistants, 10 Corpsmen
      Marine Platoon- Five Fire Teams, two SAW Teams, one Rocket Team and now one Mortar Section
      Marine Transport Section- ten drivers with five Hover Halftracks and ten Hover Jeeps
      Marine Training Detachment- one Drill Instructor.

      Minnow will fly back to Refrak and get repair work done. We will hire a few men for the Marines and Guppy.
      Pruitt, you are truly an expert! Kelt06

      Have you been struck by the jawbone of an ASS lately?

      by Khepesh "This is the logic of Pruitt"

      Comment


      • #4
        Team Alpha

        1 Salmon Class Attack Ship "Lucky Strike" (8 tubes, 24 missiles - 16 CAMs [[email protected]], 8 CMs[[email protected]]; 1 medium Gauss Rifle, 4 Light Lasers)
        1 Black Widow "Wraith"
        2 Coronado
        16 exo troopers (6 casualties - considered wounded or dead?)
        4 hovertransport
        2 hovercraft M3 variant
        50 personnel (was never able to clarify with you)

        Also, how many troops or how much materiel can my attack ship carry?
        Last edited by GMan88; 22 Apr 15, 16:38.
        "We have no white flag."

        Comment


        • #5
          The yeomans

          Space force

          1 Sunderland
          16 light lasers and 1 capital missile. Fitted with advanced sensors to pic up stealth ships. Not very fast they are largely for a gunboat and have a reputation for taking a pounding.


          2 Lancasters
          6 light lasers and up to 7 capital missiles the mainstay of the elf anti capital ship gunboat fleet. Not a great gunboat but not a bad one either.


          2 York transports
          Unarmerd lancasters built as a transport ship.


          1 mosquito fighter bomber
          4 light lasers, 4 plasma casters and up to 2 capital missiles. Probably the finest duel role gunship ever built. Fast enough to outrun Anything they can't kill and deadly enough to kill what they can't out run. Of course for a new one cost all most as much as a frigate.


          9 capital missiles
          8 standard missiles


          Ground forces

          Company HQ
          1 AEC Armoured Command Vehicle
          1 company commander
          1 Sgt
          2 radio operators
          1 driver



          Under company HQ

          1 heavy weapons team
          1 team leader
          4 man heavy weapons unit
          1 universal Carrier plus driver

          Medium mountain gun battery
          4 guns with 6 crew each
          4 universal carriers as gun tractors with drivers.


          4 Valentine tanks. Company 2IC is the tank force commander.

          4 mechanics with 2 hover jeeps

          2 medics with a ambulance version of the universal Carrier.

          4 supply trucks with drivers.

          4 man signal intelligence team in a modfied universal Carrier.


          Light mortar team
          4 gunners
          4 loaders
          1 Sgt
          2 universal carriers plus drivers.

          ADATS launchers.
          2 gunners
          2 loaders
          2 universal carriers.





          Infantry platoon.

          HQ section
          Platoon commander
          Platoon 2ic
          Platoon Sgt
          Platoon medic
          Marksman
          2 radio operators
          2 kangaroo IFV with crew. Commander and Sgt in one and 2ic in the other. Medic and marksman as needed.


          3x rifle section each the same.
          1 section leader
          1 section 2ic
          1 fletchet GPMG gunner
          1 fletchet GPMG ammo carrier/loader/second gunner
          2 SAW gunners
          4 rifle men
          1 kangaroo IFV plus crew

          (Kangaroo have 2 crew. Each section as roughly 2 guardians, 2 veterans and 6 trained or recruits mostly trained)


          2 2 man sniper teams guardians all so have 2 hover jeeps.


          8 reserve/wounded. I replaced my dead and wounded solders from the earlier battle.



          10000 used to fix damaged ships.

          800 in the bank.
          Last edited by andrewza; 22 Apr 15, 02:52.
          you think you a real "bleep" solders you "bleep" plastic solders don't wory i will make you in to real "bleep" solders!! "bleep" plastic solders

          CPO Mzinyati

          Comment


          • #6
            Dark Elves: 10 aircraft

            Fighters
            4x Ki-84: Hayate or Frank (12 crew)
            8 standard missiles (2 each)
            -4 pilots
            -4 co-pilots/radio operators
            -4 navigators/bombardiers

            2x N1K: Shiden or George (6 crew)
            4 standard missiles (2 each)
            -2 pilots
            -2 co-pilots/radio operators
            -2 navigators/bombardiers

            Gunboats
            4x B6N: Tenzan or Jill (36 crew)
            4 capital missile (1 each)
            -4 pilots
            -4 co-pilots
            -4 navigators/radio operators
            -4 bombardiers
            -20 gunners/marines (5 per bomber)
            The Europa Barbarorum II team [M2TW] needs YOUR HELP NOW HERE!

            Comment


            • #7
              Cryto's Pioneer Legion

              I misplaced the details on Ship's armament and crews. I do know I have 3 snipers that normally serve as gunners on those 3 Gigants.

              2 x JagdPanther
              2 x Grizzly assault Cannon (one is the HQ vehicle)
              2 x Mark IV tanks
              2 x Sdkfz 222 Scout Cars

              2 x Whirlwind Flak Panzer

              3 x Hover-tracks carrying 8 Assault Engineers each
              1 x Bergpanther w/dozer
              1 x Mk IV bridger tank

              Comment


              • #8
                Both my ships are short on crew. The Guppy has 143 of 160. The Minnow only has 103 of 205. Plus my Medical Detachment is at the Space Port I am running both ships with just a Physician's Assistant and a Corpsman. I hope to add a few more crew to Minnow before Turn's End.
                Pruitt, you are truly an expert! Kelt06

                Have you been struck by the jawbone of an ASS lately?

                by Khepesh "This is the logic of Pruitt"

                Comment


                • #9
                  147th (Pandak Partisans) Colonial Armored Regiment

                  Regimental HQ
                  • 1 Commander + 4 Mechanized Infantry
                  • 4 Assault Rifles

                  • 1 SdKfz 250 Hovercraft
                  • 2 MGs
                  • Extended Communications Equipment
                  • Long-range modifications


                  Armored Squadron 1 - The Old Guard
                  • 6 Panzer II F
                  • 1 MG
                  • 1 Portable Gauss Rifle
                  • Long-range modifications

                  • 3 M5A1 Stuart
                  • 2 MGs
                  • 1 Light Gauss Rifle
                  • Long-range modifications


                  Armored Squadron 2 - The New Guard
                  • 2 Panzer IV B
                  • 2 MGs
                  • 1 Medium Cannon
                  • Plasma Shells
                  • Long-range modifications

                  • 3 M18 Hellcat
                  • 1 MG
                  • 1 Medium Gauss Rifle
                  • Long-range modifications

                  • 2 M3 Lee
                  • 1 MG
                  • 1 Light Gauss Rifle
                  • 1 Medium Cannon
                  • Long-range modifications


                  Infantry Platoon 1 - The Cowboys
                  • 30 Mechanized Infantry, split into 10-man squads
                  • 27 Assault Rifles
                  • 3 MGs
                  • Infantry Armor

                  • 3 SdKfz 251 Hovercraft
                  • 2 MGs
                  • Long-range modifications
                  • 6 Crew
                  • 6 Assault Rifles


                  Infantry Platoon 2 - The Indians
                  • 15 Scouts, split into 3-man squads and riding on armored vehicles
                  • 10 Assault Rifles
                  • 5 Rifles (Sniper)
                  • Extra Optics
                  • Recon Armor


                  Support Platoon
                  • 1 Bergepanzer IV (modified from damaged Panzer IV B)
                  • 1 MG
                  • Long-range modifications
                  • 4 Crew/Engineers
                  • 4 Assault Rifles

                  • 1 Large Tanker/Supply hovercraft (ex-civilian)
                  • Long-range modifications
                  • 2 Crew
                  • 2 Assault Rifles


                  Air Transport
                  • SS Crater
                  • Medium Cargo Hauler
                  • 2 Salvaged Dark Elf Light Laser Turrets
                  • 3 Pilots
                  • Rest of crew positions filled by tankers while in flight

                  Comment


                  • #10
                    Updated

                    Team Alpha

                    1 Salmon Class Attack Ship "Lucky Strike" (8 tubes, 24 missiles - 16 CAMs [[email protected]], 8 CMs[[email protected]]; 1 medium Gauss Rifle, 4 Light Lasers)
                    1 Black Widow "Wraith"
                    2 Coronado
                    10 exo troopers
                    4 hovertransport
                    2 hovercraft M3 variant
                    6 trained 18 recruits, grouped into 6 4-man squads (1 trained 3 recruits)
                    "We have no white flag."

                    Comment


                    • #11
                      OOB:

                      Commodore Maleketh

                      Mogami Class: Behemoth
                      850 Crew (180 Veteran, 670 Trained)
                      10 x Capital Laser in 5 twin turrets
                      8 x Medium Laser in 4 x twin turrets
                      22x Light Laser
                      12 x CM Tubes
                      24 CM total
                      Aircraft: 3 gunships in hangar




                      Gunships-

                      2xSturmovik-
                      2 light plasma projector
                      3 light lasers
                      3 SMs
                      6 crew

                      1xSpitfire-
                      2 light plasma
                      4 light lasers
                      First Counsul Maleketh of Jonov

                      Comment


                      • #12
                        Note on crews and such, Minnow now has 153 crew as she hired 50 Trained Naval Ratings. I borrowed 8 crew off of Guppy for Land Operations, leaving her with 135. I also hired one Veteran Marine for the Platoon. He will lead Heavy Weapons Squad. This leaves me with 5K in the warchest.
                        Pruitt, you are truly an expert! Kelt06

                        Have you been struck by the jawbone of an ASS lately?

                        by Khepesh "This is the logic of Pruitt"

                        Comment


                        • #13
                          Purchases

                          12 CAMs - 48t total
                          8 CMs - 16t
                          2 decoys - 8t
                          16 SM - 8t
                          Total ammunition purchase 80t

                          Recruit 2 exo troopers (sniper specialty) - 40t.
                          "We have no white flag."

                          Comment


                          • #14
                            Originally posted by GMan88 View Post
                            Purchases

                            12 CAMs - 48t total
                            8 CMs - 16t
                            2 decoys - 8t
                            16 SM - 8t
                            Total ammunition purchase 80t

                            Recruit 2 exo troopers (sniper specialty) - 40t.
                            The SMs have plasma warheads, not the mini nuke. In which case, another order of 12 SMs (mini nuke) is placed. 6t.
                            "We have no white flag."

                            Comment


                            • #15
                              Well, I have a FW-190 on order, that takes care of last month's largess.

                              I need a new Flakpanzer & crew and a re-build on a Jag, how much will that be costing me?

                              Comment

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